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D-Day to the Ruhr 1944-45

 
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D-Day to the Ruhr 1944-45 - 11/17/2017 3:06:39 AM   
sPzAbt653


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D-Day to the Ruhr, June 1944 - May 1945
Time Scale: Full Day Turns
Map Scale: 5km per hex
Unit Scale: Regiment/Battalion
Turns: 336

Note that there are two versions, one to play as the Allies against Germany, the other to play as Germany against the Allies. Check the top of the Scenario Briefing to make sure you have what you want.

v1.2 [July 2018]
Note that only the [A] version and Briefing Document have changed, all other files are the same as the previous version.

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< Message edited by sPzAbt653 -- 7/25/2018 3:54:24 AM >
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RE: D-Day to the Ruhr - 11/17/2017 3:07:16 AM   
sPzAbt653


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Jump Map:




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RE: D-Day to the Ruhr - 11/17/2017 3:17:03 AM   
blackcloud6


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Do you have to do anything special with the two map folders in the zip package or just extract them to the same location as the .sce file?

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RE: D-Day to the Ruhr - 11/17/2017 3:19:31 AM   
Meyer1

 

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quote:

ORIGINAL: blackcloud6

Do you have to do anything special with the two map folders in the zip package or just extract them to the same location as the .sce file?

Check the "install.txt" file in the zip.

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RE: D-Day to the Ruhr - 11/17/2017 3:22:34 AM   
blackcloud6


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Found it right after I made the OP. Thanks.

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RE: D-Day to the Ruhr - 11/17/2017 3:25:26 AM   
randy44

 

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thanks again!

get to this right after lorraine.


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RE: D-Day to the Ruhr 1944-45 - 11/17/2017 6:07:50 PM   
winkr7

 

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Does this work for single player, both sides?

thanks

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RE: D-Day to the Ruhr 1944-45 - 11/17/2017 6:18:35 PM   
sPzAbt653


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Yes. But its not for PBEM, so suck it you few Multi-Players !!

Edit: Should have mentioned that there are two versions, one for each side. Check the top of the Scenario Briefing to make sure you have what you want.

< Message edited by sPzAbt653 -- 11/17/2017 6:20:47 PM >

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 2:04:01 PM   
sapper32


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Hi I'm playing your scenario and I'm wondering if it's a bug or by design one of the Canadian brigades has only 1MP whilst the other 2 brigades have 7 I think, I've checked the equipment list and none of the three have any transport assets as yet any ideas

Thanks Ian

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 2:32:37 PM   
Oberst_Klink

 

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quote:

ORIGINAL: sapper32

Hi I'm playing your scenario and I'm wondering if it's a bug or by design one of the Canadian brigades has only 1MP whilst the other 2 brigades have 7 I think, I've checked the equipment list and none of the three have any transport assets as yet any ideas

Thanks Ian

I guess that 'Panzermeyer' or Wittmann shot up all the lorries, Ian ;) Seriously, prolly Stevo forgot to allocate them lorries. Which version of D-DttR?

Klink, Oberst

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 3:26:14 PM   
marion61

 

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This is from the scenario notes explaining why some allied formations move only 1 hex a turn:

"In playtesting this scenario it was found to be easy to find a gap and exploit it. This would result in completely unhistorical situations where the Allies would breakout within the first 4-5 days of the scenario. It was therefore necessary to implement a restriction to the Allied rate of advance. This is accomplished by giving Allied units limited transport assets and no replacements for these items until after a major port is captured. This results in initially low Allied Movement Allowances, and in some cases units will be reduced to a movement rate of 1 hex after some movement or combat. Seven days after a Major Port is captured (and every seven days after that for eighteen occurances), the Allies will receive Transport Assets in the Replacement pool which will automatically go to units and eventually improve Movement Allowances to normal levels.
In practice, this doesn't have the effect of reducing the Allied force to a robotic advance. There will still be opportunites to exploit initial gaps in the German line (as there were historically). But when part of the your force has a movement allowance of 1, it tends to restrict major exploitations and causes the player to plan a little more. This more reflects the historical situation."

< Message edited by marion61 -- 12/21/2017 3:27:08 PM >

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 3:50:50 PM   
Oberst_Klink

 

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There we got the answer and... proven... a jolly good choice by the designer (@Stevo: Never doubted that!).

Klink, Oberst

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 4:37:11 PM   
sapper32


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quote:

ORIGINAL: marion61

This is from the scenario notes explaining why some allied formations move only 1 hex a turn:

"In playtesting this scenario it was found to be easy to find a gap and exploit it. This would result in completely unhistorical situations where the Allies would breakout within the first 4-5 days of the scenario. It was therefore necessary to implement a restriction to the Allied rate of advance. This is accomplished by giving Allied units limited transport assets and no replacements for these items until after a major port is captured. This results in initially low Allied Movement Allowances, and in some cases units will be reduced to a movement rate of 1 hex after some movement or combat. Seven days after a Major Port is captured (and every seven days after that for eighteen occurances), the Allies will receive Transport Assets in the Replacement pool which will automatically go to units and eventually improve Movement Allowances to normal levels.
In practice, this doesn't have the effect of reducing the Allied force to a robotic advance. There will still be opportunites to exploit initial gaps in the German line (as there were historically). But when part of the your force has a movement allowance of 1, it tends to restrict major exploitations and causes the player to plan a little more. This more reflects the historical situation."

Ok will read the scenario notes again however a permanent movement allowance of 1 is pretty low until I capture Cherbourg while all the other infantry units range between 5 and 7 mp

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 5:10:59 PM   
Oberst_Klink

 

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I thought you were playing the Jerries!!! :(

Klink, Oberst

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 6:25:23 PM   
sapper32


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quote:

ORIGINAL: Oberst_Klink

I thought you were playing the Jerries!!! :(

Klink, Oberst

Not this time that can't be easy fighting a defensive campain for 350 turns

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RE: D-Day to the Ruhr 1944-45 - 12/21/2017 7:07:40 PM   
Oberst_Klink

 

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quote:

ORIGINAL: sapper32


quote:

ORIGINAL: Oberst_Klink

I thought you were playing the Jerries!!! :(

Klink, Oberst

Not this time that can't be easy fighting a defensive campain for 350 turns

Aw'roite! :( I am sure you'd crush the lot of 'em at the beaches :D

Klink, Oberst

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RE: D-Day to the Ruhr 1944-45 - 2/5/2018 6:43:42 PM   
George Patton


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I'm encountering problems to install the scenario.
I followed the instructions in the install.txt but the game doesn't appears in the game list

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RE: D-Day to the Ruhr 1944-45 - 2/5/2018 6:57:33 PM   
sPzAbt653


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Did you navigate to the scenario folder where you saved the scenario ? What I mean is, it won't show up in the default Tutorial folder unless that is where you put it.

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RE: D-Day to the Ruhr 1944-45 - 2/5/2018 7:01:16 PM   
George Patton


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I've checked all the folders and there is no signs of the scenario :(

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RE: D-Day to the Ruhr 1944-45 - 2/5/2018 9:09:57 PM   
Oberst_Klink

 

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quote:

ORIGINAL: George Patton

I've checked all the folders and there is no signs of the scenario :(

Pat

the scenarios are there; well... they should be in the following folder.

Klink, Oberst




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RE: D-Day to the Ruhr 1944-45 - 2/6/2018 6:03:56 PM   
George Patton


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Yesterday the Chianti spoke for me

I really don't know where I put the files, but now it's working. Thanks!

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RE: D-Day to the Ruhr 1944-45 - 7/14/2018 1:44:58 PM   
sPzAbt653


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Updated Post #1 link to the latest v1.1

Link to a full length AAR:
http://www.matrixgames.com/forums/tm.asp?m=4497115&mpage=1&key=�

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RE: D-Day to the Ruhr 1944-45 - 7/25/2018 4:04:44 AM   
sPzAbt653


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Updated Post #1 link to the latest v1.2

Mainly more changes to the briefing doc, and redid the Victory Conditions again although I know they still won't work as desired. The issue is the victory level needs to depend on when the Allies capture the Ruhr, the earlier the capture the greater the victory level. This is done by adding VP's to the Allies, more for the earlier capture, less for the later capture. However, the on-map VP's interfere with this, and they need to be there for Elmer's sake. What needs to be done is several play-thru's with various levels of on-map VP's captured by the Allies to see if there can be median VP awards that will gain the desired result. Until that is achieved, players must refer to the Victory Levels in the Briefing Doc for final determination [Victory News has also been added, if they fire correctly!].




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RE: D-Day to the Ruhr 1944-45 - 8/14/2018 12:29:43 AM   
Bulldog61


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So When Does Patton and 3rd Army Appear? It Looks like it is an event but the event 1120 Is a German event.

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RE: D-Day to the Ruhr 1944-45 - 8/14/2018 3:07:23 AM   
sPzAbt653


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Ev1120 is 'the breakout'. It triggers a lot of events for both sides.

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RE: D-Day to the Ruhr 1944-45 - 8/14/2018 3:28:46 AM   
Bulldog61


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Thanks What triggers it?


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RE: D-Day to the Ruhr 1944-45 - 8/14/2018 2:07:01 PM   
sPzAbt653


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A series of events relating to the Allied advance in relation to the invasion zone.

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RE: D-Day to the Ruhr 1944-45 - 8/19/2018 3:06:40 PM   
Bulldog61


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I'm really enjoying this scenario. It looks like the trigger of the breakout event is allies taking St. Malo. Shouldn't it be Countances?

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RE: D-Day to the Ruhr 1944-45 - 8/19/2018 9:30:36 PM   
sPzAbt653


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St. Malo does not trigger the Breakout Events.

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RE: D-Day to the Ruhr 1944-45 - 8/20/2018 10:35:56 PM   
Bulldog61


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So much for that theory. In my game the turn after St Malo fell the break out event triggered.


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