From: metro Chicago, Illinois, USA
Let's focus on the one remaining AT-3 Sagger Team I have in the vicinity of Tel Shams:
The saggers are at hex 27,24 (green circle, preceding). With the Visibility display (orange hex outlines) toggled ON, you can see where the saggers currently have no hard targets in view. If they remain where they are, the Israeli recon unit (turquoise circle) will be sure to target them next phase, and likely kill them, since the saggers are in open terrain. The saggers cannot stay put.
If I move them to some ambush position, say one hex to the northeast, there to join the lurking T-55A's, with luck, yes, some Sho't Kals might stumble into the ambush. But look at the Range graph. At one or two hexes range, the saggers (op)fire at much below peak strength.
On the other hand, what if I move the saggers one hex to the north? They would enter a Scrub hex, expending 38 APs, and with a Firing Cost of 60, still have sufficient APs remaining to fire off a shot. At that hex, they can fire at the two Sho't Kals three hexes distant (the near yellow circle) at peak firepower. (At that hex, they could also fire at the Sho't Kal stack, the far yellow circle, but at four hexes away, at somewhat less than peak.)
Question: Do the Sho't Kals have sufficient APs to opfire?
Let's find out ...
... Yes. The farther Sho't Kals (turquoise circle, preceding) opfire at the approaching saggers, but without effect.
I close the Damage Report dialog, then ...
... more Sho't Kals (turquoise circle, preceding) opfire at the saggers, forcing them to retreat.
At which point my brilliant tactics have failed:
The act of retreating has cost enough APs such that the saggers now lack sufficient APs remaining to fire. Their phase is over. And they might be soon finished, kaput. Unless I can somehow shield them from the advancing Israeli tanks, maybe by pushing those Syrian machine gunners out in front?
A gamble. A lost gamble. Oh well, nothing ventured, nothing gained.