right the mod im using has this component:
130, All Dimension Fighter Bay, 130, 0, , 19, 45, 5, 60, 4, 0, 0, 0, 0, 0, 10, 20, 17, 7, 16, 4,
from this research:
PROJECT ;375, Natural Flight Integration, 2, 22, 0, 7, 0, 0.0,
FIGHTERS ;14, 17
ABILITIES ;Dedicated Carriers, 3, 3, 0, 0
ALLOWED RACES ;Caleph
PARENTS ;57, N
^the allowed races is something i put in for reasons i cant be bothered going into.
How Would I make that have a seperate bomber bay?
With what I can see you have done. You have added an extra component to each of the fighter bay researches and added the bays as components.. would it be as simple as that?
I would make a copy of the All Dimension Fighter Bay, rename if the All Dimension Bomber Bay and add the component to the research bit above?
Or do you have something specific in the exe that would mean it would not happen?
I hope that made sense.
TESTED and works.
Thing is, the AI will just use the Fighter bays. I started the game with tech level 7 and all my ships with hangars were just using the fighter bays. Which means the AI will do the same. All of one type.
< Message edited by Kothyxaan -- 6/9/2017 1:28:19 PM >