Roger that, I have the starfall 1.12 -Corrected version. It's really great you ought to try it out!
I will, if only to make sure it works with my mod.
I like it's massive research tree, insane amount of additional super rare resources and race diversification. However I believe that one of these things is causing my issue. I am almost certain at this point that something is wrong with the research tree in a few of the lines (increased progression in three trees unlock nothing, improve nothing, lead to nothing.)
I'm thinking a more effective way to help you troubleshoot this would be for me to go to a save that is not yet terminally broken and start trying your in-built commands until I get an immediate crash.
Edit: Adding all your commands and their function in one spot to make this easier
Alt 1 - designate origin for civilian cargo mission
Alt 2 - designate destination for civilian cargo mission
Alt 3 - designate ship to perform mission
Alt ; - Cycle backward through current selection's ship type
Alt ' - Cycle forward through current selection's ship type
Ctrl W - Execute Passenger transport mission, must have passenger ship selected AND must use the passenger.txt file! Copy paste is a MUST! You may keep the txt file open, however it must be saved between uses. Will only transport primary race citizens.
Ctrl E - Find item by given name
Ctrl R - Itemized list of damaged components (Doesn't work for unowned ships in my experience, would be neat to see how that desolation moon is coming though eh?)
Ctrl S - Displays battle stats of selected item, including added feature "Crew experience" levels are: green, average, experienced, veteran, elite, and legendary. providing bonuses such as:
+10% sublight speed
+10% shield and shield recharge
+10% weapon range and weapon travel speed
+10% weapon damage (every other weapon under 10 damage will receive +1 damaged instead)
+25% targeting, countermeasures, -20% static energy usage, +10% fuel capacity
Warning -> Significant damage will reduce crew levels.
Warning: Only works in MANUAL MODE for parent carrier
Alt 4 - designates fighter target
Alt 5 - Attack order for bombers, if bomber is selected orders THAT bomber to attack, if carrier, all bombers
Alt 6 - Attack order for bombers not already launched, will not alter current attack missions for launched bombers
Alt / - Find targeted fighter's parent carrier/base
#disband - Disband selected fleet
#disband FleetName - Disband by name of fleet inputted
#join FleetName - Join fleet by fleet inputted
#combine FleetName - Join selected fleet to inputted fleet disbanding the selected fleet
#combine Fleet1+Fleet2 - Combine inputted last fleet into inputted first fleet disbanding last fleet
#add [shipDesign]=[amount] - This command will attempt to reinforce the currently selected fleet with [amount] of [ship design] ships. If [amount] is left off it defaults to 1.
< Message edited by Beyondfubar -- 6/1/2017 7:29:45 PM >