5. Docking Ops needs a red colored "READY NOW" button when used with Scenario Editor, just like in aircraft loadouts - as well with a set ready time button, to be complete
6. This is certainly a feature request, but to help surface cargo vessels behave a bit more like their airborne brethren, it would be nice for them to have LOADOUTS. Why? Well, as I have learned the game, I now have come to fully realize one important reason why adding weapons to aircraft isn't really 'supported'. The added weight of weapons does NOT affect fuel consumption. And, I have realized that the EXACT weight of the cargo does not affect airborne or seabased cargo carriers. Not a big deal with aircraft, as you have loadouts for weight based range. Well, the same should be for seaborne cargo carriers. There will be scenarios where someone wants to load half the max weight and gain distance, just like with aircraft. I think seaborne also needs that option.
7. I see that cargo is dropped off immediately with no unloading time. This can be quite ok for paradropping (maybe a few minutes MAX), but for helos with internal cargo and seaborne vessels, this isn't realistic. Naval planners use 30min to unload an LCAC. Actually, I think is maybe specific for the LCAC, as it has to deflate to unload. The vehicles should then just drive off. Cargo (water, fuel, etc) I suppose should be palletized, with some forklift available. Anyways, so maybe helos with internal cargo, the vehicles (haven't tried yet to fit one in, I'll check out that russian huge transport copter) and soldiers can just drive out immediately, but with a 1 minute unload time. However. the LCAC definitely needs more time to unload than what you currently have. I haven't tried ROs, but I imagine there is a "docking" time with those to simulate setting up the ramps.
8. I landed an LCAC at the Montford Point ESD (doesn't have cargo space/weight, I'll submit a DB update request), and I noticed that it refueled, but because of no cargo, it still spent the traditional 30min unloading time. Now I'm not sure exactly what is going on, as there is unfortunately in Air or Docking Ops, no state showing what is happening with the cargo. It just goes into that "readying" state.
9. More realistic timings for loading phase, for trooper transport - I understand 30min to load up an LCAC, or a C-5 Galaxy, but its frustrating to see 30min loading time to put 24 troops on an Osprey. Now I know this same debate has come up with aircraft refueling/loading weapons (why can't I just refuel and take off again with the same weapons?) - I get that, and agree with your sortie model for the most part (if out of fuel, get an airborne tanker). But I think realistically for trooper transport, refueling/loading time should be kept to a minimum, as the sortie rate needs to be as fast as possible. Throughout playing with this feature, I have been thinking also of setting up a Vietnam and/or a modern day Air Cav troop deployment. 30 minutes for a squad to get on a Huey? I think Col. Hal Moore would have been dead before his 2nd wave showed up.
10. Surface Ships Dropping off cargo without a homeport - well, I figured out Baloogan's suggestion to re-create Red Storm Rising Icelandic Invasion, crashing a freighter on land to drop off troops. VERY COOL. But I found a flaw in your design. If the ship has a homeport assigned, it will drop off the troops, and "go back to base". This mechanic works great for LCACs, LCUs, Patrol Boats, etc, but unfortunately this behavior happens for ANY ship trying to do this. I even did it with my LHA - it immediately dropped off ALL cargo (no unloading time as well), and proceeded to go back to base. While I like the ability to crash any ship into land and unload (needs a timer though), only certain vessels like amphibious landing craft, should be able to do this. This does include ANY vessel with a very low draft. I'm not sure how you would solve this besides giving every vessel a new field, allowing them to amphib land. Maybe just add a new property type to allow this, call it "low draft amphibious capable".
11. RO/ROs - I wanted to mention this here, rather than a database request. How can I test RO/RO?? I've looked and looked, and no ship that HAS cargo defined is RO/RO capable, and the ships that are RO/RO capable (like the US Sealift Command vessels, and ESB/ETBs) have no cargo assigned to them. I know its a decent amount of DB work you guys need to do to get all of the Commercial and Military Cargo ships updated, but does anyone know of a ship that has cargo and is RO/RO??
That's it for now! Thanks for reading and responding!
< Message edited by Dan109 -- 5/26/2017 11:51:23 AM >