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Any way to force Window Mode?

 
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All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns: Barbarossa >> Any way to force Window Mode? Page: [1]
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Any way to force Window Mode? - 8/13/2017 3:49:57 AM   
Angron

 

Posts: 13
Joined: 4/23/2014
Status: offline
It's just really inconvenient to have this fullscreen. I don't care if it's not officially supported there's got to be a way to make this run in a window even if it's borderless.

Thanks in advance!
Post #: 1
RE: Any way to force Window Mode? - 8/21/2017 6:22:44 PM   
jonjo999

 

Posts: 1
Joined: 8/21/2017
Status: offline
Hi,

My first post so sorry if there are any errors.

Yes, I run the game in windowed mode.

You need to create a text file. Call it- windows.txt

My settings in the text file are:

dpi_by_windows=off
windowed_mode=on
windowed_mode_w=1750
windowed_mode_h=950

Place the text file in the main directory and change height and width to suit.

A windows.txt file was added via patch to the first two games in the series but not sure if it was added to Barb.

You will have to scroll with arrow keys. If you want to use wasd, I suggest using Autohotkey.

My settings for the Autohotkey script are:


w::Up
a::Left
s::Down
d::Right
e::PgUp
q::PgDn

Don't delete the blurb that is already written in the file. Just put these after it.

Hope you get it working as all the games play great windowed.

(in reply to Angron)
Post #: 2
RE: Any way to force Window Mode? - 8/29/2017 10:25:26 AM   
Vic


Posts: 7984
Joined: 5/17/2004
Status: offline
Jonjo is correct. The windows.txt file shoud be present in the same directory as the exe.

Keep in mind however that Barbarossa in non-windowed mode is still a window, but without borders and fullscreen, so alt-Tab should work like a charm. (there is also a hide button in the top right of the screen)

Best wishes,
Vic

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(in reply to jonjo999)
Post #: 3
RE: Any way to force Window Mode? - 12/19/2017 4:05:38 PM   
mbar


Posts: 492
Joined: 3/17/2010
Status: offline
Vic, your communication and product support are exemplary.

(in reply to Vic)
Post #: 4
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