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What would you like to find in the next DLCs?

 
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What would you like to find in the next DLCs? - 5/9/2017 2:05:43 PM   
bcnkor3

 

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Add Idea Next DLCs:

1-More units. SS/afrika korps/Red Guard/Rangers with their own unique color on counters.

2-World map for a European and Pacific conflict, Similar to the game (Strategic Command WWII Global Conflict GOLD), and Map Pacific. I think it's very good to play around the world with 8 nations Ger, Ita, Jap, Eng, Usa, Rus, Fra, Chi or More example Spain.

3-Another Time WWI.

5-Stacking, but with limits.

6-More alliances (ability to create more alliances in editor for custom scenarios, not only axis and allies.

7-Ability to upgrade production capabilities/industries of cities/resources.

8-Sound and animation with different impact (Ultimate explosion animation) for unit of Earth/ sea/air. Note: It is always the same and is not real and tired to watch.

9-Republican and nationalist Spain.

10-Marine flags in differentiated Unit Sprites, example Regia Marina, kriegsmarine, Royal Navy, Japan etc...

Another important thing:
11- On the world map:
A-> Option to view map of conquered zone with color.
B-> Friendly and enemy Living Units on the map, visible with or without FOG (1 pixel of different and strong color.
Example: NO FOG>> (Normal map (Vainilla) without units or zone of conquest).
With FOG>> new map with units + zone of conquest.

12-Other things Which would add?.

Thanks you...




Attachment (1)

< Message edited by bcnkor3 -- 6/19/2017 11:59:06 AM >
Post #: 1
RE: What would you like to find in the next DLCs? - 5/10/2017 7:13:29 AM   
Josh

 

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All four of them eventually

(in reply to bcnkor3)
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RE: What would you like to find in the next DLCs? - 5/10/2017 7:47:14 AM   
kirk23


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The ability to stack units in one hex like a great many other strategy games, this one unit one hex is nonsense, I love the game but for me this is a must some where down the line!

_____________________________

Make it so!

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RE: What would you like to find in the next DLCs? - 5/10/2017 1:58:04 PM   
vonik

 

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quote:

ORIGINAL: kirk23

The ability to stack units in one hex like a great many other strategy games, this one unit one hex is nonsense, I love the game but for me this is a must some where down the line!


I agree . Much too often a front is broken by the one who strikes first because doing damage is irrelevant in SC, what matters is to destroy a unit .
The player who strikes first uses a standard typical combo :
1) Infantery removes trenches, does small damage and retreats
2) Air massively strikes and does 4-6 damage
3) a tank moves in, does 2 strikes and destroys the unit

The attacker has now 1 unit more than the defender and a snowball effect sets in .
This can be typically observed in N.Africa where the number of units is small .
Once the DAK strikes and destroys the first UK unit, it is game over . UK retreats, DAK closes in, using the 1 unit superiority destroys another UK unit, gets a 2 unit superiority . Rince, repeat, enter Cairo .

The impossibility to stack at strategical choke points makes any attempt at a defensive front that holds more than 1 turn useless .
I am not sure if it is only a stacking problem - it is the problem that any unit at any place can be destroyed in 1 turn regardless what the defender does .

(in reply to kirk23)
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RE: What would you like to find in the next DLCs? - 5/10/2017 2:08:17 PM   
Bmorgan077

 

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quote:

ORIGINAL: kirk23

The ability to stack units in one hex like a great many other strategy games, this one unit one hex is nonsense, I love the game but for me this is a must some where down the line!

I agree but it should have a limit. Something simple like this.

Land hex = 1 land (1 army or 3 corps) + 1 air.
Port hexes = up to 3 ships + 1 air
Sea hexes = up to 3 ships

(in reply to kirk23)
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RE: What would you like to find in the next DLCs? - 5/12/2017 12:55:59 PM   
TheBattlefield


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I disagree. For me, unit stacking is usually a game flow and game overview killer. But Vonik is nevertheless right with his reference to the "ability to resist" of an occupied hex field. Even though the lack of a "stacking" function may be responsible, rather than the differences in the unit strength, which are only indicated in the game. A simplified doubling of strength in the ratio of the unit sizes (e.g. 5:10:20) should also improve the ingame representation of large military formations - especially with regard to resistance.







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RE: What would you like to find in the next DLCs? - 5/12/2017 8:15:02 PM   
Jarcore

 

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shorter scenarios (spanish civil war)
improve interface (book pictures)

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RE: What would you like to find in the next DLCs? - 5/20/2017 6:55:18 PM   
kentcol

 

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Pacific Theatre

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RE: What would you like to find in the next DLCs? - 5/21/2017 1:56:14 AM   
Christolos


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From: Montreal, Canada
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SC2 had a nice battalion/regiment level scenario of the North African campaign. I'd like to see that!

C

_____________________________

“Excellence is never an accident. It is always the result of high intention, sincere effort, and intelligent execution; it represents the wise choice of many alternatives - choice, not chance, determines your destiny.”

-Aristotle-

(in reply to kentcol)
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RE: What would you like to find in the next DLCs? - 5/21/2017 1:05:08 PM   
YohanTM2

 

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My dream DLC is a fictitious WWII era game that would use this fantastic engine and have variable setup for from 2-4 players.
 
The sides would each have their own strengths and weaknesses and for 3 player would likely be 2 smaller sides against 1 evil empire.
 
The WWII era is a perfect balance of weaponry. By going to an ahistorical country set you get away from all the baggage of everyone’s interpretation of what each country should have been doing. it also means there are no preconceived notions of when the game should end or what should happen where.

Maybe one day...

(in reply to Christolos)
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RE: What would you like to find in the next DLCs? - 6/9/2017 7:48:04 PM   
bcnkor3

 

Posts: 19
Joined: 2/21/2017
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Add Idea Next DLCs:
World map for a European and Pacific conflict, Similar to the game (Strategic Command WWII Global Conflict GOLD).
I think it's very good to play around the world with 8 nations Ger, Ita, Jap, Eng, Usa, Rus, Fra, Chi or More (example Spain)...

More ideas add to this post, thanks...






Attachment (1)

< Message edited by bcnkor3 -- 6/10/2017 9:13:05 AM >

(in reply to YohanTM2)
Post #: 11
RE: What would you like to find in the next DLCs? - 6/9/2017 8:16:51 PM   
Ason

 

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- stacking, but with limits, so perhaps 2 units max on each hex.

- Merging units (if you have f.e 2 weak corps would be nice to be able to merge them to one stronger corp)

- SS/Red Guard/Rangers with their own unique color on counters.

- World map with Japan as major.

- More alliances (ability to create more alliances in editor for custom scenarios, not only axis and allies, so you could have 3 or 4 factions fighting eachother.)

- List of all active units.

- Ability to upgrade production capabilities/industries of cities/resources, just like you can upgrade AA defenses of cities.

(in reply to bcnkor3)
Post #: 12
RE: What would you like to find in the next DLCs? - 6/9/2017 8:39:12 PM   
Icier


Posts: 564
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From: a sunny beach nsw
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quote:

ORIGINAL: Yohan

My dream DLC is a fictitious WWII era game that would use this fantastic engine and have variable setup for from 2-4 players.
 
The sides would each have their own strengths and weaknesses and for 3 player would likely be 2 smaller sides against 1 evil empire.
 
The WWII era is a perfect balance of weaponry. By going to an ahistorical country set you get away from all the baggage of everyone’s interpretation of what each country should have been doing. it also means there are no preconceived notions of when the game should end or what should happen where.

Maybe one day...

It will happen on 3/2/2032 @ 10.00am.....ooops the world ends on the 3/2/2032 @ 9.59 am.

_____________________________

Those are my principles, and if you don't like them... well, I have others.

(in reply to YohanTM2)
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RE: What would you like to find in the next DLCs? - 6/10/2017 9:15:12 AM   
bcnkor3

 

Posts: 19
Joined: 2/21/2017
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quote:

ORIGINAL: Mrslobodan

- stacking, but with limits, so perhaps 2 units max on each hex.

- Merging units (if you have f.e 2 weak corps would be nice to be able to merge them to one stronger corp)

- SS/Red Guard/Rangers with their own unique color on counters.

- World map with Japan as major.

- More alliances (ability to create more alliances in editor for custom scenarios, not only axis and allies, so you could have 3 or 4 factions fighting eachother.)

- List of all active units.

- Ability to upgrade production capabilities/industries of cities/resources, just like you can upgrade AA defenses of cities.


quote:

Mrslobodan


..............................

Mrslobodan: Very interesting.
I update the main post with several ideas, thanks.


< Message edited by bcnkor3 -- 6/10/2017 9:20:03 AM >

(in reply to Ason)
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RE: What would you like to find in the next DLCs? - 6/10/2017 2:56:40 PM   
tog34

 

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Absolutely world war 1 for me, it'll be so fun and very interesting.

(in reply to bcnkor3)
Post #: 15
RE: What would you like to find in the next DLCs? - 6/11/2017 10:32:12 AM   
bcnkor3

 

Posts: 19
Joined: 2/21/2017
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add other idea: Marine flags in differentiated Unit Sprites, example Regia Marina, kriegsmarine, Royal Navy, Japan etc...

< Message edited by bcnkor3 -- 6/11/2017 10:38:19 AM >

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RE: What would you like to find in the next DLCs? - 6/12/2017 4:35:48 AM   
meechsem

 

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For me, stacking would ruin the game, ie strategy. As for what I would like to see for DLC, I would love to see a pacific theater. I love the old SC pacific, and with the new engine I think it would be awesome.

(in reply to bcnkor3)
Post #: 17
RE: What would you like to find in the next DLCs? - 6/19/2017 11:42:30 AM   
bcnkor3

 

Posts: 19
Joined: 2/21/2017
Status: offline
Another very important thing that is missing:
11- On the world map:
 
11A-Option to see map of area conquered with color.
B-> Friendly and enemy Living Units on the map, visible with or without FOG (1 pixel of different and strong color.
Example: NO FOG>> (Normal map (Vainilla) without units or zone of conquest).
With FOG>> new map with units + zone of conquest.

< Message edited by bcnkor3 -- 6/19/2017 11:58:28 AM >

(in reply to meechsem)
Post #: 18
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