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RE: Bacon Mod - 10/4/2020 2:36:45 PM   
BIGtrouble77

 

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quote:

ORIGINAL: Retreat1970

Any word on a 2004 fix?

I was going to ask the same until I realized what you were asking... read back several pages and noticed that my issue is consistent with everyone else. I really hope that my time with this mod doesn't end here, Roger has done such a wonderful job.

Roger, if you need anyone to run experimental builds or help you debug, I can certainly help on that front.

(in reply to Retreat1970)
Post #: 1111
RE: Bacon Mod - 10/4/2020 11:40:08 PM   
RogerBacon

 

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From: Miami, Florida, U.S.A.
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quote:

ORIGINAL: BIGtrouble77


quote:

ORIGINAL: Retreat1970

Any word on a 2004 fix?

I was going to ask the same until I realized what you were asking... read back several pages and noticed that my issue is consistent with everyone else. I really hope that my time with this mod doesn't end here, Roger has done such a wonderful job.

Roger, if you need anyone to run experimental builds or help you debug, I can certainly help on that front.


Thanks. I don't really understand why teh 2004 update breaks the mod. If you have received the update within the past 9 days I suggest rolling it back. I think that Microsoft stopped rolling out the update before that though so you've probably already had it past the 10 day cutoff period.
I hope the next Microsoft update will resolve the issue. Until then the only options (all kind of extreme) are:
1 reinstall Windows
2 Run DWU in a virtual machine. I had to do that for a year or so on my old machine. It would crash 100% of the time of saving but ONLY on saving. So I ran the whole game in a virtual machine and never saved. I would pause the game and then shut down the virtual machine. I learned a lot about virtual machines that year.



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Post #: 1112
RE: Bacon Mod - 10/5/2020 2:07:10 AM   
Retreat1970


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Just wondering. Playing the old way still works.

The one thing I miss most of all were the range circles. With the extended base ranges missiles could cover 30% of a system! Funny.

I'll quit asking I promise.

(in reply to RogerBacon)
Post #: 1113
RE: Bacon Mod - 10/5/2020 3:10:06 PM   
RogerBacon

 

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quote:

ORIGINAL: Retreat1970

Just wondering. Playing the old way still works.

The one thing I miss most of all were the range circles. With the extended base ranges missiles could cover 30% of a system! Funny.

I'll quit asking I promise.


Since the base game still works, maybe we can figure out what breaks the modded version. Here is a link to the 1.0 Bacon Mod. Copy over the exe and see if your computer will load it. There is very little difference between 1.0 and vanilla. Fingers crossed.

https://www.dropbox.com/s/iwev4t1bey1mmjf/BaconMod1.0.zip?dl=0

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RE: Bacon Mod - 10/5/2020 5:55:18 PM   
Retreat1970


Posts: 874
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Thanks for the upload.

Unfortunately the same issue.

P.S. I've tried so many things (reinstalls of DX and .net to name a few things)

< Message edited by Retreat1970 -- 10/5/2020 9:38:20 PM >

(in reply to RogerBacon)
Post #: 1115
RE: Bacon Mod - 10/5/2020 10:26:54 PM   
BIGtrouble77

 

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No change for me except that the older file does not trigger my antivirus.

Roger, is it possible to have a build with debug info that dumps to the screen when an exception happens?

< Message edited by BIGtrouble77 -- 10/5/2020 10:31:43 PM >

(in reply to Retreat1970)
Post #: 1116
RE: Bacon Mod - 10/6/2020 8:03:07 AM   
rjord1

 

Posts: 1919
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From: Sydney, Australia
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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Retreat1970

Just wondering. Playing the old way still works.

The one thing I miss most of all were the range circles. With the extended base ranges missiles could cover 30% of a system! Funny.

I'll quit asking I promise.


Since the base game still works, maybe we can figure out what breaks the modded version. Here is a link to the 1.0 Bacon Mod. Copy over the exe and see if your computer will load it. There is very little difference between 1.0 and vanilla. Fingers crossed.

https://www.dropbox.com/s/iwev4t1bey1mmjf/BaconMod1.0.zip?dl=0




Roger...... I used version 1.0 and after the bacon mod message box appeared I went into task manager and saw the mod was doing something as a background process....... then created a dump file.

I have added the dump file in my onedrive at the following link if you want to check it

https://1drv.ms/u/s!AgNg3YuwkZJPho9AG_IdxIwfpKVKhA?e=waO2HB



The following is what I see in the dump file for the bacon mod version of distantworlds.exe
Repeated again with the bacon mod running for 10 minutes...... same result in dump file.


Roy




Microsoft (R) Windows Debugger Version 10.0.20153.1000 AMD64
Copyright (c) Microsoft Corporation. All rights reserved.


Loading Dump File [C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\Customization\distantworlds.DMP]
User Mini Dump File with Full Memory: Only application data is available

Symbol search path is: srv*
Executable search path is:
Windows 10 Version 19041 MP (8 procs) Free x64
Product: WinNt, suite: SingleUserTS Personal
Edition build lab: 19041.1.amd64fre.vb_release.191206-1406
Machine Name:
Debug session time: Tue Oct 6 18:53:46.000 2020 (UTC + 11:00)
System Uptime: 1 days 3:22:30.248
Process Uptime: 0 days 0:00:33.000
................................................................
..............
For analysis of this file, run !analyze -v
wow64cpu!CpupSyscallStub+0xc:
00000000`77d51cfc c3 ret
0:000> !analyze -v
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************


KEY_VALUES_STRING: 1

Key : Analysis.CPU.mSec
Value: 4421

Key : Analysis.DebugAnalysisProvider.CPP
Value: Create: 8007007e on LAPTOP-0GLUA9ET

Key : Analysis.DebugData
Value: CreateObject

Key : Analysis.DebugModel
Value: CreateObject

Key : Analysis.Elapsed.mSec
Value: 96889

Key : Analysis.Memory.CommitPeak.Mb
Value: 131

Key : Analysis.System
Value: CreateObject

Key : CLR.BuiltBy
Value: NET48REL1LAST_C

Key : CLR.Engine
Value: CLR

Key : CLR.NOSOS
Value: 1

Key : CLR.Version
Value: 4.8.4250.0

Key : Timeline.OS.Boot.DeltaSec
Value: 98550

Key : Timeline.Process.Start.DeltaSec
Value: 33

Key : WER.OS.Branch
Value: vb_release

Key : WER.OS.Timestamp
Value: 2019-12-06T14:06:00Z

Key : WER.OS.Version
Value: 10.0.19041.1

Key : WER.Process.Version
Value: 1.9.5.12


ADDITIONAL_XML: 1

OS_BUILD_LAYERS: 1

NTGLOBALFLAG: 0

APPLICATION_VERIFIER_FLAGS: 0

EXCEPTION_RECORD: (.exr -1)
ExceptionAddress: 0000000000000000
ExceptionCode: 80000003 (Break instruction exception)
ExceptionFlags: 00000000
NumberParameters: 0

FAULTING_THREAD: 00004a30

PROCESS_NAME: distantworlds.exe

ERROR_CODE: (NTSTATUS) 0x80000003 - {EXCEPTION} Breakpoint A breakpoint has been reached.

EXCEPTION_CODE_STR: 80000003

MISSING_CLR_SYMBOL: 0

ADDITIONAL_DEBUG_TEXT: SOS.DLL is not loaded for managed code. Analysis might be incomplete

STACK_TEXT:
00000000`0009eed8 00000000`77d51856 : 00000023`77dd16ec 00007ffa`e2df0023 00000000`00000246 00000000`000a6178 : wow64cpu!CpupSyscallStub+0xc
00000000`0009eee0 00000000`77d511b9 : 00000000`0019fd24 00007ffa`e2df39b4 00000000`0009efb0 00007ffa`e2df3aaf : wow64cpu!WaitForMultipleObjects32+0x1d
00000000`0009ef90 00007ffa`e2df38c9 : 00000000`0033d000 00000000`004000c0 00000000`00000000 00000000`0009f800 : wow64cpu!BTCpuSimulate+0x9
00000000`0009efd0 00007ffa`e2df32bd : 00000000`00000000 00000000`012924a8 00000000`00000000 00000000`00000000 : wow64!RunCpuSimulation+0xd
00000000`0009f000 00007ffa`e32e3492 : 00000000`00000010 00000000`00000010 00007ffa`e3341a80 00000000`0033c000 : wow64!Wow64LdrpInitialize+0x12d
00000000`0009f2b0 00007ffa`e32d211b : 00000000`00000001 00000000`00000000 00000000`00000000 00000000`00000001 : ntdll!LdrpInitializeProcess+0x1932
00000000`0009f6e0 00007ffa`e32847b3 : 00000000`00000000 00007ffa`e3210000 00000000`00000000 00000000`0033e000 : ntdll!_LdrpInitialize+0x4d94f
00000000`0009f780 00007ffa`e328475e : 00000000`0009f800 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!LdrpInitialize+0x3b
00000000`0009f7b0 00000000`00000000 : 00000000`00000000 00000000`00000000 00000000`00000000 00000000`00000000 : ntdll!LdrInitializeThunk+0xe


SYMBOL_NAME: wow64cpu!CpupSyscallStub+c

MODULE_NAME: wow64cpu

IMAGE_NAME: wow64cpu.dll

STACK_COMMAND: dt ntdll!LdrpLastDllInitializer BaseDllName ; dt ntdll!LdrpFailureData ; ~0s; .ecxr ; kb

FAILURE_BUCKET_ID: BREAKPOINT_NOSOS_80000003_wow64cpu.dll!CpupSyscallStub

OS_VERSION: 10.0.19041.1

BUILDLAB_STR: vb_release

OSPLATFORM_TYPE: x64

OSNAME: Windows 10

IMAGE_VERSION: 10.0.19041.546

FAILURE_ID_HASH: {5d009ffa-26a5-16a1-a09c-f0690f332ad6}

Followup: MachineOwner
---------



< Message edited by rjord1 -- 10/6/2020 8:48:34 AM >

(in reply to RogerBacon)
Post #: 1117
RE: Bacon Mod - 10/12/2020 8:24:21 PM   
RogerBacon

 

Posts: 664
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Can someone with the 2004 patch try this and let me know waht happens:

In your Startup.ini add the lines
SCREENWIDTH 800
SCREENHEIGHT 600

See if you get a popup asking you about the size. It should say something like "Distant Worlds requires a screen resolution of at least 1024 x 768..."



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RE: Bacon Mod - 10/12/2020 10:24:16 PM   
Retreat1970


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No popup asking about size. Otherwise same behavior (doesn't run).

(in reply to RogerBacon)
Post #: 1119
RE: Bacon Mod - 10/13/2020 9:04:11 AM   
MavenCole

 

Posts: 1
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Hi Roger,

No Pop up with the same background process only




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Post #: 1120
RE: Bacon Mod - 10/13/2020 1:37:53 PM   
RogerBacon

 

Posts: 664
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quote:

ORIGINAL: Retreat1970

No popup asking about size. Otherwise same behavior (doesn't run).


OK. Thanks. I'm about to release 1.81. Maybe it will work with 2004 patch. I changed some build settings.

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Post #: 1121
RE: Bacon Mod - 10/13/2020 1:48:11 PM   
RogerBacon

 

Posts: 664
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From: Miami, Florida, U.S.A.
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Version 1.81 Released

Tailgunners

Bomber transfers

Optional BOAC (build only at colony)


Tailgunners - In the BaconSettings.txt there is a new entry tailGunnerReasearch. It is the name of the research that allows tail gunners on bombers. Get it from the research.txt. Copy it exactly including capitalization and spaces. Leave blank to remove tail gunners.

tailGunnerReasearch=Point Defense Weapons

BOAC
This affects the player only. If set to true the following effect occur. Ships (not bases) will only be able to build replacement fighterss/bombers when in a system with a colony. Players will be able to use Alt-7 to transfer bombers between ships and bases. Bases will construct fighters/bombers at double speed.
limitNewFighterBuildToColonies=true

Bomber Transfers
If playing with BOAC you will be able to transfer bombers from one ship or base to another. Select the target ship and press alt-4. Then select the ship or bomber to transfer and hit alt-7. If a bomber is selected it will go to the new ship or base. If a ship or base is selected all currently flying bombers (i.e. not in the hanger) will transfer up to 200% of the ship's capacity. Transfer range is double normal range.


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Post #: 1122
RE: Bacon Mod - 10/13/2020 4:00:54 PM   
CptAWatts

 

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Hello, just tried 1.81 and it still seems to hang.

(in reply to RogerBacon)
Post #: 1123
RE: Bacon Mod - 10/13/2020 4:01:12 PM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline

quote:

ORIGINAL: RogerBacon

Version 1.81 Released

Tailgunners

Bomber transfers

Optional BOAC (build only at colony)


Tailgunners - In the BaconSettings.txt there is a new entry tailGunnerReasearch. It is the name of the research that allows tail gunners on bombers. Get it from the research.txt. Copy it exactly including capitalization and spaces. Leave blank to remove tail gunners.

tailGunnerReasearch=Point Defense Weapons

BOAC
This affects the player only. If set to true the following effect occur. Ships (not bases) will only be able to build replacement fighterss/bombers when in a system with a colony. Players will be able to use Alt-7 to transfer bombers between ships and bases. Bases will construct fighters/bombers at double speed.
limitNewFighterBuildToColonies=true

Bomber Transfers
If playing with BOAC you will be able to transfer bombers from one ship or base to another. Select the target ship and press alt-4. Then select the ship or bomber to transfer and hit alt-7. If a bomber is selected it will go to the new ship or base. If a ship or base is selected all currently flying bombers (i.e. not in the hanger) will transfer up to 200% of the ship's capacity. Transfer range is double normal range.





When I added the mod to the Distant Worlds Folder Windows 10 2004 came u with a message briefly when the zip file was being extracted.

It then opened up the following page...
https://docs.microsoft.com/en-us/windows/security/threat-protection/microsoft-defender-antivirus/configure-block-at-first-sight-microsoft-defender-antivirus


Nothing in the defender logs to say the exe was blocked.... Still investigating.

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RE: Bacon Mod - 10/13/2020 4:08:27 PM   
rjord1

 

Posts: 1919
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From: Sydney, Australia
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Not sure if this has anything to do with it........ when you run Distant Worlds Universe from Desktop icon or via Steam it comes up with the Menu screen where you click Play Distant Worlds to start the game. Bacon mod does not even start using this.

To start bacon mod I have to do to the Distant Worlds folder and click on the application exe file at which stage the bacon world message box appears after which distant worlds runs in the background.

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RE: Bacon Mod - 10/13/2020 4:32:24 PM   
rjord1

 

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From: Sydney, Australia
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Assuming that Windows 10 thinks the bacon mod is suspicious I turned off
- real time protection
- cloud delivered protection

None of that seemed to help.

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RE: Bacon Mod - 10/13/2020 5:32:09 PM   
RogerBacon

 

Posts: 664
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From: Miami, Florida, U.S.A.
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quote:

ORIGINAL: rjord1

Assuming that Windows 10 thinks the bacon mod is suspicious I turned off
- real time protection
- cloud delivered protection

None of that seemed to help.



OK. So no different that previous version rhen? Works for users without the 2004 update. Doesn't for those with the update. Darn. I was hoping I had a fix for it but I guess not.

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RE: Bacon Mod - 10/13/2020 7:17:16 PM   
Retreat1970


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Yeah. I was suspicious of Defender as well since there are documented 2004 changes to it, but after turning options off, adding files and folders to exclusions and double checking to see if they were off in power shell it's still the same. I wish I would have kept a list of everything I've tried.

I tried to run in safe mode and surprisingly DW original tried to run. It loaded then disappeared. Bacon, same behavior.

< Message edited by Retreat1970 -- 10/13/2020 7:27:19 PM >

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Post #: 1128
RE: Bacon Mod - 10/13/2020 9:17:52 PM   
Retreat1970


Posts: 874
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From: Wisconsin
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I figured out how to turn off Defender for good finally (services too), but alas, same problem.

Event viewer says this:

Faulting application name: DistantWorlds.exe, version: 1.9.5.12, time stamp: 0x58d3ecc8
Faulting module name: ntdll.dll, version: 10.0.19041.488, time stamp: 0x52319ca5
Exception code: 0xc0000005
Fault offset: 0x00048a38
Faulting process id: 0x3664
Faulting application start time: 0x01d6a10c9fac81b9
Faulting application path: C:\Matrix Games\Distant Worlds Universe\DistantWorlds.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 6ad55370-3341-40a5-acb4-ee8e24e5775f
Faulting package full name:
Faulting package-relative application ID:

Which references ntdll.dll if it means anything

The good news is that there's a Windows upgrade in the pipeline for this month. Version 20H2. Fingers Crossed.

Windows update 20H2 did not fix.

< Message edited by Retreat1970 -- 10/14/2020 10:46:38 PM >

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Post #: 1129
RE: Bacon Mod - 10/14/2020 11:07:09 PM   
rjord1

 

Posts: 1919
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From: Sydney, Australia
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quote:

ORIGINAL: Retreat1970

I figured out how to turn off Defender for good finally (services too), but alas, same problem.

Event viewer says this:

Faulting application name: DistantWorlds.exe, version: 1.9.5.12, time stamp: 0x58d3ecc8
Faulting module name: ntdll.dll, version: 10.0.19041.488, time stamp: 0x52319ca5
Exception code: 0xc0000005
Fault offset: 0x00048a38
Faulting process id: 0x3664
Faulting application start time: 0x01d6a10c9fac81b9
Faulting application path: C:\Matrix Games\Distant Worlds Universe\DistantWorlds.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 6ad55370-3341-40a5-acb4-ee8e24e5775f
Faulting package full name:
Faulting package-relative application ID:

Which references ntdll.dll if it means anything

The good news is that there's a Windows upgrade in the pipeline for this month. Version 20H2. Fingers Crossed.

quote:

Faulting process id: 0x3664








This is a similar message to the Microsoft Flight Simulator "FSX" had last year as seen below in this comment

My game crashes after 10 or 30 or 20 minutes and it's random
Here is the event log

Faulting application name: fsx.exe, version: 10.0.61472.0, time stamp: 0x475e17d3
Faulting module name: ntdll.dll, version: 6.1.7601.24499, time stamp: 0x5d011861
Exception code: 0xc015000f
Fault offset: 0x000843cb
Faulting process id: 0x3664
Faulting application start time: 0x01d53d346c3c863e
Faulting application path: C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\fsx.exe
Faulting module path: C:\Windows\SysWOW64\ntdll.dll
Report Id: 1d2bf2be-a929-11e9-a2be-e06995d105fc

The web page talking about the same issue but with FSX is at https://www.flightsim.com/vbfs/showthread.php?317619-FSX-Fatal-error


The solution to fix the issue for FSX with ntdll.dll was to turn down the settings.





RogerBacon...... if you look at the screenshot below you will see the top part shows normal Distant Worlds Universe at the top in windows 10 2004 where CPU is at 0.5% at the menu screen and power usage is very low.

Then look below that at the settings in windows 10 2004 where the Bacon mod is running as a background process where the CPU is at 69.6% and power usage is at very high..... No other apps had very high settings.

I believe this is what is causing windows 10 2004 to not run the bacon mod in the foreground, treating it like FSX flight simulator where the settings are too high so FSX crashes.


Is there something in the code for baconmod which would cause high cpu usage and power usage because I believe that is where the issue is.

At the time when the baconmod message box appears, distant worlds is running normally at the same cpu and power usage as normal distant worlds. As soon as you press ok on the message box, bacon mod disappears from foreground apps, goes into the background with high settings.

Roy









Attachment (1)

< Message edited by rjord1 -- 10/14/2020 11:27:12 PM >


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RE: Bacon Mod - 10/15/2020 1:13:10 AM   
Retreat1970


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Good work Roy.

My DW.exe blinks in and out of running and suspended until it disappears But...

If I run the program with a cpu affinity to the first core only it stays running (background of course only). Atm 14% cpu.

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Post #: 1131
RE: Bacon Mod - 10/15/2020 7:33:17 AM   
rjord1

 

Posts: 1919
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quote:

ORIGINAL: Retreat1970

Good work Roy.

My DW.exe blinks in and out of running and suspended until it disappears But...

If I run the program with a CPU affinity to the first core only it stays running (background of course only). Atm 14% CPU.



The interesting thing is that even though the CPU is going crazy there is no disk activity at all which suggests it is not getting far into the bacon mod before hanging. Physical Memory doesn't change at all so it does not appear to be getting to the main menu where menu music would be playing. I was trying to work out what conditions would cause CPU to be highly active but nothing on disk activity.

I added bacon mod into my firewall rules and the mod did not load at all in task manager. I then removed the firewall rules for bacon mod as well as distant worlds vanilla and after bacon mod showed the message box when I clicked ok something different happened. The mouse cursor went into thinking mode suggesting something was happening with the mod...... however 10 seconds later the normal cursor was back and the mod was in background processing again.

< Message edited by rjord1 -- 10/15/2020 7:34:48 AM >


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RE: Bacon Mod - 10/15/2020 8:04:13 AM   
Retreat1970


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I've done that too and plus some. Too much actually.

I have to bow out of this thread for awhile for my sanity.

I know it's crazy but maybe Elliot could glance at it... I'd buy 2 copies of DW2 :)



< Message edited by Retreat1970 -- 10/15/2020 8:06:40 AM >

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Post #: 1133
RE: Bacon Mod - 10/16/2020 1:42:15 PM   
RogerBacon

 

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Retreat1970 and rjord1, thanks for your continued help in diagnosing the problem despite the seeming futility.
Here is a new exe to test. It is what I call version zero of the Bacon mod. Everything is disabled. If it still doesn't work then I will know it has something to do with the process and not the code.

https://www.dropbox.com/s/ghi4yzljngwesyf/DistantWorlds.exe?dl=0

Please let me know if it works or not.

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RE: Bacon Mod - 10/16/2020 3:41:19 PM   
albertrc77

 

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Sorry, even worse for me, now it doesn't even stay "alive" on the task manager

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RE: Bacon Mod - 10/16/2020 4:58:15 PM   
rjord1

 

Posts: 1919
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From: Sydney, Australia
Status: offline
Messages appearing in this post Event Viewer - Windows log application screen

After clicking ok on the bacon mod message box Distantworlds.exe appears in background processing for a few seconds...... so the change made has gone in the right direction as CPU showed as 1.5% instead of 69.6%..... so a good start.

However the mod does exit task manager.

It now appears in the event viewer with 3 messages where before no event viewer log was generated...... I will show the 3 messages below so you can track down the issue.


Message 1
A .Net runtime error

Application: DistantWorlds.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at System.Windows.Forms.UnsafeNativeMethods+ThemingScope.CreateActCtx(ACTCTX ByRef)
at System.Windows.Forms.UnsafeNativeMethods+ThemingScope.CreateActivationContext(System.String, Int32)
at System.Windows.Forms.Application.EnableVisualStylesInternal(System.String, Int32)
at System.Windows.Forms.Application.EnableVisualStyles()
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.eKMM4QooqcfUyCJEi3bB()
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()
at <PrivateImplementationDetails>{7266CDA7-01D2-49E9-9919-A987E0EBA1B4}.Main()

Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at _._.___()

Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.RuntimeType.InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[], System.Reflection.ParameterModifier[], System.Globalization.CultureInfo, System.String[])
at System.Type.InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[])







Message 2
An Application Error

Faulting application name: DistantWorlds.exe, version: 1.9.5.12, time stamp: 0x5000a574
Faulting module name: KERNELBASE.dll, version: 10.0.19041.572, time stamp: 0x979ddb1d
Exception code: 0xe0434352
Fault offset: 0x00129ab2
Faulting process id: 0x1cf4
Faulting application start time: 0x01d6a3dec0f19812
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\DistantWorlds.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: d91e8647-ade2-4773-a634-59b72602a1f7
Faulting package full name:
Faulting package-relative application ID:





Message 3
A Windows Error Reporting Message

Fault bucket 2031614320128607854, type 5
Event Name: CLR20r3
Response: Not available
Cab Id: 0

Problem signature:
P1: DistantWorlds.exe
P2: missing
P3: 5000a574
P4: System.Windows.Forms
P5: 4.0.0.0
P6: 5f2a0776
P7: 6da1
P8: 77
P9: System.AccessViolationException
P10:

Attached files:
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF4BC.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF673.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF6B2.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF6C0.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERF79B.tmp.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DistantWorlds.ex_95f6922f8b5457c6a4336194e97a8ae2d74eeea5_fb2c38fb_d343613a-a67a-41f8-b904-29a745c7f2b0

Analysis symbol:
Rechecking for solution: 0
Report Id: d91e8647-ade2-4773-a634-59b72602a1f7
Report Status: 268435456
Hashed bucket: a5da4cc2a4dee0e7cc31be75cfdcc66e




Ichecked the appcrash distantworlds folder..... it wpuld not let me open the folder however when I hovered over the folder it told me AppCrash_DistantWorlds.ex_8b674e4ec9621db8a61714b7ef8d5add1e4626d_fb2c38fb_7cfe0ac2-974a-459b-861b-fa1b7b8055aa was empty.

I also looked at the folder C:\ProgramData\Microsoft\Windows\WER\Temp...... while Distantworlds exits around 6 or 7 files are generated in ProgramData\Microsoft\Windows\WER\Temp but disappear in seconds..... I did manage to quickly look at one file but it was empty.



Roy






< Message edited by rjord1 -- 10/16/2020 5:22:32 PM >


_____________________________



(in reply to RogerBacon)
Post #: 1136
RE: Bacon Mod - 10/16/2020 5:17:38 PM   
rjord1

 

Posts: 1919
Joined: 6/14/2013
From: Sydney, Australia
Status: offline
Messages appearing in this post Event Viewer - Windows log administrative events
messages refer to KERNELBASE.dll

Message 1
.net runtime error

Application: DistantWorlds.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: System.AccessViolationException
at System.Windows.Forms.UnsafeNativeMethods+ThemingScope.CreateActCtx(ACTCTX ByRef)
at System.Windows.Forms.UnsafeNativeMethods+ThemingScope.CreateActivationContext(System.String, Int32)
at System.Windows.Forms.Application.EnableVisualStylesInternal(System.String, Int32)
at System.Windows.Forms.Application.EnableVisualStyles()
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.eKMM4QooqcfUyCJEi3bB()
at AdeiSmFbbeZGrsmmeB.Xe3uDLq1SwUX40GKys.SofRtfIJrGO()
at <PrivateImplementationDetails>{7266CDA7-01D2-49E9-9919-A987E0EBA1B4}.Main()

Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at _._.___()

Exception Info: System.Reflection.TargetInvocationException
at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
at System.RuntimeType.InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[], System.Reflection.ParameterModifier[], System.Globalization.CultureInfo, System.String[])
at System.Type.InvokeMember(System.String, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object, System.Object[])





Message 2
Application error

Faulting application name: DistantWorlds.exe, version: 1.9.5.12, time stamp: 0x5000a574
Faulting module name: KERNELBASE.dll, version: 10.0.19041.572, time stamp: 0x979ddb1d
Exception code: 0xe0434352
Fault offset: 0x00129ab2
Faulting process id: 0x1cf4
Faulting application start time: 0x01d6a3dec0f19812
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\DistantWorlds.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: d91e8647-ade2-4773-a634-59b72602a1f7
Faulting package full name:
Faulting package-relative application ID:

_____________________________



(in reply to rjord1)
Post #: 1137
RE: Bacon Mod - 10/16/2020 6:25:03 PM   
RogerBacon

 

Posts: 664
Joined: 5/17/2000
From: Miami, Florida, U.S.A.
Status: offline
Axcess violation exception seems really strange. Did you try running it as admin?

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(in reply to rjord1)
Post #: 1138
RE: Bacon Mod - 10/16/2020 8:03:25 PM   
Retreat1970


Posts: 874
Joined: 11/6/2013
From: Wisconsin
Status: offline
It has to be Windows Defender. Even though I excluded bacon and even stopped the WinDef process (no AV at all) something is still preventing the code to run, and that's because WinDef always viewed Bacon as a trojan and would insta-quarantine. There's some stealth WinDef change in 2004 I believe.

(in reply to RogerBacon)
Post #: 1139
RE: Bacon Mod - 10/16/2020 8:36:59 PM   
DonH58

 

Posts: 15
Joined: 10/13/2006
From: Whidbey Is, USA
Status: offline
I'm thankful I haven't updated and can still use the bacon mod but windows defender deletes the Bacon Mod DW exe ever so often and I have to reinstall it. Now that my company retired me I will have time to experiment with this and see if there is anything I can do to help.

(in reply to Retreat1970)
Post #: 1140
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