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RE: Bacon Mod - 10/18/2020 10:42:58 PM   
DonH58

 

Posts: 15
Joined: 10/13/2006
From: Whidbey Is, USA
Status: offline
I'm having game freezes and loading issues with Version 1.81r, but I'm running it on Win10 with out the 2004 patch.
I disabled windows defender and also tried the Large Address Aware still had same result
Should I update to version 2004?

Out of memory
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.OutOfMemoryException: Out of memory.
at System.Drawing.Graphics.CheckErrorStatus(Int32 status)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttrs, DrawImageAbort callback, IntPtr callbackData)
at System.Drawing.Graphics.DrawImage(Image image, Rectangle destRect, Int32 srcX, Int32 srcY, Int32 srcWidth, Int32 srcHeight, GraphicsUnit srcUnit, ImageAttributes imageAttr)
at DistantWorlds.Controls.GalaxyMap.method_1(Bitmap bitmap_4)
at DistantWorlds.Controls.GalaxyMap.Ignite(Main parentForm, Galaxy galaxy, Bitmap systemInfluenceImage, Int32 starViewMode, Int32 positionalViewMode, Boolean showNebulae, Boolean showFleetPostures)
at DistantWorlds.Controls.GalaxyMap.Ignite(Main parentForm, Galaxy galaxy, Bitmap systemInfluenceImage, Int32 starViewMode, Int32 positionalViewMode, Boolean showNebulae)
at DistantWorlds.Main.method_83()
at DistantWorlds.Main.Ignite(Game game, String currentFileName)
at DistantWorlds.Main.Ignite()
at DistantWorlds.Start.method_23()
at DistantWorlds.Start.menuLoadGame_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at DistantWorlds.Controls.HoverMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
DistantWorlds
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.exe
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4200.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
DistantWorlds.Controls
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.Controls.DLL
----------------------------------------
DistantWorlds.Types
Assembly Version: 1.9.5.12
Win32 Version: 1.9.5.12
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DistantWorlds.Types.DLL
----------------------------------------
BaconDistantWorlds
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/BaconDistantWorlds.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4190.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/Interop.WMPLib.DLL
----------------------------------------
Microsoft.Xna.Framework.Graphics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework.Graphics/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.Graphics.dll
----------------------------------------
Microsoft.Xna.Framework
Assembly Version: 4.0.0.0
Win32 Version: 4.0.20823.0 built by: xnabldr
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/Microsoft.Xna.Framework/v4.0_4.0.0.0__842cf8be1de50553/Microsoft.Xna.Framework.dll
----------------------------------------
System.Deployment
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4240.0 built by: NET48REL1LAST_B
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Deployment/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Deployment.dll
----------------------------------------
DW_Steam
Assembly Version: 1.0.5257.18237
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/DW_Steam.DLL
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
Microsoft.DirectX.DirectSound
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.DirectSound/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectSound.dll
----------------------------------------
PresentationCore
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
WindowsBase
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4220.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.8.3752.0 built by: NET48REL1
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
System.Runtime.Serialization
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Serialization/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Serialization.dll
----------------------------------------
Ionic.Zip
Assembly Version: 1.9.1.5
Win32 Version: 1.9.1.5
CodeBase: file:///C:/Matrix%20Games/Distant%20Worlds%20Universe/Ionic.Zip.DLL
----------------------------------------
SMDiagnostics
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/SMDiagnostics/v4.0_4.0.0.0__b77a5c561934e089/SMDiagnostics.dll
----------------------------------------
System.ServiceModel.Internals
Assembly Version: 4.0.0.0
Win32 Version: 4.8.4250.0 built by: NET48REL1LAST_C
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.ServiceModel.Internals/v4.0_4.0.0.0__31bf3856ad364e35/System.ServiceModel.Internals.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.




< Message edited by DonH58 -- 10/18/2020 10:44:01 PM >

(in reply to rjord1)
Post #: 1171
RE: Bacon Mod - 10/18/2020 11:22:38 PM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
Good work.

Two things:

If you have a CTD sometime after starting a game try disabling controlled folder access in Windows Defender. Worked for me.

Is anyone else experiencing a "flickering" in the research panels? I'm going to have a seizure.

Edit: I too received the OoM error Don listed above but only when I went to save. I'm running 2004.

< Message edited by Retreat1970 -- 10/18/2020 11:34:59 PM >

(in reply to DonH58)
Post #: 1172
RE: Bacon Mod - 10/19/2020 12:14:33 AM   
DonH58

 

Posts: 15
Joined: 10/13/2006
From: Whidbey Is, USA
Status: offline
Tried new game WD totally disabled this time no OoM message, but just a straight crash to the desk top.

(in reply to Retreat1970)
Post #: 1173
RE: Bacon Mod - 10/19/2020 12:14:46 AM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline
I did not use Large Address Aware on the 1.81r build. I wanted to eliminated as many variables as possible that might have been contributing factors. You can run LAA and see if it fixes memory issues.

I had flickering on the research screen years ago with Windows 7 both vanilla and Bacon mod. It always forshadowed a crash when I would try to save the game. My new computer didn't have the issue but I never did figure out what caused it. Retreat, does the game crash when saving after you have the flickering research screen?

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(in reply to Retreat1970)
Post #: 1174
RE: Bacon Mod - 10/19/2020 12:17:06 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
Flickering is constant as is the save issue... investigating. Otherwise the game runs fine, but I'd like to save ;)

(in reply to RogerBacon)
Post #: 1175
RE: Bacon Mod - 10/19/2020 4:38:22 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
I did a complete reinstall as a last resort

The game runs and switches themes normally but with bacon it will run but I can't switch themes.



The jpg is there so idk.

Large address aware is the problem for loading RetreatUE and saving games. I haven't added the DasBlue part yet so fingers crossed...

< Message edited by Retreat1970 -- 10/19/2020 5:29:36 AM >

(in reply to Retreat1970)
Post #: 1176
RE: Bacon Mod - 10/19/2020 6:03:46 PM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
It's still broke. I don't want to put any effort into it anymore.

(in reply to Retreat1970)
Post #: 1177
RE: Bacon Mod - 10/19/2020 6:31:48 PM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: Retreat1970

It's still broke. I don't want to put any effort into it anymore.


Running the exe through LAA didn't fix the flickering and save game issue?


Is anyone else having this problem?

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(in reply to Retreat1970)
Post #: 1178
RE: Bacon Mod - 10/19/2020 6:54:11 PM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
I apologize Roger... frustrations you know. They get the better of me.

I should have explained better before. LAA fixed the flicker and save issue. Good, but I was still getting an intermittent crash that I thought I took a screenshot of but I didn't.

So I guess I have to play after all to check it out.

(in reply to RogerBacon)
Post #: 1179
RE: Bacon Mod - 10/19/2020 7:01:26 PM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Retreat1970

It's still broke. I don't want to put any effort into it anymore.


Running the exe through LAA didn't fix the flickering and save game issue?


Is anyone else having this problem?



Will test it when I get back home in a few hours time




https://www.youtube.com/channel/UCi7sHS4Lzp6Lh3p0xu0WQdQ/




(in reply to RogerBacon)
Post #: 1180
RE: Bacon Mod - 10/19/2020 7:41:03 PM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
In my previous post I stated it was fixed.

(in reply to rjord1)
Post #: 1181
RE: Bacon Mod - 10/19/2020 8:55:24 PM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline
Retreat, turn off auto-save just incase the intermittant crashes are happening during auto-save. I know it is frustrating but I really feel we are over the worst of it and there is light at the end of the tunnel. Besides, with my luck I'll work really hard to fix everything and then DW2 will come out the next day and everyone will forget the Bacon mod.

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(in reply to Retreat1970)
Post #: 1182
RE: Bacon Mod - 10/20/2020 1:20:18 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
Firstly, I'd like to preface that I'm an idiot.

Secondly, I tend to get dramatic. Apologies.

Lastly, weird things happen when you forget to put baconsettings.txt in your game folder.

I'm mid deep in a 1400 extreme (and losing) with no problems with bacon.

(in reply to RogerBacon)
Post #: 1183
RE: Bacon Mod - 10/20/2020 4:47:20 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
...and crash.



Game behavior was still strange. I couldn't fulfill any resource orders at all. I wasn't building anything but mines and the constructors were stuck waiting on resources that finally came... but never dropped anything off.

I'm going to retry with the cargo setting to normal.

(in reply to Retreat1970)
Post #: 1184
RE: Bacon Mod - 10/20/2020 6:08:54 AM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Retreat..... are you using any other mods or just the Bacon mod?

(in reply to Retreat1970)
Post #: 1185
RE: Bacon Mod - 10/20/2020 7:03:33 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
DasRetreatBacon

This next game is holding on. I should be pretty far hopefully by tomorrow night. No strange behaviors yet. Maybe the higher base cargo setting was to blame.

(in reply to rjord1)
Post #: 1186
RE: Bacon Mod - 10/20/2020 1:30:19 PM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: Retreat1970

...and crash.



The top Bacon method in the stack is BaconFighter.AssignCap. That method tells a fighter to target a bomber that is currently targeting the fighter's carrier. It is possible, although unlikely from a timeing perspective, that the target was destroyed between the time to bomber was selected and the time the fighter was given the assignment. I'll wrap it in try-catch block for the next version.


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(in reply to Retreat1970)
Post #: 1187
RE: Bacon Mod - 10/21/2020 4:54:09 AM   
rollhax

 

Posts: 9
Joined: 12/19/2019
Status: offline
This is what my save screen looks like with 1.81r DW.exe. I can't post images yet. so will DM it.

Unable to set a name or anything. If I save with the default name, it writes a file to disk, but I get an unhandled exception, and the "Saving the Galaxy" spinner never goes away. I had to kill the game via task mgr. I tried to start a new game and save to get the stack trace, but decided to try ctrl+e to test commands and the game just crashed. Will try again tomorrow.

(in reply to RogerBacon)
Post #: 1188
RE: Bacon Mod - 10/21/2020 5:21:08 AM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline
Decided to revisit for updates and am running into the no launch problem like others. I guess this problem is still being worked on?

_____________________________


(in reply to rollhax)
Post #: 1189
RE: Bacon Mod - 10/21/2020 5:32:49 AM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: Tanaka

Decided to revisit for updates and am running into the no launch problem like others. I guess this problem is still being worked on?




If you are on windows 10 2004 make sure you are using this file from RogerBacon.
https://www.dropbox.com/s/zhoru5ui85g8uhx/DistantWorlds.exe?dl=0

_____________________________



(in reply to Tanaka)
Post #: 1190
RE: Bacon Mod - 10/21/2020 5:37:37 AM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
quote:

ORIGINAL: Tanaka

Decided to revisit for updates and am running into the no launch problem like others. I guess this problem is still being worked on?


Make sure you run the file as an administrator.
Also check the file startup.ini in the distant worlds folder... you may need to change the last line to

playmovie 0

< Message edited by rjord1 -- 10/21/2020 5:41:15 AM >


_____________________________



(in reply to Tanaka)
Post #: 1191
RE: Bacon Mod - 10/21/2020 6:02:28 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
I'm running a monster game atm and 75 years in so far so good. I have a decent i7 16g desktop but it's a slideshow.

Rollhax: Did you enable LAA on the exe? There's programs on the web to do that.

Cargo is still wonky. Construction ships that go out to build but forgot to pick up resources so they go back. Planets never getting resources and therefore in a build stall forever. New colonies having their cargo reserved for somewhere else. Cargo ships bringing supplies but not dropping them off and the resources disappear. None of this is game breaking but it is peculiar behavior.

ctrl-w is my new friend. GJ Roger.

(in reply to rjord1)
Post #: 1192
RE: Bacon Mod - 10/21/2020 6:37:50 AM   
rollhax

 

Posts: 9
Joined: 12/19/2019
Status: offline

quote:

ORIGINAL: Retreat1970
Rollhax: Did you enable LAA on the exe? There's programs on the web to do that.


Yep I did.

(in reply to Retreat1970)
Post #: 1193
RE: Bacon Mod - 10/21/2020 1:27:04 PM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline

quote:

ORIGINAL: rollhax

This is what my save screen looks like with 1.81r DW.exe. I can't post images yet. so will DM it.

Unable to set a name or anything. If I save with the default name, it writes a file to disk, but I get an unhandled exception, and the "Saving the Galaxy" spinner never goes away. I had to kill the game via task mgr. I tried to start a new game and save to get the stack trace, but decided to try ctrl+e to test commands and the game just crashed. Will try again tomorrow.


Save issues are usually due to anti-virus. Make sure the exe has permission to write to the save directory. Even if you gave it permission before you might need to again since each version of the exe will have a different signature. I had to do that when I switched back in the vanilla exe for testing.


quote:

ORIGINAL: Retreat1970

I'm running a monster game atm and 75 years in so far so good.


That's good to hear.
quote:

I have a decent i7 16g desktop but it's a slideshow.


Yeah, handling movement for 1999;s of ships in realtime is super demanding. Nothing we can really do about that. Back in the 90's when CPU puwer was doubling every year or two we could just wait and play it a few years later but now technology has kinda hit a wall. Turning off travel vectors will help. I never used them but I saw a youtube where someone had them on and it slowed the game down.

Your cargo problems sound interesting, although you probably have a different adjective to describe them. Remember, for critical build jobs where your construction ships are stuck you can order manual supply missions to them the same way you order manual supply missions to any other target. Of course, such micromanagement is not fun but its better than nothing. I've never had a game go as long as yours has.



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(in reply to rollhax)
Post #: 1194
RE: Bacon Mod - 10/21/2020 5:54:03 PM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
It was a slideshow with Legends in 2012 and still is today.

I'm now grateful for the extra commands. I've run a few bacon games in the past but I usually ignored commands.

(in reply to RogerBacon)
Post #: 1195
RE: Bacon Mod - 10/22/2020 2:14:28 AM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: rjord1


quote:

ORIGINAL: Tanaka

Decided to revisit for updates and am running into the no launch problem like others. I guess this problem is still being worked on?




If you are on windows 10 2004 make sure you are using this file from RogerBacon.
https://www.dropbox.com/s/zhoru5ui85g8uhx/DistantWorlds.exe?dl=0


Tried that and it says system cannot run so I'm assuming not.

_____________________________


(in reply to rjord1)
Post #: 1196
RE: Bacon Mod - 10/22/2020 2:15:24 AM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline

quote:

ORIGINAL: rjord1

quote:

ORIGINAL: Tanaka

Decided to revisit for updates and am running into the no launch problem like others. I guess this problem is still being worked on?


Make sure you run the file as an administrator.
Also check the file startup.ini in the distant worlds folder... you may need to change the last line to

playmovie 0


Tried these as well and still no launch after clicking ok on bacon box.

_____________________________


(in reply to rjord1)
Post #: 1197
RE: Bacon Mod - 10/22/2020 2:21:36 AM   
Retreat1970


Posts: 875
Joined: 11/6/2013
From: Wisconsin
Status: offline
In Windows go to settings > system > about. Look for Windows Specifications. It will tell the version you are running. If it's 2004 or 20H2 then you have to run the 1.81r bacon.exe.

(in reply to Tanaka)
Post #: 1198
RE: Bacon Mod - 10/22/2020 2:32:40 AM   
rollhax

 

Posts: 9
Joined: 12/19/2019
Status: offline

quote:

ORIGINAL: RogerBacon
Save issues are usually due to anti-virus. Make sure the exe has permission to write to the save directory. Even if you gave it permission before you might need to again since each version of the exe will have a different signature. I had to do that when I switched back in the vanilla exe for testing.


Could you expand on how to do this? I'm more of a Linux guy, this doesn't seem straight forward to me in Windows. File permissions for all users on my save dir (and its parent dirs) are wide open.

(in reply to RogerBacon)
Post #: 1199
RE: Bacon Mod - 10/22/2020 3:31:08 AM   
Tanaka


Posts: 3380
Joined: 4/8/2003
From: USA
Status: offline
quote:

ORIGINAL: Retreat1970

In Windows go to settings > system > about. Look for Windows Specifications. It will tell the version you are running. If it's 2004 or 20H2 then you have to run the 1.81r bacon.exe.


Thanks so it is 2004 but why will my system not run the exe? It says this app cannot run on your PC?

< Message edited by Tanaka -- 10/22/2020 3:33:33 AM >


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(in reply to Retreat1970)
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