It is our understanding that our current air-ops tutorials are inadequate for walking through the massive chunk of Command that is air ops, and they are also quite steep in terms of a learning curve for new players. We need something better, more expansive but at the same time far more gradual.
As the dev team is currently fully engaged in ongoing projects, we are turning to the user community and asking for volunteers to put together a series of such tutorials.
Here is an example of how these tutorials may be broken down:
* Basic manual flight: Launch single aircraft, manually control course / throttle / altitude, and manually order to RTB.
* Unattented flight (patrol mission): Set simple air patrol for single aircraft, observe it take off, fly around and RTB.
* AAW #1 - Simple air intercept: Launch interceptor against aircraft being auto-tracked (Side awareness = Omniscient or simply mark as autodetected), intercept and engage with cannon and/or simple fire-forget weapon (e.g. AIM-9). Target is unarmed and cooperative.
* AAW #2 - Realistic detection and intercept: Similar to AAW #1 but this time target must be initially detected (ground radar or AWACS) and engaged. Weapon may be simple AIM-9 or more demanding radar-guided (AIM-7?). Target is unarmed but will try to evade.
* AAW #3 - Challenged intercept: Similar to AAW #2 but this time the bogey is armed and hostile - you may get shot down here! Interceptor force may be more than one aircraft to stack the deck against this.
* AAW #4 - Many vs. Many: Similar to AAW #4 but this time the intruders are multiple; need to carefully practice cooperative tactics to prevail, even with superior weapons.
* Strike #1 - Simple CAS/BAI sortie: Launch manually and destroy an auto-detected truck unit with simple ASuW weaponry.
* Strike #2 - ASuW patrol: Plane launches on its own and searches in defined area for target (not auto-detected this time). May give target some light AAA cover to make this more challenging.
* Strike #3 - Strike mission: Against static target, without any defences.
* Strike #4 - Target is covered by light defences this time. May need to finetune ingress/egress path enroute to avoid fire.
* Strike #5 - Target is covered by more comprehensive defences incl. SAMs. No run-around possibility, have to punch through (stand-off weaponry).
* Strike #6 - Target is covered by long-range SAMs, outranging available stand-off weapons. Have to use terrain masking and/or OECM to get to suitable launch point.
* Strike #7 - As Strike #6 but now target is also covered by air patrols. Need to coordinate fighter sweep with main strike force. (<--- This is roughly our current AAW tutorial).
* Strike #8 - SEAD strike: Joust with the air defences themselves. May or may not include enemy fighter coverage.
* Maritime Ops #1 - Simple maritime patrol; close and ID detected vessels.
* Maritime Ops #2 - ASuW-naval patrol: Plane launches on its own and searches in defined area for target (not auto-detected this time). May give target some light AAA cover to make this more challenging.
* Maritime Ops #3 - Naval strike against single ship, with some defences.
* Maritime Ops #4 - Naval strike against task force with strong defences (LR-SAMs). Need to carefully allocate stand-off weapons, use jamming and low-level etc.
* Maritime Ops #5 - Similar to Ops #4, but this time at really long range; need to employ air refuelling.
* Maritime Ops #6 - Simple ASW strike against auto-detected sub.
* Maritime Ops #7 - ASW patrol on defined area; need to actually find the sub this time (sonobuoys etc.)
This is just an example; aspiring authors are free to adjust this.
The format of the tutorials themselves is up to the author(s); ideally some hand-holding through events would be desirable (e.g. player accomplishes step-1, pop-up congratulates and provides instructions for step-2 etc.) but again the author may do this as deems best.
Feel you can handle it? Let us know!
< Message edited by Dimitris -- 2/17/2018 9:45:10 PM >