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Overrun - 4/22/2017 6:28:24 PM   
TeaLeaf


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If the German stack in the flyout starts moving and overrun the partisan in Holland -shouldn't they stay organised?

If I pick up the stack and do the overrun they end up disorganised in the hex after destroying the partisan.




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RE: Overrun - 4/22/2017 7:35:45 PM   
paulderynck


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It appears to be a bug. Saved game?

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RE: Overrun - 4/22/2017 7:40:45 PM   
Centuur


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What's the weather? That's the only thing I can think about. Rain means double movement costs...

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RE: Overrun - 4/22/2017 8:26:44 PM   
Courtenay


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The weather is fine. We can see that on the main form.

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RE: Overrun - 4/23/2017 4:00:53 PM   
TeaLeaf


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Ah, yes, a savegame. Here it is!

Weather is fine indeed

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RE: Overrun - 4/23/2017 6:09:09 PM   
Centuur


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Strange. I can't reproduce this bug, using your gamesave.

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RE: Overrun - 4/23/2017 8:30:40 PM   
TeaLeaf


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Yeah, it keeps doing it to me though.
Difference of Version, perhaps? Mine is 2.3.5,10,0.

Otherwise, I pick up both units and drop them onto the partisan in the Netherlands. After the little overrun clip, both units are DGed and the partisan is destroyed.

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RE: Overrun - 4/24/2017 8:45:10 AM   
Joseignacio


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The rule states:

quote:

Units overrunning enemy land units pay double the normal terrain cost to enter the hex being overrun (after weather effects). Turn them face-down if they exceed their movement allowance.


So the total cost would be 4 and they shouldn't be disorganized. Maybe the code (by mistake) doubles every hex cost, making it 2+2+2=6 and that would make both units disorganized?

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RE: Overrun - 4/24/2017 10:31:04 AM   
Centuur


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quote:

ORIGINAL: TeaLeaf

Yeah, it keeps doing it to me though.
Difference of Version, perhaps? Mine is 2.3.5,10,0.

Otherwise, I pick up both units and drop them onto the partisan in the Netherlands. After the little overrun clip, both units are DGed and the partisan is destroyed.


I used 2.4.3 to check.


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RE: Overrun - 4/24/2017 7:08:01 PM   
paulderynck


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Did you try CTRL-left clicking the path to the partisan? If you just "drop" them on top maybe the program selects something inefficient for the route to get there, expending 4 MPs prior to the overrun?

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RE: Overrun - 4/24/2017 8:57:37 PM   
TeaLeaf


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Just tried to CTRL-click and indeed there was no more DG. Seems you got it right Paul!

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RE: Overrun - 4/28/2017 9:50:55 PM   
Dabrion


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there should be a heuristic for choosing the path of least movement cost. breadth first seem appropriate here.

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