From: Oslo, Norway
For what it's worth, Windows 10 has really improved support for DPI scaling, especially in the latest Creators Update.
So if a developer takes a bit of care and uses standard Windows programming, most stuff will scale just fine. It can even override scaling options and "force" scaling on the application, at the cost of some blurriness.
If you have Win10, it's well worth trying the compatibility settings in the Compatibility tab for the shortcut/application. Make sure to create a shortcut to the actual executable and not the starter, so "Opart 4.exe", directly in the game folder.
What I found:
System -> TOAW4 scales pretty well, stuff gets nice and big, but a bit blurry, maybe too big for a game (I use 150% scaling)
System (Enhanced) -> This is meant to replace the scaling above, with much less blurriness (aka "permonitorv2"). However this mode causes heaps of graphical bugs in TOAW4 so it's probably not been tested properly. Too bad, because it would have been a very nice solution to the small fonts problem, without having to edit lots of font sizes.
For those interested, here's some reading on the more techy side:
I actually tried it with TOAW, using the tool ResourceHacker you can change stuff like application manifests, and added the following to the manifest:
This worked pretty well for the System scaling, but System (Enhanced) still gets a lot of bugs so can't be used unfortunately.
And yes - I know old Grognards and wargamers don't really go for the latest and greatest so tend to run on older systems, probably WinXP still for a lot, fair enough. But MS is actually very good at making sure stuff still works on older OSes, and there's always fallback options for those that don't support scaling.
< Message edited by stian -- 11/16/2017 9:58:18 PM >