From: metro Chicago, Illinois, USA
Nothing ventured, nothing gained, right?
But it would be risky to the point of foolhardiness to rush the BRDM-2 forward. First I should try to draw and exhaust any enemy opfire.
There is another unit, a BTR-60PB APC platoon, at hex 30,6. It is expendable. Let's send it forward and see what happens.
Israeli tanks at hex 31,9 (turquoise circle, screenshot preceding) fire at the APCs, scoring a reduction, and forcing a retreat (to magenta circle).
Without pause, Israeli tanks at hex 29,10 (turquoise circle, screenshot following) fire at the LMG in hex 30,7, forcing a retreat (also to the magenta circle).
Ah, as suspected, as feared, the Israelis have saved APs for opfire. Good thing I didn't rush the BRDM-2 forward at first!
I now have two units at hex 29,7. They both have sufficient APs remaining for movement. I order the APCs back to the IP hex.
Israeli tanks at hex 29,10 (turquoise circle, preceding) fire at the APCs, eliminating them.
Thus far, this is not going well at all. I have lost two SPs to enemy opfire. Will Crossroads ever run out of available opfire?
Let's try moving that LMG back to the IP hex.
Interesting. No opfire!
Is it now safe to advance the BRDM-2 (green circle, preceding)?
Being extra cautious, I try moving another unit.
Again, no opfire!
By now, evidence suggests that Crossroads has exhausted his opfire. Let's make triply sure.
I shift an HMG platoon laterally westward, to the smoke hex 28,8 (screenshot preceding). Good that it is shrouded in smoke, good too that it's an IP hex. Enemy tanks at hexes 28,11 and 29,10 three times direct opfire at the HMGs. But thanks to the smoke, and the improved position, no harm: No Effect all three opfires.
If I were to be obsessive about this, I would try to advance the two other infantry units in the vicinity (yellow circles). But the near platoon is disrupted, so can't move closer to the enemy; and the far unit is too far away. I have no more decoys.
Note that none of the recent opfire has come from the two Israeli stacks nearest the map's edge.
Evidence suggests that, probably, Crossroads has shot his wad, has no more opfire nearby, opfire that might hit the BRDM-2 anyway. We shall see.
It's finally time to risk the BRDM-2 (green circle). Wish me luck!