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RE: High Water Mark - 10/12/73 - AAR (no Crossroads)

 
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RE: High Water Mark - 10/12/73 - AAR (no Crossroads) - 1/29/2018 1:47:11 AM   
berto


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TURN 15

Okay, this is it: the battle's (anti-)climax.

Israeli tanks pound the Syrian positions at Saasa Ridge, obliterating most of the Syrian infantry defending there (magenta circle, following). Pretty much what happened earlier in the battle down south at Tel Shams.

Several Israeli tanks enter the breach.

The situation at the middle of Turn 15, after the close of the Israeli Side A phase (and following the Syrian beginning-of-phase artillery fire; the Syrian artillery was once again feckless):



The forwardmost Israeli tanks (yellow circle) are in an exposed position. The BRDM-2s (green circle) will get another chance!

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RE: High Water Mark - 10/12/73 - AAR (no Crossroads) - 1/29/2018 1:54:49 AM   
berto


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TURN 15

If you refer to the Unit Handbook here, you will see where the BRDM-2's firepower maxes out at range 3. So they back up a hex, turn around, fire, and ... miss! Even at close range, those guys can't hit the broad side of a barn!

They fire a second time, and ...



... score a hit, and force a retreat. Finally! They hit the barn. Something to show for their efforts.

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RE: High Water Mark - 10/12/73 - AAR (no Crossroads) - 1/29/2018 2:03:32 AM   
berto


Posts: 19716
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TURN 15

And with that, the battle is pretty much over. I send a few more tanks eastward, but no forward advance. There are no targets within Syrian LOS. To sight the enemy is to expose oneself to the enemy. And get shot to pieces. No, the tactics remain the same: We won't go to them; let them come to us.

Except they won't. Not any more. This is the scenario's final turn. Time's up!

The situation at game's end:



A closer 3D look at Saasa town and vicinity:



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Post #: 93
RE: High Water Mark - 10/12/73 - AAR (no Crossroads) - 1/29/2018 2:20:22 AM   
berto


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So how did we do? Here is the final Victory Dialog:



Although Crossroads shot up a bunch of Syrian infantry this final turn, offset somewhat by the loss of that one Israeli tank, it wasn't enough for a victory. In the end, as anticipated, the battle ends in a Draw.

Here is a breakdown of losses:



The Syrians destroyed a good many Israeli tanks. But look at those Syrian infantry losses! With no opposing infantry or other soft targets to grapple with (most of the Israeli infantry losses were from Syrian artillery), the Syrian infantry were mainly cannon fodder to the Israeli tanks in this scenario.

Another good game, even if it kind of fizzled out toward the end. Which is not much different from how it happened in Real Life.

The Israeli high water mark indeed. The Syrians have finally managed to stop them!

< Message edited by berto -- 1/29/2018 2:26:19 AM >


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RE: High Water Mark - 10/12/73 - AAR (no Crossroads) - 1/30/2018 12:27:00 PM   
Crossroads


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quote:

ORIGINAL: berto

Another good game, even if it kind of fizzled out toward the end. Which is not much different from how it happened in Real Life.

The Israeli high water mark indeed. The Syrians have finally managed to stop them!


Well played Berto

I have now read your side of the story too, and here's some quick comments to some questions and observations you made during the fight:

  • I had played this once vs AI, but did not have a good memory of it apart from the fact that this PBEM battle is going to be fun and it is going to be tough

  • Tel Shams was the key to this battle. My main plan was to encircle it completely, but the dogged Syrian defence together with difficult terrain and minefields made that plan futile.

  • I overestimated the Syrian T-55s, and played it too much by the book, preserving plenty of Opportunity Fire to keep them at bay. All that passive action was not available from, err, active action.

  • Saasa Ridge was always a secondary target, and indeed it was too little too late when finally advancing there on turn 10 forward.

  • I now see your artillery was mostly off-board. No wonder my counter battery fire was so futile! I always watch the replays on 3D Zoom-out mode, to observe the shell trajectories, but those were then mostly mortars etc I was firing at. Chasing shadows, I was. Ha.

  • No penalty in exiting units off map, but for the fact they are then gone from your available force pool as well. Some PBEM players have personal preferences to this, and may ask for them in the beginning of battle, but that is another story.

  • Then, congratulations for a well executed plan on your side of things. Road to Damascus was always going to stay shut, wasn't it.

  • And finally, kudos to Alan Arvold for this particular scenario. I do believe it does a great job depicting the Israeli tank heavy tactics in the beginning of Yom Kippur war, and how 1973 was never going to be another 1967, where Israeli tankers just cut through everything in front of them. The heavy tank losses here is a testatment to that, most of them scored by Syrian tank hunter teams and not tanks.

    I hope it was as much fun to watch these DARs develop as it was playing it. Hopefully there was also ideas and tips how to play the game, Campaign Series is easy to get into, but there's an amazing depth there once playing it. Until next time

    edit typos

    < Message edited by Crossroads -- 1/30/2018 12:31:02 PM >


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