From: Bedfordshire UK
[QUOTE]Originally posted by K62
Yes, static attacks can be very useful if you use them properly. Only they don't correspond to anything in real life.
The divisions are actually in the hex where they are represented (just right click on it and you don't see any korps HQ ;)) What do you mean you can send all the divisions in a corps forward and backward 20 miles but not pay "the fatigue cost and lengthened supply lines"?! :confused: You are talking of divisions as if they were small mobile recon patrols. Or maybe you mean bomber divisions :D ;) [/B][/QUOTE]
I know how the game mechanics work, the question is are Static attacks realistic. This is only a simple computer game, the rest is imagination. The way I see it is, that when you plot a move against a hex held by the opposition, the available fighting units (the percentage of each division which is ready) move into the enemy held hex and combat takes place. The Korps/Red Army HQ, supply dumps and remainder of forces that are not ready (no fuel, no ammo, disorganised, AWOL, lost - whatever) remain in the original hex. If you win the combat, after a normal plot, then the Korps tail moves forward to join the fighting troops. If you have chosen a Static plot, the fighting troops return to the Korps area. This leaves other Korps able to exploit the gap you have made. I can imagine many real situations that fit the use of the Static plot. You can see WIR as a game of checkers with square pieces on a hex board, or you can imagine any number of real situations that it could generate.
(Did the attacking planes hit the place where all the ready troops were hanging out together? Gee, what precision. But how about someone is kind enough to say where are all those juicy sitting ducks called unready troops so I can hit them instead).
Forces that are ready are likely to be in contact with the enemy, in formed groups and easier to spot. Forces which are not ready could be spread anywhere in 20x20 miles, in the repair shops, scattered and out of fuel, hiding, looting, resting out of harms way, anything you care to imagine. That's why they are not ready and not facing combat losses. I agree that if the software permits, there should some air attack cost to non-ready forces, but I can live with it if it can't be done :)