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RE: WitW Mapoverhaul mod (updated 0.4)

 
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RE: WitW Mapoverhaul mod (updated 0.4) - 11/19/2017 4:22:22 PM   
Stardog765


Posts: 146
Joined: 8/12/2010
Status: offline
Looks great!

Thank you for your hard work.


(in reply to overkill01)
Post #: 31
RE: WitW Mapoverhaul mod (updated 0.4) - 11/20/2017 9:07:35 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
Hi overkill01.

I think version 0.5 looks fantastic - I really like the structure you gave the hexes, they look like rolling hills and sand dunes doe the desert hexes. The escarpment hexes look especially good with the 3D effect you created.

Again, thanks a lot for your work. I have now a fully modded "Dat" folder for WitW with your mod and some other great mods that change the unit flags/logos and the leaders and new UI and can easily copy that over each new installation of WitW and instantly have a great looking game!

(in reply to overkill01)
Post #: 32
RE: WitW Mapoverhaul mod (updated 0.4) - 6/5/2018 4:56:26 PM   
IslandInland


Posts: 592
Joined: 12/8/2014
From: YORKSHIRE
Status: offline
Thanks for the new map. I tried it last night on my laptop and I liked it so much I decided to use it on my main PC.

Great work!



_____________________________

I saw generals create imaginary "masses of manoeuvre" with a crayon and dispose of enemy concentrations, that were on the ground and on the map, with an eraser. Who was I to criticise them, hero as I was of a hundred "Chinagraph wars" of make-believe?

(in reply to RealChuckB)
Post #: 33
RE: WitW Mapoverhaul mod (updated 0.4) - 6/5/2018 6:02:47 PM   
overkill01

 

Posts: 73
Joined: 12/31/2015
Status: offline
I'm glad you like it.

It's been a while since i've updated the mod though.
For the moment I'm working on an other project, but in time I expect to revisit this mod.

(in reply to IslandInland)
Post #: 34
RE: WitW Mapoverhaul mod (updated 0.4) - 6/8/2018 1:54:08 PM   
GrizzlyKt


Posts: 82
Joined: 5/25/2018
Status: offline
wicked thank you for your great work

(in reply to overkill01)
Post #: 35
RE: WitW Mapoverhaul mod (updated 0.4) - 6/14/2018 6:57:02 PM   
overkill01

 

Posts: 73
Joined: 12/31/2015
Status: offline
As a reminder, if you install the latest update you should reinstall the mod. Actualy you only need to paste in the wfhexart.dat file again. Or else the game won't load all the art from the mod.
As far as I can tell the update doesn't change anything in this file so it wont backtrack anything from the update.

(in reply to GrizzlyKt)
Post #: 36
RE: WitW Mapoverhaul mod (updated 0.5) - 9/21/2018 5:56:57 PM   
Brambo


Posts: 64
Joined: 3/18/2015
From: UK
Status: offline
Thanks for the map its really good.

(in reply to overkill01)
Post #: 37
RE: WitW Mapoverhaul mod (updated 0.5) - 12/1/2018 12:31:44 AM   
kosmoface

 

Posts: 86
Joined: 8/10/2010
Status: offline
Oh my god. I never thought I would see this - looks incredible. All these details! Thank you, thank you, thank you.

(in reply to Brambo)
Post #: 38
RE: WitW Mapoverhaul mod (updated 0.4) - 12/6/2018 5:18:41 PM   
tverse

 

Posts: 341
Joined: 10/10/2016
Status: offline
Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.


(in reply to overkill01)
Post #: 39
RE: WitW Mapoverhaul mod (updated 0.4) - 12/11/2018 11:35:39 AM   
adrazz

 

Posts: 9
Joined: 12/10/2018
From: United Kingdom
Status: offline

quote:

ORIGINAL: tverse

Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.




It looks like a .dat file to me I have just downloaded it.

(in reply to tverse)
Post #: 40
RE: WitW Mapoverhaul mod (updated 0.4) - 12/11/2018 1:29:35 PM   
adrazz

 

Posts: 9
Joined: 12/10/2018
From: United Kingdom
Status: offline
quote:

ORIGINAL: tverse

Help. Why does this file download as an Adobe Acrobat file and not as a zip file? It happens both as a direct download and as a Dropbox download.




It should download a RAR file to extract.

< Message edited by adrazz -- 12/11/2018 1:30:52 PM >

(in reply to tverse)
Post #: 41
RE: WitW Mapoverhaul mod (updated 0.4) - 1/1/2019 9:45:04 PM   
Uxbridge


Posts: 1049
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Just downloaded the map and it looks really great. Thank you for this work.

_____________________________


(in reply to adrazz)
Post #: 42
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