for the escort, I didn't play the new betas. So if there is a massiv change, you could ignore me.
In the current games, your interceptor losses some strength against the escort and after that, the bomber didn't receive much damage against the interceptor.
One question, did the escort fighter take some handicaps in the escort against interceptor fights?
The last one shows my problems. You need four bombers and could destroy a HQ with that. (if you had luck with the dice). The HQ is so damned important and if you had luck, you couldn't reinforce the HQ to full strength, which made it very vulnerable in the coming turn.
Maybe (if it will be not to hard), lets give the HQ a AA upgrade to 3 (or 4). So you had in the end the 1:2 odds like in the default version and you need 5 or 6 bombers to kill a HQ serious.
This provide a more tactical game.
Thanks for all the screens and responses, I hope I could help a little with my questions. But for sure, you help me with your answers.