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RE: Command: Chains of War is Released!

 
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RE: Command: Chains of War is Released! - 5/19/2017 1:49:39 AM   
Sniper31


Posts: 132
Joined: 9/15/2015
Status: offline
Just purchased! Can't wait to test out the new features!

_____________________________

"I say again, expend ALL remaining in my perimeter!" - Platoon

"This is JB27, on target...fire for effect.." - Me

(in reply to ColonelMolerat)
Post #: 31
RE: Command: Chains of War is Released! - 5/19/2017 6:07:32 AM   
Dimitris

 

Posts: 13040
Joined: 7/31/2005
Status: offline
quote:

ORIGINAL: ColonelMolerat
Time to stock up on tinned food, flush the phone, and lock the doors!!!


Don't forget the portable toilet!

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Post #: 32
RE: Command: Chains of War is Released! - 5/19/2017 6:19:10 AM   
chrispman

 

Posts: 106
Joined: 3/28/2010
Status: offline

quote:



I hate to be cheap, but how about the other way around? If I buy on Steam can I register it as a game on the Matrix site? It's slightly cheaper on Steam and I have some credit left.

Thank you.


I have the same question, I hit the buy button on steam out of reflex :) but really would like to have it on my out-of-steam version.


(in reply to Stilletto)
Post #: 33
RE: Command: Chains of War is Released! - 5/19/2017 9:25:41 AM   
IainMcNeil


Posts: 2788
Joined: 10/26/2004
From: London
Status: offline

quote:

ORIGINAL: Mikewritesfic

No Communications Disruptions included in this Add on, even though it was promised?? You cheap bastards LMAO


Mike Cee I have seen comments from you like this on multiple social media channels. We've been very clear what you will get and everything that was promised has been delivered. You have been corrected by numerous players and by us on the false claims you've made.

The idea that we would lie about what is inside the game is quite bizarre. The success of a company and a brand is all about customer loyalty. Anyone who treated their customers with such disdain would be out of business overnight.

I hope you're now happy with the explanation and you can rectify your previous comments.

As a side not please be aware we don't tolerate abuse in any form and if needed will take further action. Criticism is fine, but slander and abuse are not.

Thanks for your understanding.


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Iain McNeil
Director
Matrix Games

(in reply to MichaelJCuozzo)
Post #: 34
RE: Command: Chains of War is Released! - 5/19/2017 9:26:30 AM   
IainMcNeil


Posts: 2788
Joined: 10/26/2004
From: London
Status: offline

quote:

ORIGINAL: commanderchrisp


quote:



I hate to be cheap, but how about the other way around? If I buy on Steam can I register it as a game on the Matrix site? It's slightly cheaper on Steam and I have some credit left.

Thank you.


I have the same question, I hit the buy button on steam out of reflex :) but really would like to have it on my out-of-steam version.



We used to allow this but unfortunately Steam have removed this feature so we can no longer provide keys for you to register back from Steam to our site. We'd like to be able to so please lobby Steam to add it back! :)


_____________________________

Iain McNeil
Director
Matrix Games

(in reply to chrispman)
Post #: 35
RE: Command: Chains of War is Released! - 5/19/2017 9:44:21 AM   
chrispman

 

Posts: 106
Joined: 3/28/2010
Status: offline
quote:

ORIGINAL: Iain McNeil


quote:

ORIGINAL: commanderchrisp


quote:



I hate to be cheap, but how about the other way around? If I buy on Steam can I register it as a game on the Matrix site? It's slightly cheaper on Steam and I have some credit left.

Thank you.


I have the same question, I hit the buy button on steam out of reflex :) but really would like to have it on my out-of-steam version.



We used to allow this but unfortunately Steam have removed this feature so we can no longer provide keys for you to register back from Steam to our site. We'd like to be able to so please lobby Steam to add it back! :)



Hm ok, pity. I thought it would just be a matter of me providing proof of purchase and getting a key.

regards


(in reply to IainMcNeil)
Post #: 36
RE: Command: Chains of War is Released! - 5/19/2017 9:45:13 AM   
sluggy2010

 

Posts: 121
Joined: 10/2/2013
Status: offline
Money cannon loaded and prepared to fire...

(in reply to ColonelMolerat)
Post #: 37
RE: Command: Chains of War is Released! - 5/20/2017 12:32:12 PM   
sluggy2010

 

Posts: 121
Joined: 10/2/2013
Status: offline

SeaHag updated - check the last page for a new version 1.0j ( will update page 1 tomorrow ) sound triggers updated, new log format supported and global date expressions for different date / time formats.

Enjoying the new features - thanks devs.


Regards

Sluggy

(in reply to Sniper31)
Post #: 38
RE: Command: Chains of War is Released! - 8/17/2017 1:09:44 PM   
mach75

 

Posts: 5
Joined: 10/9/2013
Status: offline
I have just returned to CMANO after a few years away. I have the original Matrix CMANO, which I have just upgraded. I was looking at Command CoW which looks fantastic and had a few questions:
1. Is Command Cow a separate game or is it an add on to CNAMO?
2. Can the CMANO Scenarios be played in Command Cow?
3. Using the Scenario editor in Command Cow can cargo operations be added to CMANO scenarios?
4. The cargo operations look great. Can deployed units be retrieved by the parent craft, ie can land craft retrieve deployed land units?
Your assistance in this matter is appreciated.

(in reply to ColonelMolerat)
Post #: 39
RE: Command: Chains of War is Released! - 8/17/2017 2:34:31 PM   
KLAB


Posts: 273
Joined: 2/27/2007
Status: offline

quote:

ORIGINAL: mach75

I have just returned to CMANO after a few years away. I have the original Matrix CMANO, which I have just upgraded. I was looking at Command CoW which looks fantastic and had a few questions:
1. Is Command Cow a separate game or is it an add on to CNAMO?
2. Can the CMANO Scenarios be played in Command Cow?
3. Using the Scenario editor in Command Cow can cargo operations be added to CMANO scenarios?
4. The cargo operations look great. Can deployed units be retrieved by the parent craft, ie can land craft retrieve deployed land units?
Your assistance in this matter is appreciated.

1. Yes standalone and DLC for CMANO.
2. Yes assuming you have the original CMANO?
3. Yes cargo functions can be retro programmed into existing scenarios if there updated to the latest DB, May be a long process though if your editing skills and LUA aptitude are as poor as mine?
4. Highly likely you can retreive landed forces although I've never actually done it yet?

Hope this is of some assistance?
K

(in reply to mach75)
Post #: 40
RE: Command: Chains of War is Released! - 8/18/2017 11:49:05 AM   
Eggstor

 

Posts: 324
Joined: 1/24/2016
Status: offline

quote:

ORIGINAL: KLAB


quote:

ORIGINAL: mach75

I have just returned to CMANO after a few years away. I have the original Matrix CMANO, which I have just upgraded. I was looking at Command CoW which looks fantastic and had a few questions:
1. Is Command Cow a separate game or is it an add on to CNAMO?
2. Can the CMANO Scenarios be played in Command Cow?
3. Using the Scenario editor in Command Cow can cargo operations be added to CMANO scenarios?
4. The cargo operations look great. Can deployed units be retrieved by the parent craft, ie can land craft retrieve deployed land units?
Your assistance in this matter is appreciated.

1. Yes standalone and DLC for CMANO.
2. Yes assuming you have the original CMANO?
3. Yes cargo functions can be retro programmed into existing scenarios if there updated to the latest DB, May be a long process though if your editing skills and LUA aptitude are as poor as mine?
4. Highly likely you can retreive landed forces although I've never actually done it yet?

Hope this is of some assistance?
K

Clarification to #3 - Only scenarios built with the DB3000 database can be rebuilt with cargo functions. None of the CWDB units have cargo capacity built into them...yet.

(in reply to KLAB)
Post #: 41
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