From: Carnegie, Australia
German losses in the beginning are ridiculous.
Losses of 1-2 squads in a divisional attack shouldn't be happening, and especially failed attacks should be more expensive. I don't know if low experience elements are leading to bad soviet hit % in the combat resolution.
If not upping the outright losses, at least there should be far more damaged elements. This would also help to prevent combat power from regenerating too quickly as well as offer a disincentive to operate out of supply range (too easy for infantry at the moment).
That said, the Germans still lose a dozen divisions in withdrawals that shouldn't happen, so that's about 150k "dead", suffer winter attrition and the historical heavy German casualties were not least because of countless Soviet attacks and counteroffensives, that failed, but did inflict losses. If the Sov player refuses to attack and gets cut off instead, this leads to self reinforcing dynamic.
EDIT: upping the combat detail shows extremely few soviet elements firing, even when several division are attacking, which of course leads to hardly any Axis elements getting damaged.
What i am finding that attacking is doing limited damage to the Germans other than gaining ground, and all the losses are caused by attrition.
I spend hours checking TOEs, raising morale to max, positioning units, getting commanders in the right spots, railroading units from the East and the AI has all the fun.
And generally speaking experience can't go higher than max morale of the unit, and they still rout.
Anyway perhaps my opponent is very good at defense.