T014 Soviet OOB
Soviet South Commander
we gain about 119 000 manpower per turn for now and a average a 20K to 40K return wounded.
in turn 15 the reinforcements of skeleton units are as fallows:
11 Rifle divisions, 10000 men per division: 10000*11 = 110 000
5 tank Brigades, 1800 men per unit: 1800*5 = 9000
3 cavalry divisions, 4000 per division: 4000*3 = 12000
a total of 131000 men are needed to fully equipped out the reinforcements.
in turn 16 the reinforcements of skeleton units are as fallows:
13 Rifle divisions, 10000 men per division: 10000*13 = 130 000
14 tank Brigades, 1800 men per unit: 1800*14 = 25 200
12 Rifle Brigades, 4000 men per brigade: 4000*12 = 48 000
a total of 203 200 manpower is needed to equip all reinforcements for turn 16 alone! and a might have miss a couple of units.
and I not even counting the units that are still at low TOE, commanders report shows we have at least 30 rifle divisions at 20% ToE.
and of course, there is still the tons of reinforcements for the fallowing turns until, during and beyond winter.
I encourage my comrades to calculate the manpower needs for future reinforcements, it helps to know the situation for the future red army.
Let's not forget that we need manpower reserves to fill out casualties on the front lines.
If we look at Army Status it will show under balance: -720 000, we still lack 720 000 manpower to have TOE at 100% and reinforcements are still coming.
in my opinion. we should try to have the good divisions, the +40 morale +40 experience have 100% or at least 90% TOE. those units, under great leaders are the ones that make the real difference,
not only do they have higher CV, they take less loses in combat. have high construction value because of the experience. the good rifle division can build a level 2 fort in 3 to 4 turns. while a below average division (25 exp. 35 morale)
can take 3 turns just to build a level 1 fort!!
Speaking of experience. I think its important long term. to try and have as many combat units on training as possible. right now, experience raises like this:
fresh formations start at 10 to 15 experience, normally the experience goes up by 1, if the units is 10 hexes away from an enemy unit, the experience can raise by 3 per turn until it reaches half of national morale. For us right now, its about 22/23 experience.
a decent division should have at least 30 exp. but as you can see, it can take many turns to reach it.
that is why its important to fill up those skeleton formations to at least 70% TOE. so they can train up and have a decent amount of these trained units ready for Blizzard....
I'm thinking of settings like:
average rifle division: 70% ToE
average rifle brigade: 70% ToE
average Cavalry division: 80% ToE
average tank Brigades: 70% ToE
only the really good units can keep full ToE, the naval brigades for exe, can have 90%
< Message edited by Beria -- 1/3/2020 3:20:24 PM >