Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: HUSKY and others

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: HUSKY and others Page: <<   < prev  1 2 [3]
Login
Message << Older Topic   Newer Topic >>
RE: HUSKY and others - 8/1/2018 7:53:57 PM   
adarbrauner

 

Posts: 1421
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline
"maybe doubling torpedo accuracy"

and of dedicated antishipping bombs (mission filters)...

(in reply to Dili)
Post #: 61
RE: HUSKY and others - 8/1/2018 9:13:40 PM   
Dili

 

Posts: 4494
Joined: 9/10/2004
Status: online
That is only relevant for damage not for hitting or not hitting.

(in reply to adarbrauner)
Post #: 62
RE: HUSKY and others - 8/2/2018 3:54:55 AM   
adarbrauner

 

Posts: 1421
Joined: 11/3/2016
From: Zichron Yaaqov, Israel; Before, Treviso, Italy
Status: offline
Indeed?

if you raise the accuracy of antishipping bombs? let's say with a value of 1 or 2 , or more?

(in reply to Dili)
Post #: 63
RE: HUSKY and others - 8/2/2018 5:58:00 PM   
Dili

 

Posts: 4494
Joined: 9/10/2004
Status: online
Yes i see now what are you getting at, yes it implies to have weapon filters to improve accuracy of bombing in anti ship mission only (same bomb type also for ASW and Nv Search).

(in reply to adarbrauner)
Post #: 64
RE: HUSKY and others - 8/3/2018 8:34:40 AM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
The speed of ground units can not be changed.
As Dili wrote. This can be improved by better communication. For example, the hex desert has a patency as a medium road.

And also by rigorous motorisation of units according to reality.

Speed of ships is a more complex issue. I want to keep the original weapons parameters.
The British torpedo (18in Mk XII Torpedo) in the original SCN1 is the same in my mode.


I will continue to test and play (thanks to everyone for PBEM). It is possible to return to the original speeds of the ships. The player will have a certain strategic disadvantage in moving on the map. But he will get the correct results of the fighting.

(in reply to Dili)
Post #: 65
RE: HUSKY and others - 8/31/2018 3:30:01 PM   
Big B

 

Posts: 4839
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
I just wanted to put out a shout-out for this mod,
I have downloaded it, and it has real promise!

The members of this forum should take a look at what Dali101 has accomplished with this....lots of potential for scenario development beyond Operation Husky

_____________________________


(in reply to Dali101)
Post #: 66
RE: HUSKY and others - 9/30/2018 6:18:38 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
Thx Brian

I'm preparing a new update. D.



(in reply to Big B)
Post #: 67
RE: HUSKY and others - 10/4/2018 12:57:33 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
hi guys
Set of Late Screen Sets Screen SCN 27.
December 1944

http://leteckaposta.cz/755011754

(in reply to Dali101)
Post #: 68
RE: HUSKY and others - 10/4/2018 2:42:24 PM   
Big B

 

Posts: 4839
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Cool!


quote:

ORIGINAL: Dali101

hi guys
Set of Late Screen Sets Screen SCN 27.
December 1944

http://leteckaposta.cz/755011754



_____________________________


(in reply to Dali101)
Post #: 69
RE: HUSKY and others - 10/9/2018 6:25:43 AM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
New version of WitM 2.4

It contains:
SCN26 HUSKY, just a few small repairs of aircraft

SCN27 HUSKY Long, repairs of aircraft in the database, some minor repairs (supplies and fuel) as PBEM results. Small AI Behavioral Improvements.

SCN28 EXPORTER, a new small SCN depicting this operation in 1941.
In this scenario, ship speed was returned to normal.

Upload will be valid for 33 days. Dali


http://leteckaposta.cz/525075241

(in reply to Big B)
Post #: 70
RE: HUSKY and others - 12/15/2018 12:01:00 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
Small upgrade PWHEX.file

http://leteckaposta.cz/498212731

(in reply to Dali101)
Post #: 71
RE: HUSKY and others - 12/16/2018 4:00:05 PM   
Big B

 

Posts: 4839
Joined: 6/1/2005
From: Old Los Angeles pre-1960
Status: offline
Hi Dali101,
Does this expand your playable area of the map?

B

quote:

ORIGINAL: Dali101

Small upgrade PWHEX.file

http://leteckaposta.cz/498212731



_____________________________


(in reply to Dali101)
Post #: 72
RE: HUSKY and others - 12/16/2018 7:08:00 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
No, it's just a tiny upgrade.

Preparing for a big screen is not easy. Reinforcements, AI, Operation Torch etc ....

(in reply to Big B)
Post #: 73
RE: HUSKY and others - 12/25/2018 12:54:27 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
There is currently no active download.
But I'll look. I recently uploaded two players to upload. Maybe he still lives.

(in reply to DarrenMarshall)
Post #: 74
RE: HUSKY and others - 12/25/2018 12:59:42 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
I have prepared a package of the alternative Start Main Menu. In case of interest, install it in the ART directory.


http://leteckaposta.cz/132519958

(in reply to Dali101)
Post #: 75
RE: HUSKY and others - 1/14/2019 5:01:12 PM   
Pancor


Posts: 48
Joined: 6/18/2015
From: Indonesia
Status: offline
quote:

New version of WitM 2.4


could you repost the file again
Thanks

(in reply to Dali101)
Post #: 76
RE: HUSKY and others - 1/16/2019 3:37:17 PM   
Dali101

 

Posts: 134
Joined: 4/17/2016
Status: offline
Later in a few days until I update ..

(in reply to Pancor)
Post #: 77
RE: HUSKY and others - 1/29/2019 10:06:45 AM   
Pancor


Posts: 48
Joined: 6/18/2015
From: Indonesia
Status: offline
Thanks Dali
let me know when the next update
Cheers

(in reply to Dali101)
Post #: 78
Page:   <<   < prev  1 2 [3]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: HUSKY and others Page: <<   < prev  1 2 [3]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125