I would pay a good sum for war games that had really good supply rules. Make it important to defend supply routes such as sea convoys, Transit areas, Transit points, truck and rail routes. Be able to have real interdiction missions, TOAW comes close with interdiction of supplies, want more control not just theatre percentages. If units run out of supply they stop shooting or moving like in Panzer Corps. Don't like abstracted rules like out of supply, so units fight at half strength etc etc. I can vaguely recall in my reserve days in the early seventies being told for every soldier at the pointy end seven more are required to keep them there. I want to wage war on these guys, but not with abstract rules lets really shoot at them
Sounds like War in the Mediterranean June 1940 - May 1943 to me
Not heard of that title, is it computer or board game?
Sadly neither. This is a war game that, by almost any measure, by any definition, by any standard, should be made. Sadly the one measure it fails on is that its not the Pacific, The Bulge, The East Front. Therefore it fails on economics and you can't get around that.
So a theatre of war that is one of the most interesting of WWII, a war that could have gone either way, a war that would appeal to land and naval war players alike, will never get made. Such a shame.
England expects that every man will do his duty. Horatio Nelson October 1805