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RE: Intel Monkey 1.0 Pre-Beta

 
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RE: Intel Monkey 1.0 Pre-Beta - 3/31/2021 12:15:53 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
thanks for answering so quick. I mean the old version of Intelmonkey, that was in use about 6 years ago. I removed it and installed the IM of this thread.

(in reply to witpqs)
Post #: 181
RE: Intel Monkey 1.0 Pre-Beta - 3/31/2021 12:49:11 PM   
witpqs


Posts: 25755
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: duettoalfa

thanks for answering so quick. I mean the old version of Intelmonkey, that was in use about 6 years ago. I removed it and installed the IM of this thread.

OK. Let's make sure I understand: the new version from this thread is picking up an old game?

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(in reply to duettoalfa)
Post #: 182
RE: Intel Monkey 1.0 Pre-Beta - 3/31/2021 1:08:02 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
correct: if I look into the "archive" folder I see files dating back to 2015. should I delete all files not generated by the current pbem?

(in reply to witpqs)
Post #: 183
RE: Intel Monkey 1.0 Pre-Beta - 3/31/2021 1:13:20 PM   
witpqs


Posts: 25755
Joined: 10/4/2004
From: Argleton
Status: offline

quote:

ORIGINAL: duettoalfa

correct: if I look into the "archive" folder I see files dating back to 2015. should I delete all files not generated by the current pbem?

Some separate ideas...

Use the configuration menu to tell IM where to find the files for your game.

Many players run multiple games at one time, and do so by having WITP-AE installed in different folders (just for example "PBM1", "PBM2", etc.).

If you are in a sense re-using an installation of AE then yes, you should clean out files from the old game. IM will just pick up whatever files are there, without knowing some of them are from an old game.

Hope this answers your question.

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(in reply to duettoalfa)
Post #: 184
RE: Intel Monkey 1.0 Pre-Beta - 3/31/2021 10:42:24 PM   
duettoalfa

 

Posts: 65
Joined: 8/1/2013
From: Milano, Italy
Status: offline
- I cancelled all files in archive prior to feb 14th 2021 (when I picked up the pbem left 6 years ago)
- in configuration I pressed "create/replace all"
- I pressed get scenario data
- I pressed load info
- all buttons except aircraft/bases/groups/lcus/ships info was greyed out
- I pressed "process new files"
- I now have my pbem on intelmonkey. I have to go and study the use of the different screens and options because I cant extract the information I want. But it's there.

Thank you, I hope I dont have to come back to you and bother you.

(in reply to witpqs)
Post #: 185
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 11:03:15 AM   
alphington

 

Posts: 10
Joined: 11/19/2015
Status: offline
would very much like to try this mod/add on but cannot get the download from the site mentioned at the bottom of in witpqs' posts.

says: "file does not exist" - am i doing something wrong (would not be the first time) or is there a problem here?

thanks!

(in reply to duettoalfa)
Post #: 186
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 12:07:10 PM   
Ian R

 

Posts: 3140
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
quote:

Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and that the file exists.


_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to alphington)
Post #: 187
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 1:07:47 PM   
Nomad


Posts: 5102
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: online
Works for me.

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(in reply to Ian R)
Post #: 188
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 2:18:46 PM   
Maallon

 

Posts: 90
Joined: 12/27/2020
From: Germany
Status: offline
I also get the message that the file doesn't exist.

(in reply to Nomad)
Post #: 189
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 2:33:46 PM   
Kull


Posts: 2454
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Go here:

https://sites.google.com/site/staffmonkeys/intel-monkey

And click the small arrow at bottom right (circled in red on the attachment)

Note: You might have to disable your antivirus in order to complete the download or even install it.




Attachment (1)

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(in reply to Maallon)
Post #: 190
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 2:40:33 PM   
witpqs


Posts: 25755
Joined: 10/4/2004
From: Argleton
Status: offline
See if this helps:

Automated virus-checking software gives false positives about the .exe version. Even after you get it downloaded and installed you might need to add it to the virus checker white list (aka exception list) so it doesn't delete it out from under you.

Read a page or two before the first post on this page for some background:
https://www.matrixgames.com/forums/tm.asp?m=4376711&mpage=6&key=https%2Cwww%2Emediafire%2Ecom%2Cfile%2C5jr7vzrdqzep4x1%2CIM%2DI%2E7z%2Cfile�


Use this link: https://www.mediafire.com/file/5jr7vzrdqzep4x1/IM-I.7z/file
Password to decrypt file: intel_monkey (all lower case)

What I really need to do is get the project moved over to Github or something like that, then get set up to digitally sign the executable.

_____________________________


(in reply to Kull)
Post #: 191
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 4:26:57 PM   
Nomad


Posts: 5102
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: online
I was surprised that Malwarebytes did not detect this as malware this time around. Of course Microsoft Defender did flag it, but a manual override worked fine.
I find your utility most useful in the later stages of the game, when it is time to start the Allied advance Japan.

< Message edited by Nomad -- 7/29/2021 4:27:17 PM >


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(in reply to witpqs)
Post #: 192
RE: Intel Monkey 1.0 Pre-Beta - 7/29/2021 9:07:37 PM   
Ian R

 

Posts: 3140
Joined: 8/1/2000
From: Cammeraygal Country
Status: offline
Thanks - I already had it, but covid seems to have generated a group of new players.

quote:

ORIGINAL: witpqs

See if this helps:

Automated virus-checking software gives false positives about the .exe version. Even after you get it downloaded and installed you might need to add it to the virus checker white list (aka exception list) so it doesn't delete it out from under you.

Read a page or two before the first post on this page for some background:
https://www.matrixgames.com/forums/tm.asp?m=4376711&mpage=6&key=https%2Cwww%2Emediafire%2Ecom%2Cfile%2C5jr7vzrdqzep4x1%2CIM%2DI%2E7z%2Cfile�


Use this link: https://www.mediafire.com/file/5jr7vzrdqzep4x1/IM-I.7z/file
Password to decrypt file: intel_monkey (all lower case)

What I really need to do is get the project moved over to Github or something like that, then get set up to digitally sign the executable.



_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to witpqs)
Post #: 193
RE: Intel Monkey 1.0 Pre-Beta - 7/30/2021 12:01:50 AM   
alphington

 

Posts: 10
Joined: 11/19/2015
Status: offline
Many thanks to all for your help and observations. Going to the page mentioned by Kull has worked though I did have to disable anti-virus as suggested to download it. Normally I would be wary of this but have put my trust in the WITPAE veterans!

So just to recap, DL possible (for me at least) from page address ending in .../intel-monkey (given by Kull)

But could not do this via page ending .../home


(in reply to Ian R)
Post #: 194
RE: Intel Monkey 1.0 Pre-Beta - 8/4/2021 4:21:04 PM   
Nomad


Posts: 5102
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: online

quote:

ORIGINAL: Nomad

I was surprised that Malwarebytes did not detect this as malware this time around. Of course Microsoft Defender did flag it, but a manual override worked fine.
I find your utility most useful in the later stages of the game, when it is time to start the Allied advance Japan.


And then after some time, probably after a Windows update, Defender deleted it again. I am through fighting. I like your utility but it is too much trouble to use.

_____________________________


(in reply to Nomad)
Post #: 195
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