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RE: Workshop for the new guys - 11/16/2017 8:26:07 AM   
larryfulkerson

 

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Okay, I've moved another dozen or so units and I'm picking up more new Soviet units but I think I'm dealing with all
those I find. Pending attacks are mounting. I'm going to review all the battles before they are executed to
eliminate the outlayers. I'm planning on the first combat phase to cost perhaps two rounds of the first turn.




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RE: Workshop for the new guys - 11/16/2017 8:40:41 AM   
larryfulkerson

 

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So there I was moving units and then I ran across the Army Group Center. I'm thinking I could really use all those
MP's and security units combing through the marsh hexes looking for lurkers and converting the hexes. There's not
a whole lot they can do that would be useful right now.




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RE: Workshop for the new guys - 11/16/2017 8:53:02 AM   
larryfulkerson

 

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I've been moving units and pushing and shoving and the face of the battlefield is changing. I'm infiltrating his
lines through weak spots and surrounding and destroying them. Goals are being achieved slowly.




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RE: Workshop for the new guys - 11/16/2017 8:56:09 AM   
larryfulkerson

 

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It's 02:55 here in tucson az so that means it's almost 10:00 in london right now. Just a couple
more hours until TOAW4 is released.

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RE: Workshop for the new guys - 11/16/2017 9:07:55 AM   
larryfulkerson

 

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And now I've come to a siege unit that can't move without losing it's 240mm guns. The guns go back to the pools when
the unit is moved and so while it has no guns it's vulnerable and useless. I can't much use it for recon because it
can't defend itself. I can use it for a garrison I guess. I've been known to disband units I don't need. There may
be a house rule against disbanding units in other scenarios but not this one.




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RE: Workshop for the new guys - 11/16/2017 9:13:07 AM   
larryfulkerson

 

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Okay I went to move the unit and I was presented with a dialog: did I want to lose the 12 fixed guns in order to move
the unit and I answered yes, I did. So after the unit moved I'm taking a look at it and I see where those 240mm guns
were just lost, they didn't end up in the pools like I thought. I was wrong. D'oh. I just lost some guns that I'll
probably never use in this game. So now that little unit is good only for clearing hexes in the backfield and maybe
garrison somewhere. I'll have to deal with it the rest of the game in terms of whether or not to move it and where to
and it's such a useless unit I'm thinking of disbanding it and getting rid of it.




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RE: Workshop for the new guys - 11/16/2017 9:25:30 AM   
larryfulkerson

 

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Okay, I've moved about thirty more units and there's a lot of pending attacks up and down the front lines now. Most
especially in the south in this area ( in the image ). I'm expecting a lot of changes with the combat results.




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RE: Workshop for the new guys - 11/16/2017 9:28:38 AM   
larryfulkerson

 

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And the next formation to move is the ones in reserve mode still. I've learned that in this scenario in turn one the
Hungarians, Rumanians, and Finns are still in garrison mode and can't move nor shoot. So it's time to review the
battles and weed out those outlayers and execute the rest of them.




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RE: Workshop for the new guys - 11/16/2017 9:32:45 AM   
larryfulkerson

 

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Frequently, after a furball one or more of the fighters will convert to rest for some reason. I've never figured
out why they do that but they do so a quick of the fighters before we pull the trigger reveals that one of my
fighters is on rest status and I quickly change it back to AS.




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RE: Workshop for the new guys - 11/16/2017 9:40:24 AM   
larryfulkerson

 

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Okay, now I'm moving the planes and there's a new airfield I've got access to now but the adjacent enemy arty unit gives
me pause. Elmer is known for doing airfield attacks via land or air and if I flew my fighters to the new airfield I'll
bet he would be struck and I don't need any needless losses just now.




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RE: Workshop for the new guys - 11/16/2017 9:48:37 AM   
larryfulkerson

 

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Now that I'm moving the planes I want to move the fighters up as close to the front as they can get and follow up not
quite so close with the bombers. And I'm looking for Soviet airfields that don't have any AA units present so I can
bombard the Soviet planes from the air, destroy them before they can get off the ground. I've found two good candidate
airfields. I'll have to bomb them severely.




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RE: Workshop for the new guys - 11/16/2017 9:55:13 AM   
larryfulkerson

 

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I've noticed that my CAP coverage isn't in the comfort zone for me. I feel the need for moving the fighters closer to
the fighting and that means I'll need a new airfield and I've found two of them I'd like to have. Future goals for this
group.




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RE: Workshop for the new guys - 11/16/2017 9:58:56 AM   
larryfulkerson

 

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The ME-110's have a longer range and can do AS in the far reaches of the front lines but I don't want them to do AS
by themselves for very long. Their performance isn't as good as the ME-109E/F. I don't want to lose many of them.




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RE: Workshop for the new guys - 11/16/2017 10:03:24 AM   
larryfulkerson

 

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Here's what I'm talking about with the airplanes and AS missions
and not leaving the Me-110's out in the cold by themselves without
any Me-109E/F support. I'd like the war to be fought largely by
the Me-109E/F's and have the Me-110's support largely after the fact.




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RE: Workshop for the new guys - 11/16/2017 10:09:16 AM   
larryfulkerson

 

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Here's some of the more dangerous missions so far:




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RE: Workshop for the new guys - 11/16/2017 10:13:20 AM   
larryfulkerson

 

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I found a good target for the Ju-87's. It's got lots of AFV's in the hex, a target rich environment. Plus striking
them might help soften them up for the Panzer unit that's trying to move those folks.




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RE: Workshop for the new guys - 11/16/2017 10:21:19 AM   
larryfulkerson

 

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Next to move are the RR engineer units and I've embarked all of them and I'm sending them north to work on the road to
Riga. Prior experience has taught me that it takes all of them to keep up with the front lines in then north and that
there's enough RR engineers in the other Engineer units that it just about works out okay.




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RE: Workshop for the new guys - 11/16/2017 10:26:08 AM   
larryfulkerson

 

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So I've moved everybody and everything is set to execute the combat phase but first I review the battles pending and I
find one that I need to adjust. If I can't make it a two-round attack then I'll postpone it until later in the turn.
I'd like to get the most combat rounds out of this turn as possible.




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RE: Workshop for the new guys - 11/16/2017 10:29:56 AM   
larryfulkerson

 

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And with a slight adjustment we're ready to go.




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RE: Workshop for the new guys - 11/16/2017 10:31:51 AM   
larryfulkerson

 

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I've learned through hard experience to save my game before any major changes just in case you want to revert
to the prior condition.




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RE: Workshop for the new guys - 11/16/2017 10:36:55 AM   
larryfulkerson

 

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Here's the results of the first airfield strike on an airfield near Riga. The results are pretty good actually and
portents good results if I should do it again.




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RE: Workshop for the new guys - 11/16/2017 10:43:57 AM   
larryfulkerson

 

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Here's a full report on the next airfield attack where the results were alrighty then.




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RE: Workshop for the new guys - 11/16/2017 10:54:33 AM   
larryfulkerson

 

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Here's the results of the next airfield attack. Pretty good results. Pretty good.




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RE: Workshop for the new guys - 11/16/2017 11:16:34 AM   
larryfulkerson

 

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Here's the full report of an attack somewhere or other.




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RE: Workshop for the new guys - 11/16/2017 11:28:54 AM   
larryfulkerson

 

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Here's the results of my Ju-87's hitting that large stack of Soviet armor and other assorted stuff. No hits and nine
losses ( 4 DX, 5 DMG ) and I'm thinking that the AA units there thwarted my attack. I have no proof and we'd need an
expert ( Thomas Harvey is one, Steve Sill is another, there are more ) to judge this attack for us.




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RE: Workshop for the new guys - 11/16/2017 11:54:37 AM   
larryfulkerson

 

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So two rounds were burned and the front lines look like this now:




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RE: Workshop for the new guys - 11/16/2017 12:53:07 PM   
larryfulkerson

 

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So the first thing I do after the resolution of the combat phase and the start of a new round is check the aircraft and
it's a good thing I did because four of my bombers are resting and I have no clue why they are resting. i'm going to
check them out and if their readiness is higher than about 50% then they go back on-line.




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RE: Workshop for the new guys - 11/16/2017 12:58:56 PM   
larryfulkerson

 

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After I check the planes I use the OOB to find the first unit in the list and it happens to be the 1st Inf Div and
all the units of the formation are already at 0 MP's left. So I'll go to the next formation in order and see if there
are any units to move in it. Scheduling attacks PRN.




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RE: Workshop for the new guys - 11/16/2017 1:03:17 PM   
larryfulkerson

 

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Instead of going formation by formation sometimes I use the OOB to find the next individual unit that needs to be moved
and I don't have to sort any of the columns for that list to be correct. Unless you've clicked on a column head and
changed it.




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RE: Workshop for the new guys - 11/16/2017 1:08:40 PM   
larryfulkerson

 

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And for those of you who want to follow along I've attached here below a saved game file of this game and all
you have to do is rename it "*.sal.txt" to ".sal" and there you go.

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