Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

multiple Map mod

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> multiple Map mod Page: [1]
Login
Message << Older Topic   Newer Topic >>
multiple Map mod - 11/4/2017 10:55:02 PM   
topeverest


Posts: 3311
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
I see in the forum an additional map mod view that I don't seem to be able to manufacture.

I prefer the colored triangles as per the below view, but I feel I might not have the mod that allows this.

I appear to only get the 1-4 lines on the left.






Attachment (1)

_____________________________

Andy M
Post #: 1
RE: multiple Map mod - 11/5/2017 2:46:49 AM   
budd


Posts: 2735
Joined: 7/4/2009
From: Tacoma
Status: offline
Those look like the stock counters that come with the game. Where did you get the UI mod?

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to topeverest)
Post #: 2
RE: multiple Map mod - 11/5/2017 3:11:35 AM   
topeverest


Posts: 3311
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
The trick is that the counters are stock but the map is mod. I don't know how to reclaim the desired soft factor

I got it here
http://www.matrixgames.com/forums/tm.asp?m=3327255

quote:

ORIGINAL: budd

Those look like the stock counters that come with the game. Where did you get the UI mod?



_____________________________

Andy M

(in reply to budd)
Post #: 3
RE: multiple Map mod - 11/5/2017 3:40:07 AM   
budd


Posts: 2735
Joined: 7/4/2009
From: Tacoma
Status: offline
Aren't they separate mods? did you back up the original counters before installing? I could post up my units folder somewhere for you to download.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to topeverest)
Post #: 4
RE: multiple Map mod - 11/5/2017 3:54:01 AM   
budd


Posts: 2735
Joined: 7/4/2009
From: Tacoma
Status: offline
Here's my view, i use the picture counters mod instead of nato counters.





Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to budd)
Post #: 5
RE: multiple Map mod - 11/5/2017 11:15:28 PM   
topeverest


Posts: 3311
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Thanks

I have the originals. Working that fix now.

I do like the custom art though....nice touch.


quote:

ORIGINAL: budd

Aren't they separate mods? did you back up the original counters before installing? I could post up my units folder somewhere for you to download.



_____________________________

Andy M

(in reply to budd)
Post #: 6
RE: multiple Map mod - 11/5/2017 11:27:02 PM   
topeverest


Posts: 3311
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Here is my view. Gonna play with the unit icons too but that over time to find my desired.







Attachment (1)

_____________________________

Andy M

(in reply to topeverest)
Post #: 7
RE: multiple Map mod - 11/5/2017 11:50:10 PM   
budd


Posts: 2735
Joined: 7/4/2009
From: Tacoma
Status: offline
Glad your getting it sorted. Our maps are the same i just have the toned down version, not as bright. when i was asking about your UI mod i was talking about the bar with the different buttons and colors, i have something similar for WITW but cant find it for WITE.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to topeverest)
Post #: 8
RE: multiple Map mod - 11/6/2017 8:04:46 PM   
Aufklaerungs

 

Posts: 243
Joined: 6/4/2009
From: Chicago
Status: offline
If you have the Jison Mod + Rainy Day Mod, you should have the user interface button mod files as well. Maybe you just did some selective loading from the zip or rar file, and left out the UI. I have installed everything but the counter mod. Don't particularly care for the rail network mods either since it doesn't actually display the network, only a yellow rail section icon on hexes you have not yet converted.

_____________________________

Aufklärungs

(in reply to budd)
Post #: 9
RE: multiple Map mod - 11/6/2017 10:48:39 PM   
budd


Posts: 2735
Joined: 7/4/2009
From: Tacoma
Status: offline
Thanks, took a look and all i have is the RainyDay mapmod so maybe i did separate it out. I had Jison's map mod,no idea what i did with it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Aufklaerungs)
Post #: 10
RE: multiple Map mod - 11/7/2017 12:18:27 AM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
Hi,

Take a look at my posting from the other thread http://www.matrixgames.com/forums/fb.asp?m=3782399 and let me know if that is what you are looking for - I modded the counters from Jison's map mod to re-introduce the colored triangles for the soft factor AND the white/black triangle for "moved" units, as I didnt like that the stripes on Jison's counters were not visible for stacked units. Happy to share my modded files, if that is what you are looking for.

Chuck

(in reply to topeverest)
Post #: 11
RE: multiple Map mod - 7/24/2018 5:54:14 AM   
jacktimes2


Posts: 95
Joined: 7/11/2015
From: New York, New York
Status: offline
Chuck, I would like access to those counters you modded. Thanks for your work.

(in reply to RealChuckB)
Post #: 12
RE: multiple Map mod - 7/27/2018 11:39:35 PM   
reapercorfu

 

Posts: 4
Joined: 6/4/2018
Status: offline
hello ... where can i find the pictures counter mod please ?

(in reply to jacktimes2)
Post #: 13
RE: multiple Map mod - 7/29/2018 9:03:10 AM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline

quote:

ORIGINAL: jacktimes2

Chuck, I would like access to those counters you modded. Thanks for your work.


Hi Jack - here is the file Modded WitE Counters ChuckB - hope the download works.

In the zip file, you'll find five graphics files (ending in .tga) - these need to be copied into the following location of your installation of WitE: \Gary Grigby's War in the East\Art (if you want to revert to the original files, you need to copy the five files with the same name from the Art folder before overwriting it.

The sixth file in the zip file is "WiteFontConfig.txt". Jison's counters use a different (smaller) font and that information is contained in this file. This file actually needs to be copied into the \Gary Grigby's War in the East\ root folder. If you have a fresh install of Jison's mod, this should not be necessary but I learned that patches for WitE often override the file, reverting it back to its original content. Again, create a backup of this file first if you want to revert back to the original version.

My little mod is really only a minor variation of Jison's fantastic work.

I hope this works for you - let me know how if it doesn't (and also if it does)

(in reply to jacktimes2)
Post #: 14
RE: multiple Map mod - 9/27/2018 4:26:52 PM   
nukkxx5058


Posts: 2265
Joined: 2/3/2005
Status: offline
quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: jacktimes2

Chuck, I would like access to those counters you modded. Thanks for your work.


Hi Jack - here is the file Modded WitE Counters ChuckB - hope the download works.

In the zip file, you'll find five graphics files (ending in .tga) - these need to be copied into the following location of your installation of WitE: \Gary Grigby's War in the East\Art (if you want to revert to the original files, you need to copy the five files with the same name from the Art folder before overwriting it.

The sixth file in the zip file is "WiteFontConfig.txt". Jison's counters use a different (smaller) font and that information is contained in this file. This file actually needs to be copied into the \Gary Grigby's War in the East\ root folder. If you have a fresh install of Jison's mod, this should not be necessary but I learned that patches for WitE often override the file, reverting it back to its original content. Again, create a backup of this file first if you want to revert back to the original version.

My little mod is really only a minor variation of Jison's fantastic work.

I hope this works for you - let me know how if it doesn't (and also if it does)



HI Chuck, I'm trying to install your mod over Jison's because like you I like the colored trinagle for the soft factors and the black one for moved units. Not to mention the gorgeous images instead of NATO's symbols.

But unfortunately it doesn't seem to be working ... I did put the 5 TGA files in the "units" directory under Dat\Art\ and the text file in the game's root. It seems to have revert to original counters instead of yours (I have NATO symbols back) ... Are you sure the file you posted contains the right counters ??

< Message edited by nukkxx -- 9/27/2018 4:37:16 PM >

(in reply to RealChuckB)
Post #: 15
RE: multiple Map mod - 9/27/2018 4:47:47 PM   
nukkxx5058


Posts: 2265
Joined: 2/3/2005
Status: offline
I also have a question about Jison's mod.
All my rails tiles are now yellow. No more green/orange/red ones ? Am I missing something ?

(in reply to nukkxx5058)
Post #: 16
RE: multiple Map mod - 9/27/2018 10:29:41 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline

quote:

ORIGINAL: nukkxx

quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: jacktimes2

Chuck, I would like access to those counters you modded. Thanks for your work.


Hi Jack - here is the file Modded WitE Counters ChuckB - hope the download works.

In the zip file, you'll find five graphics files (ending in .tga) - these need to be copied into the following location of your installation of WitE: \Gary Grigby's War in the East\Art (if you want to revert to the original files, you need to copy the five files with the same name from the Art folder before overwriting it.

The sixth file in the zip file is "WiteFontConfig.txt". Jison's counters use a different (smaller) font and that information is contained in this file. This file actually needs to be copied into the \Gary Grigby's War in the East\ root folder. If you have a fresh install of Jison's mod, this should not be necessary but I learned that patches for WitE often override the file, reverting it back to its original content. Again, create a backup of this file first if you want to revert back to the original version.

My little mod is really only a minor variation of Jison's fantastic work.

I hope this works for you - let me know how if it doesn't (and also if it does)



HI Chuck, I'm trying to install your mod over Jison's because like you I like the colored trinagle for the soft factors and the black one for moved units. Not to mention the gorgeous images instead of NATO's symbols.

But unfortunately it doesn't seem to be working ... I did put the 5 TGA files in the "units" directory under Dat\Art\ and the text file in the game's root. It seems to have revert to original counters instead of yours (I have NATO symbols back) ... Are you sure the file you posted contains the right counters ??


Hi nukkxx,

I just checked and the link I posted leads to the right files but maybe you're looking for something else - I modded the Jison counters that do show NATO symbols, not any images. I only modded the corners, nothing else. If you look above in my posting from 11/6/2017, I like to an image that shows my little mod.

Chuck

(in reply to nukkxx5058)
Post #: 17
RE: multiple Map mod - 9/28/2018 2:30:16 AM   
nukkxx5058


Posts: 2265
Joined: 2/3/2005
Status: offline

quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: nukkxx

quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: jacktimes2

Chuck, I would like access to those counters you modded. Thanks for your work.


Hi Jack - here is the file Modded WitE Counters ChuckB - hope the download works.

In the zip file, you'll find five graphics files (ending in .tga) - these need to be copied into the following location of your installation of WitE: \Gary Grigby's War in the East\Art (if you want to revert to the original files, you need to copy the five files with the same name from the Art folder before overwriting it.

The sixth file in the zip file is "WiteFontConfig.txt". Jison's counters use a different (smaller) font and that information is contained in this file. This file actually needs to be copied into the \Gary Grigby's War in the East\ root folder. If you have a fresh install of Jison's mod, this should not be necessary but I learned that patches for WitE often override the file, reverting it back to its original content. Again, create a backup of this file first if you want to revert back to the original version.

My little mod is really only a minor variation of Jison's fantastic work.

I hope this works for you - let me know how if it doesn't (and also if it does)



HI Chuck, I'm trying to install your mod over Jison's because like you I like the colored trinagle for the soft factors and the black one for moved units. Not to mention the gorgeous images instead of NATO's symbols.

But unfortunately it doesn't seem to be working ... I did put the 5 TGA files in the "units" directory under Dat\Art\ and the text file in the game's root. It seems to have revert to original counters instead of yours (I have NATO symbols back) ... Are you sure the file you posted contains the right counters ??


Hi nukkxx,

I just checked and the link I posted leads to the right files but maybe you're looking for something else - I modded the Jison counters that do show NATO symbols, not any images. I only modded the corners, nothing else. If you look above in my posting from 11/6/2017, I like to an image that shows my little mod.

Chuck


Oops ! Sorry Chuck, yes I was mixing with Budd's post where we see the "picture counters" instead of the NATO symbols ...
Thought it was your post. Sorry man ...
Anyway, I'm now using your counters :-) I like the colored triangles back :-)

(in reply to RealChuckB)
Post #: 18
RE: multiple Map mod - 9/28/2018 2:32:47 AM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
quote:

ORIGINAL: nukkxx


quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: nukkxx

quote:

ORIGINAL: RealChuckB


quote:

ORIGINAL: jacktimes2

Chuck, I would like access to those counters you modded. Thanks for your work.


Hi Jack - here is the file Modded WitE Counters ChuckB - hope the download works.

In the zip file, you'll find five graphics files (ending in .tga) - these need to be copied into the following location of your installation of WitE: \Gary Grigby's War in the East\Art (if you want to revert to the original files, you need to copy the five files with the same name from the Art folder before overwriting it.

The sixth file in the zip file is "WiteFontConfig.txt". Jison's counters use a different (smaller) font and that information is contained in this file. This file actually needs to be copied into the \Gary Grigby's War in the East\ root folder. If you have a fresh install of Jison's mod, this should not be necessary but I learned that patches for WitE often override the file, reverting it back to its original content. Again, create a backup of this file first if you want to revert back to the original version.

My little mod is really only a minor variation of Jison's fantastic work.

I hope this works for you - let me know how if it doesn't (and also if it does)



HI Chuck, I'm trying to install your mod over Jison's because like you I like the colored trinagle for the soft factors and the black one for moved units. Not to mention the gorgeous images instead of NATO's symbols.

But unfortunately it doesn't seem to be working ... I did put the 5 TGA files in the "units" directory under Dat\Art\ and the text file in the game's root. It seems to have revert to original counters instead of yours (I have NATO symbols back) ... Are you sure the file you posted contains the right counters ??


Hi nukkxx,

I just checked and the link I posted leads to the right files but maybe you're looking for something else - I modded the Jison counters that do show NATO symbols, not any images. I only modded the corners, nothing else. If you look above in my posting from 11/6/2017, I like to an image that shows my little mod.

Chuck


Oops ! Sorry Chuck, yes I was mixing with Budd's post where we see the "picture counters" instead of the NATO symbols ...
Thought it was your post. Sorry man ...
Anyway, I'm now using your counters :-) I like the colored triangles back :-)



Glad you like them, they were more work than they look like (mainly due to me doing this for the first time) Enjoy!

< Message edited by RealChuckB -- 9/28/2018 2:33:06 AM >

(in reply to nukkxx5058)
Post #: 19
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> Scenario Design and Modding >> multiple Map mod Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.145