From: South Carolina, USA
As I play this game I find that I do not know what to do. I finally make a decision, but it is hedged with uncertainty. The broad strategic questions require pondering, and each decision below that level does too. It is a nested doll.
If you, as the Axis, decide to go to war with the Soviet Union, then you must decide Japan's role, which month to begin, your operational weights for each portion of the huge front, your allocation of air resources, and so on. You will never know if your decisions were the best. So many factors determine success that saying "that was a good move, I've found the secret" can be hubris repaid in later choices. It is very hard to weight the AI choices when you don't know how to explain success. At the operational and tactical level there are "best practices", but even here you will find decisions. Should I add one more unit to an attack can be a big decision. This is a player's game.
I have played against the AI, and even had some games that were fun against v.2 GD1938, but v.3 seems to totally confuse the AI and it reverts to ATG worse practices operationally and tactically. You will find it very unsatisfying. This game is a real challenge for the very lucky players who have chosen it. GD1938 v.3 is something special. Take a bite, but don't be surprised to find hook, line, and sinker in that bite.