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My fetish scenario

 
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My fetish scenario - 7/13/2017 1:04:02 PM   
rico21

 

Posts: 2622
Joined: 3/11/2016
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Soon on your screen...




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RE: My fetish scenario - 7/23/2017 11:08:31 PM   
Fred98


Posts: 4367
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: online
I look forward to it

This is a terrific wargame strangely overlooked by most.

(in reply to rico21)
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RE: My fetish scenario - 7/24/2017 11:50:39 AM   
rico21

 

Posts: 2622
Joined: 3/11/2016
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Yes, simple and terribly effective mechanisms.
Quality scenarios.
Maybe it suffers from a too generic appearance, which does not facilitate immersion.
For example the absence of names (sherman) of the armored vehicles.
The editor is remarkable but again the absence of tree units (numerical values) is disabling.
However, the ease of creating new scenarios, short and nervous, could help to revive the game ...

(in reply to Fred98)
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RE: My fetish scenario - 4/20/2018 1:35:22 AM   
harley9699


Posts: 104
Joined: 6/20/2005
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quote:

ORIGINAL: rico21

Yes, simple and terribly effective mechanisms.
Quality scenarios.
Maybe it suffers from a too generic appearance, which does not facilitate immersion.
For example the absence of names (sherman) of the armored vehicles.
The editor is remarkable but again the absence of tree units (numerical values) is disabling.
However, the ease of creating new scenarios, short and nervous, could help to revive the game ...


Little necro here, but you're right. Even if someone would have made a non-NATO counter mod, just for some (storefront) images, it probably would have 1) gone over better and 2) be more popular than it is.
Hell, somebody could make one and put a couple of yt vids up...never know what might happen with it.

(in reply to rico21)
Post #: 4
RE: My fetish scenario - 10/19/2018 12:18:51 PM   
antoninus

 

Posts: 17
Joined: 12/30/2014
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I'm agree

(in reply to harley9699)
Post #: 5
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