From: Hobart, Tasmania, Australia
ORIGINAL: Matti Kuokkanen
What you will love is that when you play one or more major powers, you control everything from politics, resource transportation, production, strategy and operational tactics. It also has a great naval system and the Pacific War is really interesting.
Sounds much like Sid Meier's Civilization series. But I guess there is more to it?
It's a strategic WW2 game, but politics, resource transportation and production are vital; as they historically were. I find the responsibility of production one of the best aspects of the game. There are few easy choices. Take the US for example. Unless it starts laying down heavy naval units early enough, they won't be available when they're needed in 1944/45. But at the same time, you have multiple competing priorities and your Allies are usually screaming for aid. If the USSR goes under, the Allies are in big trouble. It ain't easy and don't whinge if you don't have the stuff you need for the job in hand. You didn't build it
MWiF starts in September 1st 1939 with Germany declaring war on Poland and then being at war with the Commonwealth and France. After that, it's open ended.
The game can evolve along historical lines but that's not usual. A common Axis tactic is to close the Mediterranean by capturing Suez and Gibraltar, although this often involves either diplomatic wrangling with, or an invasion of, Spain. An invasion of Great Britain is possible but very difficult unless the Commonwealth is on their knees, and usually involves getting the Italian navy out into the Atlantic/North Sea. Alternatively this can be combined with a 1942 Barbarossa. Of course a conventional Barbarossa is possible, or even one in 1940, although that is a high risk strategy if France is unconquered.
As the Japanese, aside from the historical strategy, you can do fun stuff like invade the USSR in concert with the Germans (nasty), or strike South for all that lovely oil and then attempt to link up with the Germans in South Asia. Invading Australia is difficult, but possible.
Italy can be a real irritant to the Allies. It has a strong navy and good shipping strike capability. It can tie down significant Allied forces as a "threat in being", even before entering the war. Il Duce did almost everything wrong. Well played, Italy can be a headache for the Allies.
US entry is one of the best parts of the game system. It's unpredictable and partly dependent on war events. If you're too evil as the Axis, it comes closer. As the Allies you sometimes do things that are in your short term interest but that alienates US public opinion.
Almost anything you can think of from WW2 is in the game, convoy battles, huge fleet actions, strategic bombing, V-weapons, the atomic bomb, Italian frogmen (yes...they had a strategic effect by bottoming battleships), ocean liner troop transports etc.
Here an example of just the land unit types