From: Bedfordshire UK
There is someting that has surprised me in Campaigns of the Danube (even in v305).
When the player plays with Fog of War , he can see the number of stacked units in every hexagon, even if the hexagon is very far from his army.
The player has just to pass the mouse pointer on the hexagon to see this stacking value.
It "kills" the Fog of War : in the 1805 scenario, the french player can guess where are deployed austrians and russians.
Am I missing something ?
You are not seeing every hex, there are going to be many enemy units that you will not see at all until they get closer. Those hexes which contain enemy units, that you can see, will give you a stack count and, new in v3.05, you can now shuffle through the stack and see what units are there, both enemy and friendly. FOW is still operating because you don't see any strength information in enemy units, just the names and unit types.
At the start of a campaign you will have a good idea where the enemy is camped, Napoleon had some idea of Coalition positions before he launched the campaign.
This is replicating Napoleonic warfare, where armies of 10,000s and 100,000s are marching, bands playing, moving at walking pace and difficult to hide. Both sides deployed spies and scouts, local populations might pass information, either willingly, or not.
An enemy unit counter could be a unit exhausted after long marching, short of supply, weakened by losing many stragglers, composed of 'green' troops ready to run, or it could be elite/veteran units looking for a fight.
You are guessing most of the time, which brings in a realistic uncertainty, but the French have many advantages and I never felt in much danger playing the French side. Playing the Coalition is not so comfortable, because even when you find the enemy, you may wish you hadn't.
Within the limitations of a computer game the system works quite well. You need to have some information, or there is no game.
< Message edited by Rasputitsa -- 7/22/2017 2:27:50 PM >
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