From: The Big Nowhere
Played stock, Babes and RHS scenarios versus Jap AI. Jap AI is OK if you use some self-limiting house rules. For example, as the Allied player I do not use universal supply. If I want to use US combat units in India or Australia I need to ship US-produced supplies to those places. I ship no fuel in xAKs as cargo. I don't use 4Es in tactical ground missions. I only up supply in bases which are on railroads to simulate more trains arriving to meet the upped demand. Armored units cannot go into mountain/jungle hexes that have no roads. I disband AMc ar AM TF in ports, when their DL hits 9 or 10, just to make sure the stupid Betties and Nells do not impale themselves on my CAP etc.
Frankly, these days, I mostly play "Underrail" which is a terrific CRPG. Highly recommended.
When I play an AI game, I will often step in a for 2-3 turns in a row and play both sides to help correct some of the really bad decisions the AI can make. It helps, but the AI is still the AI. Like my last game where I took Noumea early and placed a SAG there and the AI just kept sending lightly escorted transport groups filled with engineers there despite not having control of the base. For whatever reason, the AI simply will not quit executing the 'build up Noumea' plan, even when the base is in enemy hands. The AI didn't even try to dislodge my cruisers with air or surface forces, just kept sending in transport fleets with sub-chasers as escorts.
So yeah, you either have to purposely limit yourself or help the AI. Sure PBEM is better, but I do like having the ability to play 10-12 turns in an hour or so against the AI.
Distant Worlds Fan
'When in doubt...attack!'