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RE: [Spoilers] Scenario 12: Hail Mary

 
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RE: [Spoilers] Scenario 12: Hail Mary - 10/23/2017 9:01:19 AM   
MajorSylvester

 

Posts: 12
Joined: 9/9/2017
Status: offline
Hi Mike,

Now that we have the update and the fix. Are there now enough *destroyable* objectives to achieve the 100k points? I've been editing my last save with the new update but it seems there is no change in the objectives points. Maybe they are destroyable now since it wasn't always the case before...

Could you give us some detailed info about what have changed in the fix?

I'd like to know if there is a chance to finish this very last scenario before moving to Shifting Sands.

_____________________________

Major Sylvester

-----------
Sapere Aude

(in reply to gpotter511)
Post #: 31
RE: [Spoilers] Scenario 12: Hail Mary - 10/23/2017 5:07:55 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Hi

Added a point event for damaging certain units. If you're modding your scenario rather than using the updated one you'll have to do the same.

If you still can't win let us know so can puss it up more.

Thanks!

Mike

< Message edited by mikmyk -- 10/23/2017 5:17:48 PM >


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(in reply to MajorSylvester)
Post #: 32
RE: [Spoilers] Scenario 12: Hail Mary - 10/30/2017 1:51:34 PM   
MajorSylvester

 

Posts: 12
Joined: 9/9/2017
Status: offline
Hi Mike,

Just to be sure before continuing my campaign currently I stopped in the middle of the Hail Mary scenario. How can I benefit of your latest update and still avoid starting my campaign all over again. What do I need to do precisely with my latest save made before the update to get the new event points of the last update?

Best

Sylvester

_____________________________

Major Sylvester

-----------
Sapere Aude

(in reply to mikmykWS)
Post #: 33
RE: [Spoilers] Scenario 12: Hail Mary - 10/30/2017 2:30:16 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
We currently don't have a way meld a scenario update to save game. Sorry! Pretty easy workaround, however, is to modify your current savegame with the fixes I mentioned above.

Thanks!

Mike

_____________________________


(in reply to MajorSylvester)
Post #: 34
RE: [Spoilers] Scenario 12: Hail Mary - 11/24/2017 5:01:13 PM   
blkholsun

 

Posts: 55
Joined: 5/20/2017
Status: offline
I dunno, I may need it "pussed up" more... I'm entering day three and, unless they have another salvo of cruise missiles somewhere up their sleeve I don't think anything can really touch me at this point, but maybe I've been too profligate again with my resources... looking at my remaining stores vs the point gap I can't imagine that I will hit 100k before I completely run out of anything to throw at them. Maybe the answer is to not fire a single Tomahawk until all air defenses are taken out, so that every Tomahawk conceivably could count for 100 points? Has anybody been able to hit 100k yet?

< Message edited by blkholsun -- 11/24/2017 5:28:40 PM >

(in reply to mikmykWS)
Post #: 35
RE: [Spoilers] Scenario 12: Hail Mary - 11/24/2017 5:10:32 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline

quote:

ORIGINAL: blkholsun

I dunno, I may need it "pussed up" more... I'm entering day three and, unless they have another salvo of cruise missiles somewhere up their sleeve I don't think anything can really touch me at this point, but maybe I've been too profligate again with my resources... looking at my remaining stores vs the point gap I can't imagine that I will hit 100k before I completely run out of anything to throw at them. Maybe the answer is to not fire a single Tomahawk until all air defenses are taken out, so that every Tomahawk conceivably could count for 100 points? Has anybody done been able to hit 100k yet?


Sorry you are having such a hard time! If the consensus is it is much too hard I'll be happy to update again.

Thanks!

Mike

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(in reply to blkholsun)
Post #: 36
RE: [Spoilers] Scenario 12: Hail Mary - 11/24/2017 5:37:47 PM   
blkholsun

 

Posts: 55
Joined: 5/20/2017
Status: offline
I'd be curious to hear everybody's else opinion, but personally I would either reduce the victory criteria to something in the 50-75k range (I'm knocking on 50k and am just about out of bullets [I am, in fact, completely out of AMRAAMs on my carriers but luckily the Chinese seem to be almost out of planes]), or 2) increase available munitions, or 3) simulate re-enforcement of munitions via the C-17's. Then again I suck at this game, so I never know how seriously to take my own issues. :)

(in reply to mikmykWS)
Post #: 37
RE: [Spoilers] Scenario 12: Hail Mary - 11/25/2017 11:59:18 PM   
Tailhook

 

Posts: 275
Joined: 1/18/2015
Status: offline
On my last playthrough I noticed the various logistical ships were empty of ordnance. Perhaps adding more AKEs/give An AOE per group with a carrier magazine would help.

(in reply to blkholsun)
Post #: 38
RE: [Spoilers] Scenario 12: Hail Mary - 11/26/2017 2:58:18 PM   
blkholsun

 

Posts: 55
Joined: 5/20/2017
Status: offline

quote:

ORIGINAL: Tailhook

On my last playthrough I noticed the various logistical ships were empty of ordnance. Perhaps adding more AKEs/give An AOE per group with a carrier magazine would help.

This is a good idea and seems realistic.

(in reply to Tailhook)
Post #: 39
RE: [Spoilers] Scenario 12: Hail Mary - 11/27/2017 1:50:16 PM   
mikmykWS

 

Posts: 11524
Joined: 3/22/2005
Status: offline
Ok will look at another update at some point.

Thanks!

Mike

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(in reply to blkholsun)
Post #: 40
RE: [Spoilers] Scenario 12: Hail Mary - 6/7/2018 2:17:15 PM   
Choppedspinach

 

Posts: 15
Joined: 12/7/2017
Status: offline
I can confirm that it is possible to reach 100k in the current version of Hail Mary. I'm currently at 103,100, and I'm also nowhere near using up all my ordinance. I'm planning to do an AAR--this was an epic scenario. Here's my stats:

SIDE: United States - Australia
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
8x 20mm/85 M61A1 Vulcan Burst [100 rnds]
64x 20mm/85 M61A2 Vulcan Burst [100 rnds]
34x 25mm GAU-22/A Equalizer Burst [30 rnds]
48x ADM-141C ITALD [Active RF]
96x ADM-160C MALD-J [Stand-In OECM]
64x AGM-154A JSOW [145 x BLU-97/B Dual Purpose]
112x AGM-158A JASSM [Penetrator]
24x AGM-158B JASSM-ER
24x AGM-158B JASSM-ER [O-EMP]
17x AGM-65F Maverick IR
16x AGM-84K SLAMER-ATA
64x AGM-86D Blk II CALCM [1200lb Penetator]
32x AGM-88C HARM
80x AGM-88E AARGM
178x AIM-120C-7 AMRAAM P3I.3
406x AIM-120D AMRAAM P3I.4
16x AIM-9M Sidewinder
5x AIM-9X Sidewinder
263x AN/SSQ-53F DIFAR
264x AN/SSQ-62E DICASS
124x AN/SSQ-77B VLAD
12x GBU-10J/B Paveway II LGB [BLU-109/B]
24x GBU-12D/B Paveway II LGB [Mk82]
16x GBU-28C/B Deep Throat LGB/GPS [BLU-122/B]
24x GBU-31(V)1/B JDAM [Mk84]
60x GBU-31(V)2/B JDAM [Mk84]
80x GBU-31(V)3/B JDAM [BLU-109/B]
12x GBU-32(V)1/B JDAM [Mk83]
164x GBU-32(V)2/B JDAM [Mk83]
27x Mk48 Mod 7 ADCAP CBASS
3x RGM-109E Tomahawk Blk IV TACTOM
17x THAAD C-2
63x UGM-109E Tomahawk Blk IV TACTOM
20x UGM-109E Tomahawk Blk IV TACTOM



SIDE: China
===========================================================

LOSSES:
-------------------------------
14x 30mm China LD-2000 [Type 730]
24x 35mm/90 PGZ-07 SPAAG
2x A/C Hangar (1x Very Large Aircraft)
8x A/C Hangar (2x Large Aircraft)
9x A/C Hangar (2x Medium Aircraft)
7x A/C Hardened Aircraft Shelter (1x Large Aircraft)
4x A/C Underground Aircraft Shelter (10x Large Aircraft)
1x A/C Underground Aircraft Shelter (12x Large Aircraft)
3x A-50 Mainring [KJ-2000]
6x Ammo Pad
30x Ammo Shelter
2x AvGas (150k Liter Tank)
4x Building (Control Tower)
9x Building (Large)
4x CJ-10 TEL
2x DDG 136 Hangzhou [Pr.956E Sovremenny]
16x DF-21C TEL [CSS-5 Mod-3]
8x DF-21D ASBM TEL [CSS-5 Mod-4]
16x DF-26C [Conventional] TEL
42x H-6G Badger [H-6M]
23x H-6K Badger [God of War]
51x HQ-12 Twin Rail
24x HQ-16A [SA-17 Semi-Copy] TEL
24x HQ-16B TEL
24x HQ-17 TELAR
18x HQ-2b Guideline Single Rail
28x HQ-7 [FM-80, CSA-4]
56x HQ-9A TEL
12x HY-6U Badger [H-6U]
68x J-10A Vigorous Dragon
12x J-10AH Vigorous Dragon
5x J-10B Vigorous Dragon
5x J-10C Vigorous Dragon
29x J-11B Flanker B [Su-27SK Copy]
12x J-11BH Flanker B [Su-27SK Copy]
6x J-11BSH Flanker B [Su-27UBK Copy]
6x J-11D Flanker B [Su-27SK Copy]
17x J-20 Mighty Dragon
12x J-8F Finback B [J-8II]
2x JD-16 Flying Shark [Su-27UBK Copy]
4x Ka-28 Helix A
22x Radar (Bar Lock A [P-37])
2x Radar (Big Bird C [64N6])
4x Radar (China JY-11B)
1x Radar (China JY-14 Great Wall)
4x Radar (China JY-27 Wide Mat)
1x Radar (China OTH-SW Receiver)
1x Radar (China OTH-SW Transmitter)
1x Radar (China REL-1)
1x Radar (China YLC-4)
1x Radar (HQ-16A Search Radar)
3x Radar (Tin Shield B [5N59S/36D6])
1x S 368 [PL-636M Kilo]
8x SA-10b Grumble [5P85S] TEL
6x SA-15b Gauntlet [9A331] TELAR
18x SA-16 Gimlet [9K310 Igla-1] MANPADS
24x SA-20a Gargoyle [5P85SE] TEL
33x Su-30MKK Flanker G
10x Su-30MKK2 Flanker G
1x Type 041 Yuan
1x Type 052B Luyang I [168 Guangzhou]
2x Type 052C Luyang II [170 Lanzhou]
2x Type 052D Luyang III [173 Changsha]
2x Type 054A Jiangkai II [530 Xuzhou]
2x Type 054A++ Jiangkai II [576 Daqing]
1x Vehicle (1L222 Kvant [Apure/Avtobaza] Mobile Jammer+ELINT)
9x Vehicle (China H-200)
4x Vehicle (China HQ-7 Search Radar [FM-80])
7x Vehicle (China HT-233 [HQ-9])
7x Vehicle (China YLC-2V)
2x Vehicle (China YLC-6)
3x Vehicle (Chop Rest)
8x Vehicle (Clam Shell [5N66])
2x Vehicle (Flap Lid B [5N63S])
3x Vehicle (Gin Sling B [ZD-2(B)])
12x Vehicle (HQ-16 FCR)
6x Vehicle (Tombstone [30N6])
1x Vehicle (YLC-20 ELS [Tamara/Vera Copy])
1x Vehicle (YLC-29 ELS)
3x Y-8Q Cub [High New 6]
3x Y-8W Cub [High New 5, KJ-200 Balance Beam]
3x Y-9 Cub [High New 9, KJ-500 Rotodome]
5x Y-9G Cub [High New 11]
2x Y-9JB Cub [High New 8]
6x Z-9C Dauphin 2


EXPENDITURES:
------------------
2x 1700 liter Drop Tank
27x 30mm China H/PJ-12 [Type 730, 240 rnds]
134x 35mm/90 Twin Type-90 Burst [20 rnds, China Type 902 FC]
1x 800 liter Drop Tank
41x AA-12 Adder A [R-77, RVV-AE]
2x China Towed Acoustic Decoy
8x DF-26C [Conventional]
8x DF-26C RV [Conventional]
4x Generic Acoustic Decoy
2x Generic Acoustic Decoy
20x Generic Active Directional Sonobuoy
534x Generic Chaff Salvo [4x Cartridges]
10x Generic Flare Salvo [4x Cartridges, Single Spectral]
80x Generic Passive Directional Sonobuoy
104x HQ-12
41x HQ-16A [SA-17 Semi-Copy]
11x HQ-16B
40x HQ-17 [SA-15 Copy]
1x HQ-2b Guideline
57x HQ-7 Crotale [FM-80, CSA-4]
99x HQ-9A
9x HQ-9B
15x PL-10
248x PL-12
2x PL-12C
84x PL-15
30x RGB-NM-1 [Passive Omni]
14x SA-10b Grumble [5V55RUD]
134x SA-20a Gargoyle [48N6E]
5x SA-N-12 Grizzly [9M317]



SIDE: US Satellites
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: China Satellites
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


(in reply to mikmykWS)
Post #: 41
RE: [Spoilers] Scenario 12: Hail Mary - 9/25/2019 9:41:34 PM   
Choppedspinach

 

Posts: 15
Joined: 12/7/2017
Status: offline
I started this awesome scenario up again, since it's been over a year since the last time I played it, and I was curious how things might go differently since the CEC update. I just knocked out the OTH radars, and was pleasantly surprised to find that they're now worth 100 points each! I wonder what else is new...

Edit: I just had my first air to air engagement and CEC didn't work. Turns out the scenario version I'm playing is using build 473. I updated the database in the editor. Problem solved. Also, the AMRAAM-D now has a more powerful radar. Interesting.

< Message edited by Choppedspinach -- 9/25/2019 11:42:08 PM >

(in reply to Choppedspinach)
Post #: 42
RE: [Spoilers] Scenario 12: Hail Mary - 9/26/2019 12:36:54 AM   
Eboreg

 

Posts: 58
Joined: 3/14/2019
Status: offline
A lot of new scoring opportunities have been added and the victory threshold has been upped to 150,000 points.

Is it balanced yet? Erm... well... let's just say I'm not taking any chances in my playthrough.

(in reply to Choppedspinach)
Post #: 43
RE: [Spoilers] Scenario 12: Hail Mary - 9/30/2019 4:19:09 PM   
KnightHawk75

 

Posts: 149
Joined: 11/15/2018
Status: offline
Definitely one of my favorite, if not my all time favorite scenario, highly recommended.

(in reply to Eboreg)
Post #: 44
RE: [Spoilers] Scenario 12: Hail Mary - 10/2/2019 11:19:14 PM   
Eboreg

 

Posts: 58
Joined: 3/14/2019
Status: offline
Alright, I can say with a very high degree of certainty that this scenario is flat out impossible to beat now. Not because I ran out of ordnance before hitting the score cap but because I ran out of targets.

I'm currently at about 134,850 points and I just don't have anything left to bomb.

SIDE: United States-Australia
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------
342x UGM-109E Tomahawk Blk IV TACTOM
883x AN/SSQ-53F DIFAR
942x AN/SSQ-62E DICASS
207x AIM-120D AMRAAM P3I.4
112x AGM-158A JASSM [Penetrator]
4x 20mm/85 M61A2 Vulcan Burst [100 rnds]
116x AGM-88E AARGM
16x RIM-161E SM-3 NTW Blk IIA
16x THAAD C-2
1x RIM-174A ERAM SM-6 Dual I
40x GBU-12D/B Paveway II LGB [Mk82]
28x Mk48 Mod 7 ADCAP CBASS
30x GBU-31(V)2/B JDAM [Mk84]
24x AGM-158B JASSM-ER [O-EMP]
292x AIM-120C-7 AMRAAM P3I.3
9x Generic Chaff Salvo [5x Cartridges]
1x AN/ALE-70 FOTD
3x Generic Flare Salvo [3x Cartridges, Dual Spectral]
100x 370 USG Drop Tank
96x AGM-86D Blk II CALCM [1200lb Penetator]
28x UGM-109E Tomahawk Blk IV TACTOM
668x RGM-109E Tomahawk Blk IV TACTOM
16x RGM-109C Tomahawk Blk III TLAM-C
24x AGM-158B JASSM-ER
72x AGM-88C HARM
6x AIM-9M Sidewinder
60x GBU-31(V)4/B JDAM [BLU-109A/B]
181x GBU-31(V)3/B JDAM [BLU-109/B]
4x AGM-84K SLAMER-ATA
48x GBU-31(V)1/B JDAM [Mk84]
208x GBU-39/B SDB
32x GBU-54(V)1/B LJDAM [Mk82]
32x GBU-38(V)1/B JDAM [Mk82]
16x GBU-28C/B Deep Throat LGB/GPS [BLU-122/B]



SIDE: China
===========================================================

LOSSES:
-------------------------------
22x Radar (Bar Lock A [P-37])
65x J-10A Vigorous Dragon
2x Y-9JB Cub [GX8]
36x Su-30MKK Flanker G
12x Vehicle (HQ-16 FCR)
14x HQ-16A [LY-80] TEL
9x Vehicle (China H-200)
25x HQ-12 Twin Rail
13x HQ-16B TEL
48x H-6G Badger [H-6M]
8x SA-10b Grumble [5P85S] TEL
7x Vehicle (Clam Shell [5N66])
2x Vehicle (Flap Lid B [5N63S])
36x J-11B Flanker B [Su-27SK Copy]
4x Radar (China JY-27 Wide Mat)
8x DF-21D ASBM TEL [CSS-5 Mod-4]
8x DF-26C [Conventional] TEL
1x S 368 [PL-636M Kilo]
12x J-11BH Flanker B [Su-27SK Copy]
12x J-8F Finback B [J-8II]
3x Y-8Q Cub [GX6]
5x Y-9G Cub [GX11]
6x Z-9C Dauphin 2
3x Type 054A Jiangkai II [530 Xuzhou]
2x Type 052D Luyang III [173 Changsha]
18x J-20 Mighty Dragon
2x JD-16 Flying Shark [Su-30MKK Copy]
3x KJ-200 Cub [GX5]
12x HY-6U Badger [H-6U]
3x KJ-2000 Mainring [A-50]
12x J-10AH Vigorous Dragon
6x J-11D Flanker B [Su-27SK Copy]
46x Ammo Shelter
4x Ka-28 Helix A
2x DDG 136 Hangzhou [Pr.956E Sovremenny]
16x 35mm/90 PGZ-07 SPAAG
17x HQ-17 TELAR
8x DF-21C TEL [CSS-5 Mod-3]
6x J-10B Vigorous Dragon
20x Building (Large)
1x Radar (China YLC-4)
18x Building (Control Tower)
1x Type 052B Luyang I [168 Guangzhou]
6x J-10C Vigorous Dragon
2x Type 052C Luyang II [170 Lanzhou]
1x Radar (China JY-14 Great Wall)
5x SA-15b Gauntlet [9A331] TELAR
18x Ammo Pad
6x J-11BSH Flanker C [Su-27UBK Copy]
12x AvGas (150k Liter Tank)
33x A/C Hangar (2x Medium Aircraft)
11x A/C Hangar (2x Large Aircraft)
16x A/C Hangar (1x Very Large Aircraft)
12x SA-16 Gimlet [9K310 Igla-1] MANPADS
19x SA-20a Gargoyle [5P85SE] TEL
5x Vehicle (Tombstone [30N6])
2x Vehicle (China YLC-6)
15x HQ-7 [FM-80, CSA-4]
1x Type 041 Yuan
24x HQ-9A TEL
3x Vehicle (China HT-233 [HQ-9])
3x Vehicle (China YLC-2V)
6x 30mm China LD-2000 [Type 730]
11x Su-30MKK2 Flanker G
3x KJ-500 Cub [GX9]
4x Radar (China JY-11B)
2x Radar (Big Bird C [64N6])
24x H-6K Badger [God of War]
43x A/C Hardened Aircraft Shelter (1x Large Aircraft)
2x Type 054A++ Jiangkai II [576 Daqing]
12x A/C Hangar (2x Very Large Aircraft)
6x A/C Hangar (2x Small Aircraft)
4x Ammo Revetment
10x Building (Airport Terminal)
2x Vehicle (China HQ-7 Search Radar [FM-80])
18x HQ-2b Guideline Single Rail
3x Vehicle (Chop Rest)
3x Vehicle (Gin Sling B [ZD-2(B)])
1x Vehicle (1L222 Kvant [Apure/Avtobaza] Mobile Jammer+ELINT)
3x Radar (Tin Shield B [5N59S/36D6])
1x Radar (China REL-1)
1x Radar (HQ-16A Search Radar)
1x Vehicle (YLC-29 ELS)
2x AvGas (400k Liter Tank)
1x A/C Underground Aircraft Shelter (12x Large Aircraft)
2x A/C Underground Aircraft Shelter (10x Large Aircraft)
3x Ammo Bunker (Surface)


EXPENDITURES:
------------------
25x PL-12C
25x PL-10
3x SA-N-12 Grizzly [9M317]
60x PL-12
10x HQ-9B
113x HQ-12
190x HQ-9A
70x HQ-16A [SA-17 Semi-Copy]
93x SA-20a Gargoyle [48N6E]
433x Generic Chaff Salvo [4x Cartridges]
948x 35mm/90 Twin Type-90 Burst [20 rnds, China Type 902 FC]
157x HQ-17 [SA-15 Copy]
96x HQ-7 Crotale [FM-80, CSA-4]
56x 30mm China H/PJ-12 [Type 730, 240 rnds]
8x DF-21D [ASBM, Conventional, CSS-5 Mod-4]
8x DF-26C [Conventional]
8x DF-21D RV [ASBM, CSS-5 Mod-4]
8x DF-26C RV [Conventional]
16x SA-10b Grumble [5V55RUD]
39x RGB-NM-1 [Passive Omni]
1x TEST-96
2x Generic Acoustic Decoy
80x Generic Passive Directional Sonobuoy
20x Generic Active Directional Sonobuoy
74x HQ-16B
8x PL-15
2x China Towed Acoustic Decoy
45x SA-15b Gauntlet [9M331]
134x 25mm Quad Type 95 Burst [20 rnds]
2x Generic Acoustic Decoy
8x AA-12 Adder A [R-77, RVV-AE]
5x Generic Flare Salvo [4x Cartridges, Single Spectral]
1x AA-11 Archer [R-73M1]
4x 30mm China H/PJ-14 [Type 1130, 500 rnds]
4x Generic Flare Rocket [Single Spectral]
1x HQ-2b Guideline



SIDE: US Satellites
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------



SIDE: China Satellites
===========================================================

LOSSES:
-------------------------------


EXPENDITURES:
------------------


(in reply to KnightHawk75)
Post #: 45
RE: [Spoilers] Scenario 12: Hail Mary - 10/3/2019 4:08:50 PM   
Eboreg

 

Posts: 58
Joined: 3/14/2019
Status: offline
Okay, I did some math, of the airfields, strategic buildings, radars, and ships in play, there are a total of 1,278 targets to attack. There are also 360 aircraft that can potentially be destroyed if the player plays a perfect game which is not really guaranteed. With 100 points per regular target and 50 points per aircraft, that gives a total of 145,800 points to potentially earn, just short of the 150,000 needed for victory.

Except it gets worse, 74 of those targets are A/C Weather Shelters which only count for points when they're destroyed but can't be destroyed, 45 are Underground Targets which aren't counted at all, and 9 of those are Bunkers which, like the underground targets, aren't counted. That gives only 1,150 targets that you can get points from meaning that the highest score you can get, not accounting for possible instances of targets getting damaged, repaired, then damaged again, which could happen with this amount of targets, is only 133,000. Given this oversight, I'm of the opinion that either the recent bump up to 150,000 points for victory was poorly thought out or that the scenario was purposefully designed to be unwinnable and the only real point is to get a high score.

Given my recent experience, I believe that the original points cap of 100,000 is an adequate points cap for American victory but if the devs want players to really get into bombing rubble, the points cap could be set to 125,000.

< Message edited by Eboreg -- 10/4/2019 1:55:01 AM >

(in reply to Eboreg)
Post #: 46
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