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WitW Mapoverhaul mod (updated 0.5)

 
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WitW Mapoverhaul mod (updated 0.5) - 11/1/2017 1:04:17 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Hello,


This is my mod wich overhauls the map.
The mod does not alter any gameplay elements!!

please note that this is a work in progress.


Please dont forget to backup you're gamefiles.
I suggest you make a backup of the map named Dat (Matrix Games/ War in the West/ Dat).


-The mod alters the color of the map.
-Added shadows/hills in clean hexes.
-Rework snow and dirt.
-The map now contains fields.
-Mountains, rough and swamp hexes have more contrast and detail.
-Cities and urban hexes have more contrast and detail.
-Some towns now have actual towns on the map instead of only a dot, the difference between towns and cities should still be notable.
-Forest and woods are more dense.
- new colors for the water hexes.



To install just copy paste the Dat file in the WitW directory, paste over all.
Reinstalling the mod may be needed when you update the game!!!
Also, in order to load all the changes, you may need to start a new game. I have no workaround for now, sorry. If anyone knows how to fix this please share.


Hope you like it, feedback is much appreciated.


Version 0.5
downloadlink:
https://www.dropbox.com/s/tvzk99ukfifj5d7/WitW%20Mapoverhaul%20mod%200.5.rar?dl=0



Keep an eye out for updates on this page.





Attachment (1)

< Message edited by overkill01 -- 6/14/2018 6:44:33 PM >
Post #: 1
RE: WitW Mapoverhaul mod - 11/1/2017 8:08:55 PM   
Red Lancer


Posts: 4043
Joined: 11/16/2005
From: UK
Status: offline
Thank you. It's nice to see someone else brave enough to tackle the map. If you need any advice PM me.

_____________________________

John
WitE2 Asst Producer
WitE & WitW Dev

(in reply to overkill01)
Post #: 2
RE: WitW Mapoverhaul mod - 11/1/2017 9:54:39 PM   
jacktimes2


Posts: 95
Joined: 7/11/2015
From: New York, New York
Status: offline
Been waiting years for something like this! Thank you, and hey, no pressure.

(in reply to Red Lancer)
Post #: 3
RE: WitW Mapoverhaul mod - 11/2/2017 2:22:52 AM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
WOOOO! Awesome! You are braver than I that is for sure. I wanted to do this but was always afraid to tackle. Bravo!

If there is anything I can beyond testing to help I would be GLAD to.

Thank you! Downloading now.

Edit: Works great! and JSGME works like a champ too. FYI




< Message edited by Stardog765 -- 11/2/2017 2:56:07 AM >

(in reply to jacktimes2)
Post #: 4
RE: WitW Mapoverhaul mod - 11/2/2017 5:25:44 PM   
verdugo94

 

Posts: 126
Joined: 4/23/2015
Status: offline
THANKS YOU!

(in reply to Stardog765)
Post #: 5
RE: WitW Mapoverhaul mod - 11/2/2017 6:27:37 PM   
Darojax


Posts: 260
Joined: 4/29/2011
Status: offline
Nice, thanks!

_____________________________


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Post #: 6
RE: WitW Mapoverhaul mod - 11/2/2017 8:53:19 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Mod has been updated.
Improvements to Woods and coastal art so that they blend in better

(in reply to Darojax)
Post #: 7
RE: WitW Mapoverhaul mod - 11/2/2017 9:22:22 PM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Great job!

Edit: is this an update or a whole new version just copy over?

< Message edited by Stardog765 -- 11/2/2017 9:50:45 PM >

(in reply to overkill01)
Post #: 8
RE: WitW Mapoverhaul mod - 11/3/2017 2:30:56 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
I suggest you paste the whole mod over again.
I will stick with 1 file to avoid confusion

(in reply to Stardog765)
Post #: 9
RE: WitW Mapoverhaul mod - 11/3/2017 4:28:33 PM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Oh no worries I was just checking. I went ahead and just did a replacement.

Really appreciate that work!

(in reply to overkill01)
Post #: 10
RE: WitW Mapoverhaul mod - 11/4/2017 4:53:15 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Another update is available. version 0.2

Reworked the clean tiles, instead of drawing shadows/hills on them directly, they are now custom layers on top of the clean tile using the editor.
They look less messy and less like hexes. they also blend in much better this way.

Feedback is much appreciated,
Does the snow and dirt look good enough ?

< Message edited by overkill01 -- 11/4/2017 4:54:54 PM >

(in reply to Stardog765)
Post #: 11
RE: WitW Mapoverhaul mod - 11/4/2017 6:53:07 PM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Hey great thanks!
It all looks good to me. The snow areas always look a little busy in this game to me but im not sure there is a way to really fix that.

Great job!

(in reply to overkill01)
Post #: 12
RE: WitW Mapoverhaul mod - 11/5/2017 9:10:38 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
This looks really good - thanks so much for creating this!

(in reply to Stardog765)
Post #: 13
RE: WitW Mapoverhaul mod - 11/6/2017 2:28:21 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Another update changing the color for the waterhexes.

Also a fix for snowtexture showing up in the waterhexes.

(in reply to RealChuckB)
Post #: 14
RE: WitW Mapoverhaul mod - 11/7/2017 4:50:11 PM   
jacktimes2


Posts: 95
Joined: 7/11/2015
From: New York, New York
Status: offline
This is coming along beautifully, thank you!

(in reply to overkill01)
Post #: 15
RE: WitW Mapoverhaul mod - 11/10/2017 6:33:00 PM   
TitaniumTrout

 

Posts: 222
Joined: 10/20/2014
From: Michigan
Status: offline
Loving it! Bravo my friend, great work. It really enhances the map. No issues as of yet.

_____________________________


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Post #: 16
RE: WitW Mapoverhaul mod - 11/11/2017 12:35:57 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Just a little preview of what i'm working on next.
Hope you like it.
Let me know what you think, too many fields ? do the fields need to pop out more or less ?




Attachment (1)

(in reply to TitaniumTrout)
Post #: 17
RE: WitW Mapoverhaul mod - 11/11/2017 7:14:57 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline
I'll have to compare the screenshots side by side, which I'll do later today. My feeling is that the "plain" hexes may become a bit too busy, making it harder to distinguish them from hills and mountains. I think you are approaching the difficult terrain (pun not intended) of weighing the approaches of (a) "nice and natural" looking map and (b) "functional and stylized" map, against each other (which is also where opinions of gamers widely vary). Again, will give you my (subjective) feedback later but I really appreciate your work here -. you made me go back to WitW again after too much time away!

Ok - after direct comparison, I like the older (from your first post) scheme a bit better, although the differences are pretty subtle. So, from my perspective, I think the fields should pop out less.

< Message edited by RealChuckB -- 11/11/2017 9:54:40 PM >

(in reply to overkill01)
Post #: 18
RE: WitW Mapoverhaul mod - 11/12/2017 5:09:02 AM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
thank you for the feedback RealChuck,

You're right, the map should not be to cluttered.
I was also thinking for making the fields pop a little less.

I'm also planning to make them a sepperate download, so that people can choose if they want them or not.
But that's not a promise because i'll have to do some testing first.


(in reply to RealChuckB)
Post #: 19
RE: WitW Mapoverhaul mod - 11/12/2017 3:51:04 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Version 0.4 is out guys.

Added fields and reworked the snow and dirt.
The snow and dirt will require more work, but I think it's better.
Also fixed a few coastlines with green water.

In case you dont like the fields, follow the instructions.

(in reply to overkill01)
Post #: 20
RE: WitW Mapoverhaul mod - 11/12/2017 6:28:56 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Text in the first post has been updated.

Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.

(in reply to overkill01)
Post #: 21
RE: WitW Mapoverhaul mod - 11/12/2017 10:22:40 PM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline

quote:

ORIGINAL: overkill01

Text in the first post has been updated.

Please note that starting a new game may be necessary in order to load the changes to the bat.-file I made.


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.

(in reply to overkill01)
Post #: 22
RE: WitW Mapoverhaul mod - 11/13/2017 6:16:09 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline

quote:

ORIGINAL: RealChuckB


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.


Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.

(in reply to RealChuckB)
Post #: 23
RE: WitW Mapoverhaul mod - 11/13/2017 7:24:13 PM   
jacktimes2


Posts: 95
Joined: 7/11/2015
From: New York, New York
Status: offline
I started up a new scenario just to see the changes and wanted to let you know I enjoyed them. The fields are a nice touch and the way you've implemented them is not intrusive IMO. Great work.

< Message edited by jacktimes2 -- 11/14/2017 4:48:04 AM >

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Post #: 24
RE: WitW Mapoverhaul mod - 11/14/2017 12:23:35 AM   
RealChuckB


Posts: 284
Joined: 9/29/2003
Status: offline

quote:

ORIGINAL: overkill01


quote:

ORIGINAL: RealChuckB


Thanks! Will install and will provide feedback. It would be great if you would look into deserts, like these scenarios. I noticed that Sicily has become quite green now, not sure if it would be possible to make it look more arid.


Thank you Chuck.
About Sicily and the deserts.
It is possible but it will require a lot of work if I want to do it right.
I may do it, I really want to, but i'm not making any promises and don't expect it any time soon.



I understand - and no worries, we really appreciate your work on this and the games already looks much better now. I wish I would have some talent for this but my modding experience is limited to making some minor changes to Jison's counters for WitE and that took me a loooooong time ...

(in reply to overkill01)
Post #: 25
RE: WitW Mapoverhaul mod - 11/18/2017 6:55:38 AM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Hey Guys,

Another preview of what i'm working on atm. Update 0.5.
Please note that this update will be big and there's still a lot of work.
I have some bad and good news.

The good news is, its gonna be big and i'm trying to edit everything so that I wont need to make changes on the .bat files in the updates after 0.5, hopefully. Then a new game wont be needed after 0.5 updates.
In this update i'm focusing on the desert and sicily. see screenshot below.

The bad news is , .... in order to load all the changes in 0.5 you will need to start a new game again .... sorry .... .

Please let me know what you think, sicily will be kinda like the same colors as in the screen.
Do you like the color ?

Also note, I dont have operation torch so I can't tell if its gonna look good in the DLC








Attachment (1)

< Message edited by overkill01 -- 11/18/2017 12:38:30 PM >

(in reply to RealChuckB)
Post #: 26
RE: WitW Mapoverhaul mod - 11/18/2017 10:41:31 AM   
verdugo94

 

Posts: 126
Joined: 4/23/2015
Status: offline
Hello overkill,

I won´t call this "bad news", you work is excellent I like the colors, could be the trees a bit more defined? The transition between desert hexes and grass hexes looks good, it must be hard to mix so different colors.

< Message edited by verdugo94 -- 11/18/2017 10:43:33 AM >

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Post #: 27
RE: WitW Mapoverhaul mod - 11/19/2017 3:42:39 AM   
Stardog765


Posts: 160
Joined: 8/12/2010
Status: offline
Looking great!
Love your work and really appreciate it!

If I was the change anything at all I would probably say if the trees could be made a little more defined as well. They kinda look smudged as is in that screenshot but that is the only thing I can think if since you are asking.
Great job though and don't take that as a slight in any way. You are doing something for the community that none of us wanted to tackle so bravo!


(in reply to verdugo94)
Post #: 28
RE: WitW Mapoverhaul mod (updated 0.4) - 11/19/2017 1:25:58 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
Patch 0.5 is up.

Changelog:

- Desert and Sicily: new colors and new costum art. screenshot in attachement
- snow and dirt revised so that they blend in better
- new shadows/hills on clean hexes.
- few fixes on coastlines


I highly recommend starting a new game ... .
Any changes to the dat file in future updates will be minor.

If someone needs a previous version I can upload it.

nofieldspatch has been removed, If anyone wants it anyway i can make a new one. new game wont be required.
shadows in the clean hexes to dark ? I think i'll make a patch for making them less obvious.
Another idea on my checklist is giving an alternative to the green colors, I expect that it won't require a restart.
stay tuned


Attachment (1)

< Message edited by overkill01 -- 11/19/2017 1:35:08 PM >

(in reply to overkill01)
Post #: 29
RE: WitW Mapoverhaul mod (updated 0.4) - 11/19/2017 1:33:20 PM   
overkill01

 

Posts: 90
Joined: 12/31/2015
Status: offline
another screen from desert and sicily in 0.5, click for it on attachment

Attachment (1)

(in reply to overkill01)
Post #: 30
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