From: California, United States
It is not easy to compare CMANO and Cold Waters, as the former is a full spectrum simulation of a vast array of platforms on various levels all over the world, while the latter is a simulator of commanding a single USN Nuclear Attack Submarine in the North Atlantic during a Third World War with the Warsaw Pact. More fair comparisons might be made like this:
CMANO compared to Computer Harpoon or Jane's Fleet Command
Cold Waters compared to Dangerous Waters or 688i Hunter/Killer.
But in the end, CMANO is overall more realistic than Cold Waters, even though the two cannot be compared fairly
That being said,
The word "arcadey" has been applied to Cold Waters, but that is a completely insulting mischaracterization. It is not Dangerous Waters or 688i, it is much simpler than that. This is a good thing in the sense that it will be appealing to a larger crowd that may be put off by the complexity of Dangerous Waters. DW is an excellent sim no doubt, but it is very complex.
I definitely call Cold Waters a submarine simulator, but it takes a different approach than most other sub sims. Whereas many sub sims allow you to take control of the various stations, Cold Waters basically puts you in the captain's position. That basically means you are not dealing with the minute details of the operations of your submarine in terms of TMA and sonar, but you can help out the Sonar guys with identifying contacts if you want, it's optional.
An argument can be made that this is actually a more realistic approach, as the captain is concerned more with where the enemy is and how to fight, not the details of the TMA and sonar systems, that's why there are trained personnel to operate those systems and inform the captain of what they are detecting.
Regarding Damage, I agree that surviving one solid torpedo hit may not be very likely, but I think this is somewhat acceptable as it is harrowing and stressful enough just avoiding the torpedo in the first place, and usually the damage you take means you should try to get out of there if possible. The main realism flaw I see in in Campaign, where it is too easy to attempt to abandon ship and get rescued.
But then again, there hasn't been any real world instances of a modern SSN being struck by a live torpedo, so we might not be able to say for sure how survivable the Los Angeles Class is. The Perry Frigates surprised many on how much damage they took in the Tanker War (the Stark and the Samuel B Roberts). A submarine hit is more dangerous, but without any actual real world cases, it is hard to say how tough modern SSNs are for sure.
< Message edited by HalfLifeExpert -- 6/17/2017 5:33:03 PM >