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RE: Command v1.12 Release Candidate

 
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RE: Command v1.12 Release Candidate - 4/25/2017 6:20:18 PM   
ColonelMolerat

 

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Joined: 9/23/2015
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Ignore!

I responded to something without realising it had been answered in a post I missed.

(in reply to User2)
Post #: 61
RE: Command v1.12 Release Candidate - 4/25/2017 6:28:02 PM   
lamboman43

 

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quote:

ORIGINAL: dwbennett

Question: Does the Build 936.6 update have to be applied to a v1.11 SR7 installation or can it be applied to a Build 936.5 update?


You should be able to install it over the 936.5 build.

Also, I'm more than a little surprised to see another Wyomingite on here. I live in Laramie, currently finishing up school. I'm originally from Cheyenne.

(in reply to dwbennett)
Post #: 62
RE: Command v1.12 Release Candidate - 4/25/2017 10:14:39 PM   
dwbennett

 

Posts: 27
Joined: 1/29/2012
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quote:

You should be able to install it over the 936.5 build.


Well, it didn't work for my install. I ended up reinstalling everything and am back to v1.11 SR7. Yes, I backed up but things just didn't work correctly so I reinstalled. Kind of a pain.

quote:

Also, I'm more than a little surprised to see another Wyomingite on here. I live in Laramie, currently finishing up school. I'm originally from Cheyenne.


I'm originally from Gillette and graduated from U of WY in 1976 with a degree in ChEngr. After some time in the Chicago and Denver areas I arrived in Evanston in 1983 and been here ever since. My kids are living in or work in Cheyenne.

Take care,

_____________________________

Don Bennett
Evanston, WY

(in reply to lamboman43)
Post #: 63
RE: Command v1.12 Release Candidate - 4/26/2017 9:15:38 PM   
tjhkkr


Posts: 2398
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Thank you!

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to User2)
Post #: 64
RE: Command v1.12 Release Candidate - 4/27/2017 9:06:00 AM   
Dimitris


Posts: 11650
Joined: 7/31/2005
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Command v1.12 Release Candidate (Build 936.7)

Download: Superseded by Build 936.8

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.7 Release Notes (changes/additions since Build 936.6)
=============================================================================================


* RE-FIXED: Duplicate log messages
* FIXED: #11586: Harpoons fired on a Bearing Only are not following waypoints
* FIXED: Mission Editor UI problem (cannot assign group members to mission)
* Fixed: Mine navigation improvements

< Message edited by Sunburn -- 4/29/2017 10:44:00 AM >


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Post #: 65
RE: Command v1.12 Release Candidate - 4/29/2017 10:42:50 AM   
Dimitris


Posts: 11650
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Command v1.12 Release Candidate (Build 936.8)

Download: Superseded by Build 936.9

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.8 Release Notes (changes/additions since Build 936.7)
=============================================================================================


* FIXED: Hosted units not removed when host unit is removed (ScenEdit mode)
* Lua: Fixed 'Destroyed Unit' event kicking in on DeleteUnit()
* Mine navigation updates
* Fixed: "Ignore Plotted Course" edge case for A/C on ASW with localization course
* UI tweak: Display "No-Cav" on Unit Status panel for vessel that is reducing speed to avoid cavitation
* FIXED: Group lead took into account sprint-drifters when slowing down to allow group reform (thus entire group freezing in place)

< Message edited by Sunburn -- 4/30/2017 7:32:56 AM >


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Post #: 66
RE: Command v1.12 Release Candidate - 4/29/2017 4:49:46 PM   
trebor6669

 

Posts: 66
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Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.



< Message edited by rknoll -- 4/29/2017 4:50:55 PM >


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Post #: 67
RE: Command v1.12 Release Candidate - 4/29/2017 4:52:07 PM   
Dimitris


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quote:

ORIGINAL: rknoll
Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.


New thread in Tech Support forum with suitable save file, please. Thanks!


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Post #: 68
RE: Command v1.12 Release Candidate - 4/29/2017 5:02:50 PM   
Lowlaner2012

 

Posts: 742
Joined: 11/20/2011
Status: online
Hi rknoll, I cant say Im seeing that, my planes change course with no problems..

(in reply to Dimitris)
Post #: 69
RE: Command v1.12 Release Candidate - 4/29/2017 7:17:11 PM   
lamboman43

 

Posts: 93
Joined: 4/15/2016
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quote:

ORIGINAL: rknoll

Sorry if this has been discussed and I didn't see it.

Is anyone else seeing issues with aircraft course changes?
I change a course and the plane just oscillates a few degrees either direction from its current course.



Have a look at build 936.6. It's been fixed in that build.

(in reply to trebor6669)
Post #: 70
RE: Command v1.12 Release Candidate - 4/29/2017 7:31:56 PM   
trebor6669

 

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Joined: 1/11/2014
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Sunburn

Thanks. i didnt want to hit Tech Support if it was just me. adding it now.

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Post #: 71
RE: Command v1.12 Release Candidate - 4/29/2017 8:00:10 PM   
trebor6669

 

Posts: 66
Joined: 1/11/2014
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Hi
Thanks

I'm still seeing it in 936.8.

_____________________________


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Post #: 72
RE: Command v1.12 Release Candidate - 4/29/2017 8:45:08 PM   
rmwilsonjr

 

Posts: 48
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Just went from RC B936.2 to B936.8 and program won't open. Says it is missing a command.exe file. B936.2 worked fine. Do I have to download the builds serially (936.2, 936.3, 936.4. . . ) or what is going on?

(in reply to Dimitris)
Post #: 73
RE: Command v1.12 Release Candidate - 4/30/2017 3:01:49 AM   
michaelm75au


Posts: 12514
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
Check that you virus scanner has not removed it. That happens with my scanner; I get alerted that it is suspect because it is very new file.

< Message edited by michaelm -- 4/30/2017 3:02:20 AM >


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Michael

(in reply to rmwilsonjr)
Post #: 74
RE: Command v1.12 Release Candidate - 4/30/2017 4:25:44 AM   
rmwilsonjr

 

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Thanks, michaelm. That was it.

(in reply to michaelm75au)
Post #: 75
RE: Command v1.12 Release Candidate - 4/30/2017 7:31:47 AM   
Dimitris


Posts: 11650
Joined: 7/31/2005
Status: offline
Command v1.12 Release Candidate (Build 936.9)

Download: https://drive.google.com/file/d/0B205vpZC1pGmd20taHExbXpobU0/view?usp=sharing

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.



Build 936.9 Release Notes (changes/additions since Build 936.8)
=============================================================================================


* Fixed: Aircraft don't turn on radars in patrol zones when using high fidelity
* Fixed: Grouped tankers with "Allow Refuel Tankers" doctrine do all kinds of weird stuff
* If the scenario save path does not "sit under" the \Scenarios folder, the game forcefully defaults to the latter
* Various performance tweaks

_____________________________


(in reply to rmwilsonjr)
Post #: 76
RE: Command v1.12 Release Candidate - 4/30/2017 10:04:56 AM   
mazex

 

Posts: 129
Joined: 2/15/2004
From: Sweden
Status: offline
Wow - massive performance increase and UI responsiveness compared to 1.11 SR7 (the current Steam version).

I have not played CMANO in a while and therefore not used 1.11 as I remember it. Booted a rather massive scenario I did myself way back when during the beta (Baltic Storm - available in the workshop) that I use as I want to see that it still works :) It has been upgraded incrementally but contains a lot of old stuff so it is nice to see if it still works in new versions...

In 1.11 SR7 it really runs very sluggish, and one of the main problems is that the WPF (?) UI seems to have been updated and does not render well at all (Windows 10 x64 creators update - Nvidia 970). At many times the UI controls in the right pane (unit info) does not "paint" and I get grey unpainted arifacts etc. And the scenario besides acts different than before in some occations where it feels "unexpected" as Units do not follow their orders (someone fired an early strike on a Swedish ship etc). Just did one playthrough "without interaction" before I went to the forum to find information about the "paint problem" in the UI and found this patch...

Loaded this RC, and it feels noticeably faster than any previous version I have tested, and the UI renders correctly - even under heavy load (15-30 sec pulse interval and massive action). When clicking between different units there is a noticeable reduction of the time it takes to update the side panels (and they render correctly). Seems like a winner!

Without further information as it would require a more scientific test approach with repeated tests and validation against previous data my old "test scenario" plays out better than any time previoulsy. Waves of bombers tasked with targets do not end up flying in circles and get "lost" after evading SAM:s. They actually resume their missions etc. Missions that previoulsy felt like they "got lost in the mess" now go through. Feels better than any test I have done just from a gut feeling.

Thanks! /Mazex

< Message edited by mazex -- 4/30/2017 10:11:29 AM >


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Post #: 77
RE: Command v1.12 Release Candidate - 4/30/2017 10:38:35 AM   
ComDev

 

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Thank you for your feedback Mazex

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Developer "Command: Modern Air/Naval Operations" project!

(in reply to mazex)
Post #: 78
RE: Command v1.12 Release Candidate - 4/30/2017 11:50:37 AM   
mazex

 

Posts: 129
Joined: 2/15/2004
From: Sweden
Status: offline
OK - a bug report for Build 936.9 (but it might be from a previous version).

When I try to add a new mission from the mission editor a modal dialog is opened - but that dialog is too small, is not resizable and has no scroll bars so impossible to create new missions...

Windows 10 x64 Creators update - all updates to .NET framework etc.



_____________________________

Tiefer, Tiefer...

Captain Lehmann-Willenbrock - "Das Boot"

(in reply to ComDev)
Post #: 79
RE: Command v1.12 Release Candidate - 4/30/2017 12:03:03 PM   
Doctorwarthog

 

Posts: 55
Joined: 4/15/2017
Status: offline
Yeah, I got that too. Delete your command.ini file.

(in reply to mazex)
Post #: 80
RE: Command v1.12 Release Candidate - 4/30/2017 2:17:52 PM   
mazex

 

Posts: 129
Joined: 2/15/2004
From: Sweden
Status: offline

quote:

ORIGINAL: Doctorwarthog

Yeah, I got that too. Delete your command.ini file.


Sweet - that did the trick.

So - the installer just needs some love then to fix this.

Regards /Mazex

_____________________________

Tiefer, Tiefer...

Captain Lehmann-Willenbrock - "Das Boot"

(in reply to Doctorwarthog)
Post #: 81
RE: Command v1.12 Release Candidate - 5/1/2017 8:21:06 AM   
Ginetto

 

Posts: 163
Joined: 10/17/2013
Status: offline
9 updates in 17 days for build 936! More than one every 48 hours. What have you guys been drinking? Well done, in any case. I really admire you.
I get the impression, though, that after 4 years of CMANO each patch faces diminishing returns. Also I suspect that fixing one bug often causes another one to crop up. These are just conjectures on my part. I'm a polisci major after all from way back when the most a computer could do was spew out punch cards and work with something called Fortran.
Anyway, perhaps you could take a break from patches and do a deep "scrub" of the game's software. I bet a lot of now superfluous lines of code would emerge.
Keep up the good work!!



_____________________________

Gino

(in reply to Dimitris)
Post #: 82
RE: Command v1.12 Release Candidate - 5/1/2017 7:05:45 PM   
lamboman43

 

Posts: 93
Joined: 4/15/2016
Status: offline
quote:

ORIGINAL: Ginetto
I get the impression, though, that after 4 years of CMANO each patch faces diminishing returns.


Interesting point. I've seen in one interview somewhat recently a developer said that they are looking at the possibility of moving onto a sequel, given its age. Though in that same interview, a question was posed that if given a choice between only a consumer or commercial version, they would choose to sell only the commercial/industry versions. I can look but I don't have off the top of my head the source of the interview. If I can find it, I'll post it.

So it seems, and this is only me speculating (so don't come after my head), that if the developers continue to see success in the consumer version, it may not be TOO long before we see "CMANO 2". Or if they don't continue to see success (more speculation), they might focus on the commercial version. In which case I might just have to form a corporation to buy a copy

< Message edited by lamboman43 -- 5/1/2017 7:07:15 PM >

(in reply to Ginetto)
Post #: 83
RE: Command v1.12 Release Candidate - 5/4/2017 12:26:30 AM   
Boilesen

 

Posts: 1
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How do I dowwnload this??? I am trying to play steam scenarios and I get one error saying that I have the wrong DB. So I should install this build?

(in reply to lamboman43)
Post #: 84
RE: Command v1.12 Release Candidate - 5/4/2017 12:37:47 AM   
mikmykWS

 

Posts: 11524
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Here's the instructions

quote:

Command v1.12 Release Candidate (Build 936.9)

Download: https://drive.google.com/file/d/0B205vpZC1pGmd20taHExbXpobU0/view?usp=sharing

To install: Unzip the contents to your existing Command installation folder, answering Yes to any overwrite prompts.

NOTE #1: Backup your existing installation.
NOTE #2: You must have an existing working v1.11 SR7 installation. Sitting over an older installation is not supported and may have unpredictable results.
NOTE #3: The major new features of the "Chains Of War" DLC are included in this build but disabled. They will be enabled when the DLC is installed.


Where are you getting stuck?

If its on the google page you can download the whole thing by clicking the down arrow on the top left.

Mike

_____________________________


(in reply to Doctorwarthog)
Post #: 85
RE: Command v1.12 Release Candidate - 5/4/2017 12:30:22 PM   
Sardaukar


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From: Finland/Israel
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Good Stuff, guys!

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(in reply to mikmykWS)
Post #: 86
RE: Command v1.12 Release Candidate - 5/6/2017 3:34:14 PM   
c3k

 

Posts: 191
Joined: 4/25/2017
Status: offline
Running build 936.6 on a 4k laptop screen. I've got issues with how the game displays.
1. The message log is too small to read. (I have Windows 10 font set to +250%.)
2. Under the game menu toolbar there is a black information window, "Time (and then it has day/month/year, local and Zulu, game time left), and Altitude". This is in a black box with white font. It overlays and blocks the entire second row of the tool bar. I cannot pause the game or hit any other button on that row.


1. I've deleted the Command.ini file, closed out, restarted. No change.

2. I've run the PreRequisites folder as suggested in the 936.1 post. No change.

I'm happy to modify my .ini file, but I'd rather find a better solution.

How do we get this game to play nice with a 4k screen?

Thanks,
Ken

(in reply to Sardaukar)
Post #: 87
RE: Command v1.12 Release Candidate - 5/6/2017 3:36:56 PM   
Dimitris


Posts: 11650
Joined: 7/31/2005
Status: offline
Can you take a look at this: http://www.matrixgames.com/forums/fb.asp?m=4275446

Thanks.

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Post #: 88
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