Hello everyone! My name is Alejandro and I have joined Turnopia for its latest games as a Backend Developer, so if you find any nasty bug in things like saved games or multiplayer, you now know who is to be blamed.
First of all we want to thank all the buyers and supporters of Mare Nostrvm, especially all the ones that have joined us on the forums and given a lot of constructive feedback. We are very happy that most of you have found the game interesting and challenging.
I am also happy to announce that a first patch is already being tested and will be released pretty soon!!. As the game has presented few bugs so far, besides fixing them we have been able to introduce some improvements that I’m sure you will like.
Following, I’d like to highlight some of them:
- We have added a new in game configuration screen where you will be able to change the graphic settings, including playing in windowed mode, as well the sound volume and music.
- While in battle, you now can use the Tab key to select your closest ship to the cursor position that can be given orders, and if you press it again and it will circle through the next ships around. This will make much easier to identify your ships without orders.
- Now static ships between two hexes could be rammed or grappled in bow against bow and bow against stern collisions.
And finally I also wanted to tell you about our future plans. We are considering other suggestions and concerns about the gameplay, but we know we cannot please everybody, and you know that adding mechanics to a core set might give worse results than expected, so we want to study and test them with patience.
What I have already started to work on and will be definitively included in the next patch will be the possibility to select AI ships in Skirmish battles, as a first step to create a full in game scenario editor, which will come a bit later. Some other things we are considering for a later patch or DLC are hotseat and some UI changes. And I hope we can have a Tournament soon after the patch release!
That will be all for today, thanks for reading and stay tuned for the patch release with the full changelog :)
< Message edited by Daniele -- 11/15/2017 12:20:16 PM >