From: Tucson, AZ
FITE2 has an AI, all scenarios in TOAW have an AI, it just doesn't have a PO, a programmed opponent. Instructions for what the
units are supposed to do. If you attack a non-PO enemy unit, the AI built into TOAW will cause the unit to defend or attack whichever
the formation strategic bias calls for. I'm wondering if you put it on "manual" if Elmer moves it at all now that I think about it.
We need a workshop on objectives and how to add them, adjust them, delete them, how to make formations do what a player would do
how to keep your formations together better, and things like that. I'll get busy and see what I can do.