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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Leaders? Page: [1]
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Leaders? - 7/11/2017 7:52:32 PM   

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I can't remember but are leaders modelled at all in the game?


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RE: Leaders? - 7/11/2017 8:52:36 PM   


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Not in previous versions...if we're both thinking of the same concept.


Make wargames, not war.

(in reply to wodin)
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RE: Leaders? - 7/11/2017 11:19:19 PM   


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Not at all.

Edit: wouldn`t make much sense tough, since in these kind of games the player is pretty much God.

< Message edited by Meyer1 -- 7/11/2017 11:21:45 PM >

(in reply to Menschenfresser)
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RE: Leaders? - 7/12/2017 9:51:30 AM   


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No leaders per se, although the scenario designer has a lot of flexibility in setting up the details of Headquarters units, so it is possible to use that to simulate leadership effects.

(in reply to Meyer1)
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RE: Leaders? - 7/12/2017 12:21:47 PM   


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In TOAW III already in many scenarios had HQs with leader-names. It was for flavor only though.

(in reply to Tamas)
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RE: Leaders? - 7/12/2017 3:51:39 PM   

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There are two units that can be used for this purpose, HQ units and Supply units. Both give benefits to nearby units and either can be used to represent the positive [or negative] effects of leaders. They can be named whatever the designer wants to name them.

(in reply to Cfant)
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RE: Leaders? - 7/12/2017 11:39:04 PM   

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I would like to see the following in wargames:

Leader "A" is renowned to be good on the defence. Any unit within his command range receives a defence bonus.

Leader "B" is renowned to be good on the attack. Any unit within his command range receives an attack bonus.

A unit can only be within command range of one commander at a time.

(in reply to sPzAbt653)
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RE: Leaders? - 7/14/2017 2:25:15 PM   


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I don't think you can change chain of command / OOB in TOAW series.

(in reply to Fred98)
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