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RE: Workshop for the new guys - 11/16/2017 2:45:13 PM   
Tamas

 

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Larry has been working on this excellent strategy guide/AAR the last day on the beta forum, I thought I'd move it here. :)

(in reply to larryfulkerson)
Post #: 61
RE: Workshop for the new guys - 11/16/2017 2:57:24 PM   
larryfulkerson

 

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So I'm moving units and there appears what looks to be a juicy target but the pending combat dialog says that it's
going to run way long if you include everybody you have assigned to the attack. And I think I need them all so
we'll just postpone this attack for later in the turn.




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Post #: 62
RE: Workshop for the new guys - 11/17/2017 1:52:09 AM   
larryfulkerson

 

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456 hits so far. Thanks you guys.

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Post #: 63
RE: Workshop for the new guys - 11/17/2017 2:54:57 AM   
larryfulkerson

 

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And for the folks in the south the long term goal is of course, Kiev. I'm starting to run into some rudimentary front
lines such as this one and it's going to take a little longer to get through them but it will happen.




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Post #: 64
RE: Workshop for the new guys - 11/17/2017 4:14:45 AM   
larryfulkerson

 

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Okay, I've gone through the OOB again moving those who needed to move still and I'm almost ready to pull the trigger and
execute the attacks but I check the pending battles dialog and find that I have two attacks that have very poor odds of
succeeding and ordinarily I would go investigate them, sort out the problems and maybe cancel the attack outright. But
right now it's 22:13 local, I'm tired, I want to go home. So I'm going to execute them the way they are and hope for
the best. Actually the way I feel right now, I'm ready for T2.




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Post #: 65
RE: Workshop for the new guys - 11/17/2017 4:30:21 AM   
larryfulkerson

 

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Here's a list of the battles so far and I'm investigating one of the battles where I lost stuff and the Soviets didn't.
It was a strike by my Luftwaffe against a stack of Soviet stuff, armor included and I lost some planes and they lost
nothing. I'm wondering if that's the nominal result or if there's something I need to adjust in the scenario to give
more Soviet losses and less Axis losses. Tamper the AA somewhat and make the combat's more bloody with the slider
in the editor for the variable pestilance or something exotic.




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Post #: 66
RE: Workshop for the new guys - 11/17/2017 10:14:21 AM   
larryfulkerson

 

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So I executed the combats and I'm out of rounds and that was turn 1. Now, in T2, I've checked the aircraft, the arty is
set, time to move the units and as I go in OOB order the first formation is the 1st Inf Corps and here's it's situation
up north. It's one of the larger formations with several units, integrated arty, recon assets, etc. It's self-supporting
and one of the more important units. I'm going to use them at Moscow.




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< Message edited by larryfulkerson -- 11/17/2017 10:24:47 AM >

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Post #: 67
RE: Workshop for the new guys - 11/17/2017 10:27:31 AM   
larryfulkerson

 

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Here's how I moved the first formation. I ran some recon up to Riga to reach out and touch someone and moved some infantry
to the NW to block enemy units and moves to surround a pesky Soviet stack on the road to Riga. I need that road
cleared and soon. I'm building a railroad through that hex so I need it cleared.

EDIT: There's an HQ unit between the two enemy stacks and you might question the sanity of putting an HQ unit there
but there's mitigating factors that apply: (1) the two stacks are static relatively speaking, they are defending and
don't want to lose their entrenchment investment. (2) There are other units to move yet and can cover the HQ unit just
fine.




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< Message edited by larryfulkerson -- 11/17/2017 10:30:23 AM >

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Post #: 68
RE: Workshop for the new guys - 11/17/2017 10:32:18 AM   
sanderz

 

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quote:

ORIGINAL: larryfulkerson

Okay I've moved a few units and I can't seem to get anybody on the north end of the Soviets so there's nothing to do
but move them hopefully off the road. I manipulated the enemy stack by clicking on it to move the arty unit to the top
so as to maximize the chance of an RBC from that stack.





Hi Larry
Thanks for posting all this help, much appreciated.

A few questions on what i have read so far.....

[Full disclosure - i have not read the manual and only have very limited experience of TOAW3]

1) Why did you edit the scenario to add rail engineers? Is this something that should have been in the original scenario that you have fixed or personal preference to make rail conversion a bit quicker?

2) In this screen shot how did you get the enemy "Group Composition" box to appear?

3) In your commentary on this screenshot you say you changed the order of the Soviet units - why did you want the Artillery unit to be attacked first and retreat (or did you mean it increased the chances of the whole stack retreating?).

Thanks

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Post #: 69
RE: Workshop for the new guys - 11/17/2017 3:17:36 PM   
larryfulkerson

 

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quote:

ORIGINAL: sanderz
Hi Larry
Thanks for posting all this help, much appreciated.

I love doing it. Sometimes I get some really good advice and or learn
a new trick from somebody and anyway, it's fun.

quote:

ORIGINAL: sanderz
[Full disclosure - i have not read the manual and only have very limited experience of TOAW3]

No problemo. We'll work around that.

quote:

ORIGINAL: sanderz
1) Why did you edit the scenario to add rail engineers? Is this something that should have been in the original scenario that you have fixed or personal preference to make rail conversion a bit quicker?

In my opinion Barbarosa '41 is a great scenario but it gives the
Axis player a really rough time. The Axis player is constantly out of
supply and the game feels like it's being played in slow motion. I
diagnosed the problem as "chronically low supply" and thought about ways
to fix it. I increased the supply radius and the formation supply stockpile
and then it occured to me to give all the engineering units some RR
engineers. It made sense at the time.

quote:

ORIGINAL: sanderz
2) In this screen shot how did you get the enemy "Group Composition" box to appear?

What you do is run your mouse cursor over the enemy unit that you want to
discover and then press the letter 'c' on your keyboard and voila you've
opened the group Composition for that hex. Whatever is in that hex gets
displayed. Except for the terrain I guess.

quote:

ORIGINAL: sanderz
3) In your commentary on this screenshot you say you changed the order of the Soviet units - why did you want the Artillery unit to be attacked first and retreat (or did you mean it increased the chances of the whole stack retreating?).

My aim was to try to give the stack the most chances of a retreat as
possible, which they can't retreat because they are blocked. But that's
a subject for another AAR. To make the stack have to feel like it needs
to retreat. And in my estimation it looked like to me that the arty unit
was the smallest one in the stack. Another criteria could be the color
of their health pie. If they are cherry red they are on the verge of
giving up. And if I could get them to feel like they needed to retreat,
finding themselves blocked they might try to breakout of the envelopment
by attacking some of my units and that will cause massive losses to him.
And my subsequent attack will finish him off. That's the plan.

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Post #: 70
RE: Workshop for the new guys - 11/17/2017 3:46:38 PM   
larryfulkerson

 

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They had so few movement points left over after moving that I just dug them in where they sat. I've noticed that the
range of these LCU's isn't all that great. Baby steps.




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Post #: 71
RE: Workshop for the new guys - 11/17/2017 4:39:02 PM   
Sniper31


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Enjoying this thread and the information herein. Great stuff! I am new to TOAW, but not new to wargames, so these kinds of threads really help me get to know the game better.

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

(in reply to larryfulkerson)
Post #: 72
RE: Workshop for the new guys - 11/17/2017 4:46:06 PM   
larryfulkerson

 

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quote:

ORIGINAL: Sniper31
Enjoying this thread and the information herein. Great stuff! I am new to TOAW, but not new to wargames, so these kinds of threads really help me get to know the game better.

You just gave my enthusiasm a great boost. Thanks. I needed that. I'm glad you like it. I'll try to do more
detail yet and see if I can't cover just about everything I can think of. I'm depending on questions from you guys
to let me know if I'm doing anything useful or not. I can answer just about any question. But sometimes I have
to answer "I don't know".

(in reply to Sniper31)
Post #: 73
RE: Workshop for the new guys - 11/17/2017 6:30:40 PM   
Theophilus


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Thank you so much for this! Even though I've played every iteration of TOAW, it is very encouraging to see someone go "above and beyond" for those who are new to this awesome (best ever?) wargame franchise. You are to be commended, Sir!

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Post #: 74
RE: Workshop for the new guys - 11/17/2017 6:45:51 PM   
sanderz

 

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quote:

ORIGINAL: larryfulkerson

I found a good target for the Ju-87's. It's got lots of AFV's in the hex, a target rich environment. Plus striking
them might help soften them up for the Panzer unit that's trying to move those folks.





more questions :)

first some feedback - it would be good for us noobs if the first time some new screen shows up you could say what shortcut keys you use to get certain displays up e.g. the range circles

in this instance i checked the keyboard shortcuts in the manual and found that "I" toggles the "range circle options" however doing a search for that term i couldn't find anything that explains what the different colour lines mean

i.e.
blue..... ??
yellow.....seems to be the max range as shown on the unit details screen
green/red..... this stays in the same place regardless of the plane selected

many thanks

EDIT :
EDIT EDIT : EDIT deleted due to me being an idiot

cheers


< Message edited by sanderz -- 11/17/2017 7:25:41 PM >

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Post #: 75
RE: Workshop for the new guys - 11/17/2017 7:19:56 PM   
jnpoint


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Impressive - I have to have a closer look at this Workshop when I have some sparetime.

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Post #: 76
RE: Workshop for the new guys - 11/17/2017 7:31:03 PM   
aperfecturkel

 

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quote:

ORIGINAL: Sniper31

Enjoying this thread and the information herein. Great stuff! I am new to TOAW, but not new to wargames, so these kinds of threads really help me get to know the game better.


Absolutely - Larry, these are extremely helpful. Things like the UI, I can figure out, but getting into the thought processes and tactics past the first turn is...where I sometimes falter. This is a huge help.

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Post #: 77
RE: Workshop for the new guys - 11/17/2017 8:24:35 PM   
larryfulkerson

 

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quote:

ORIGINAL: Theophilus
Thank you so much for this! Even though I've played every iteration of
TOAW, it is very encouraging to see someone go "above and beyond" for those who are new to this awesome (best ever?) wargame franchise. You are to be commended, Sir!

You're welcome. It's a labor of love. I'm obsessed with this wargame. It's
all I do anymore. Eat, sleep, TOAW. So many wonderful scenarios and
so little time.

quote:

ORIGINAL: sanderz
First some feedback - it would be good for us noobs if the first time some new screen shows up you could say what shortcut keys you use to get certain displays up e.g. the range circles

Great idea, thanks. Sometimes the crop circles don't show up for certain
units. I don't know why. But I use the 'I' key to see if I can't bring it
up for the individual unit.


quote:

ORIGINAL: sanderz
in this instance i checked the keyboard shortcuts in the manual and found that "I" toggles the "range circle options" however doing a search for that term i couldn't find anything that explains what the different colour lines mean


quote:

ORIGINAL: sanderz
i.e.
blue..... ??
yellow.....seems to be the max range as shown on the unit details screen
green/red..... this stays in the same place regardless of the plane selected

I'll have to post something about the colors and what they mean.

quote:

ORIGINAL: jnpoint
Impressive - I have to have a closer look at this Workshop when I have some sparetime.

You can download the web page to a file and read it anywhere. I've done it.
Thanks for your kind words.

quote:

ORIGINAL: aperfecturkel
quote:

ORIGINAL: Sniper31
Enjoying this thread and the information herein. Great stuff! I am new to TOAW, but not new to wargames, so these kinds of threads really help me get to know the game better.

Absolutely - Larry, these are extremely helpful. Things like the UI, I can figure out, but getting into the thought processes and tactics past the first turn is...where I sometimes falter. This is a huge help.

I wish I had one of these things when I was learning the game. It makes a
difference whether or not you get frustrated and quit entirely. I went to
WITE a few years ago but soon tired of the same scenario over and
over. I came back to TOAW I guess because of the large database
of scenarios. I downloaded most of the scenarios from Rugged Design and
have them zipped up. I'm going to convert them one at a time to T4 format
and post them in the scenarios section. Do you guys have a preference
which one is first? Anybody got a favorite they want to see?

(in reply to aperfecturkel)
Post #: 78
RE: Workshop for the new guys - 11/17/2017 8:27:39 PM   
larryfulkerson

 

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Here's what the different crop circle colors mean.

EDIT: You can enter different numbers for the different colors but it's got to be a hexadecimal number:
A number starting with 0x and then the number in base 16. So the number 11 in decimal is '0xB' in hexadecimal.
So you would enter "0x00000B" for the value. Like that.




Attachment (1)

< Message edited by larryfulkerson -- 11/17/2017 8:36:09 PM >

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RE: Workshop for the new guys - 11/17/2017 8:46:26 PM   
RufusTFirefly

 

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Great work, Larry. Absolutely impressive.

I am a wargamer for more than 25 years now and of course now all the basics. Playing Advanced Tactics Gold for years now and always some PBEMs running. But have tried TOAW III only a few time playing the FITE scenario. Guess I havnt figuered out half of the options and mechanics of the game so far. It is very helpful to read about this detailed combat plannings and SFT management.

Will download the game tomorrow. This will be a weekend of a lot of reading, trying and I will surely enjoy experiencing this great game.

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Post #: 80
RE: Workshop for the new guys - 11/17/2017 8:53:26 PM   
larryfulkerson

 

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quote:

ORIGINAL: RufusTFirefly
Great work, Larry. Absolutely impressive.

Well, maybe it's almost good but thanks for your kind words. I'm getting
the message that you guys want more detail. Okie dokie.

quote:

ORIGINAL: RufusTFirefly
I am a wargamer for more than 25 years now and of course now all the basics.
Playing Advanced Tactics Gold for years now and always some PBEMs running. But
have tried TOAW III only a few times playing the FITE
scenario. Guess I haven't figuered out half of the options and mechanics
of the game so far. It is very helpful to read about this detailed combat
plannings and SFT management.

What's an SFT anyway? You're welcome and do me a favor and ask me a
question. I feel like a better person when I answer questions.

quote:

ORIGINAL: RufusTFirefly
Will download the game tomorrow. This will be a weekend of a lot of reading,
trying and I will surely enjoy experiencing this great game.

That's the way I feel about it too. Are you going to quit your day job?
I've found working keeps me away from my computer.


< Message edited by larryfulkerson -- 11/17/2017 8:54:47 PM >

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Post #: 81
RE: Workshop for the new guys - 11/17/2017 8:57:40 PM   
sanderz

 

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quote:

ORIGINAL: larryfulkerson

Here's what the different crop circle colors mean.

EDIT: You can enter different numbers for the different colors but it's got to be a hexadecimal number:
A number starting with 0x and then the number in base 16. So the number 11 in decimal is '0xB' in hexadecimal.
So you would enter "0x00000B" for the value. Like that.





Thanks Larry but i still don't get what they all mean, or how some are relevant.

For example the red/green line - is a mix of Artillery and Naval Spotting?? Why is red shown at all?

The blue AA - i assume this means anti-aircraft guns - seems to go nearly as far as the planes fly which can't be right?

Yellow does seem to be the key one for planes - i assume they can fly any mission inside the yellow lines.

what am i missing here?

thanks again

(in reply to larryfulkerson)
Post #: 82
RE: Workshop for the new guys - 11/17/2017 9:08:43 PM   
larryfulkerson

 

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quote:

ORIGINAL: sanderz
Thanks Larry but i still don't get what they all mean, or how some are relevant.

Don't feel like the lone ranger. I wasn't involved in the discussion
of the meaning of the colors and nobody asked for my opinion and for
all intents and purposes they put that scheme together without my
input. I had no say in the matter. I just complain when they don't
show up. I need that little circle around the arty unit to show me it's
range. etc.

quote:

ORIGINAL: sanderz
For example the red/green line - is a mix of Artillery and Naval Spotting?? Why is red shown at all?

I'm not really sure I know what you're talking about; can you supply us
with a screenshot or something?

quote:

ORIGINAL: sanderz
The blue AA - i assume this means anti-aircraft guns - seems to go nearly as far as the planes fly which can't be right?

I'm going to need a screenshot to demonstrate what you're talking about
because I've never seen that and I'm not sure it's supposed to happen.
You might want to review the colors dialog and change one to see how it
affects your game. Effects? Affects?

quote:

ORIGINAL: sanderz
Yellow does seem to be the key one for planes - i assume they can fly any mission inside the yellow lines.

True. Except ferry. For ferry they can fly their entire range from one
base to another. I like to base planes at one place and not move them
around from turn to turn. Moving them often is unrealistic. I used to
be part of the airfield support staff ( weapons mechanic, bombloader ) and
I noticed how they like to get a shop up and running and keep it there
for as long as it's needed before they move it again. I was at Bien Hoa
for a whole year and went to the forward operating locations only as a TDY.

quote:

ORIGINAL: sanderz
what am i missing here?

You're doing fine. Asking questiions means you want to know. That's a
good thing. Being curious is a sign of intelligence.

quote:

ORIGINAL: sanderz
thanks again

No, no,no,no,no....thenk YOU.

< Message edited by larryfulkerson -- 11/17/2017 9:10:16 PM >

(in reply to sanderz)
Post #: 83
RE: Workshop for the new guys - 11/17/2017 9:25:07 PM   
Fred98


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Can you provide an example of how a damaged railway looks, what a railroad repair unit looks like, how to repair a railway and how all of this is used to push supply forward.


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Post #: 84
RE: Workshop for the new guys - 11/17/2017 9:30:11 PM   
larryfulkerson

 

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quote:

ORIGINAL: Joe 98
Can you provide an example of how a damaged railway looks, what a railroad repair unit looks like, how to repair a railway and how all of this is used to push supply forward.

I believe I can. Lemme grab a screenshot or several and annotate the heck out of it. I'll be right back.

EDIT: How's this:




Attachment (1)

< Message edited by larryfulkerson -- 11/17/2017 9:42:43 PM >

(in reply to Fred98)
Post #: 85
RE: Workshop for the new guys - 11/17/2017 9:38:04 PM   
RufusTFirefly

 

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quote:

ORIGINAL: larryfulkerson
quote:

ORIGINAL: RufusTFirefly
Will download the game tomorrow. This will be a weekend of a lot of reading,
trying and I will surely enjoy experiencing this great game.

That's the way I feel about it too. Are you going to quit your day job?
I've found working keeps me away from my computer.


Yep, although I like my job it keeps my away from comp too often.
My wife and I live in different cities. We meet only on wekends. This weekend she wont have time for me. I have to admit: I am not really sorry about it.
(P.S.: Please dont tell her.)

(in reply to larryfulkerson)
Post #: 86
RE: Workshop for the new guys - 11/17/2017 9:54:32 PM   
larryfulkerson

 

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And if you feel dizzy watching a moving picture here's one that's still.




Attachment (1)

< Message edited by larryfulkerson -- 11/18/2017 11:56:39 AM >

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Post #: 87
RE: Workshop for the new guys - 11/17/2017 10:00:31 PM   
larryfulkerson

 

Posts: 38270
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From: Tucson, AZ
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quote:

My wife and I live in different cities. We meet only on wekends.

That must be rough. I'm sorry that's happened to you. I fear for your relationship. Whatever you do
don't mention T4 around her or she'll get the wrong idea. You don't actually have to listen to her
but you have to LOOK like you're listening to her. So you can continue to daydream about T4 stuff
and she doesn't have to know. What would she do with the information? We don't want to go there.
Take extra good care of her. Make her happy if you can. Call her once in a while. Who am I kidding
quit your job and live off your wife's income and T4 day and night.

(in reply to larryfulkerson)
Post #: 88
RE: Workshop for the new guys - 11/17/2017 10:26:58 PM   
RufusTFirefly

 

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So railway repair units are used to repair blown/damaged bridges only?

WitE referres to the different raiway systems in east and west. Railway engineers have to replace the eastern railway by western railway. This is going very slow and often frontline units lack of supply due to only few railway lines being converted and usable by the German Reichsbahn.

(in reply to larryfulkerson)
Post #: 89
RE: Workshop for the new guys - 11/18/2017 12:33:53 AM   
Hyding

 

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quote:

ORIGINAL: larryfulkerson

Okay I went to move the unit and I was presented with a dialog: did I want to lose the 12 fixed guns in order to move
the unit and I answered yes, I did. So after the unit moved I'm taking a look at it and I see where those 240mm guns
were just lost, they didn't end up in the pools like I thought. I was wrong. D'oh. I just lost some guns that I'll
probably never use in this game. So now that little unit is good only for clearing hexes in the backfield and maybe
garrison somewhere. I'll have to deal with it the rest of the game in terms of whether or not to move it and where to
and it's such a useless unit I'm thinking of disbanding it and getting rid of it.





Larry those guns should arrive in your replacement pool over the next few turns. At least they did in TOAW III scenarios.

(in reply to larryfulkerson)
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