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RE: Bacon Mod - 9/22/2020 1:09:52 PM   
RogerBacon

 

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quote:

ORIGINAL: Z4ng3tsu67

Thanks RogerBacon !

But, unfortunatly, as this update doesn't address the windows update bug, I (and a lot of others people) can't launch it (I tried just now).

Yeah, I've emailed a few people asking about it but no luck in working around it.

As rjord1 noted in post 1039 of this thread, the 2004 update creates a backup. It should be possible to roll back that Windows update. It seems like Microsoft used some people as random beta testers since the 2004 update is not being pushed anymore. If I was affect3ed by that update I would try to roll it back.

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Post #: 1081
RE: Bacon Mod - 9/22/2020 5:49:04 PM   
Retreat1970


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Windows will not recover to a previous version after 10 days unfortunately.

It's a bummer but it is what it is.

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Post #: 1082
RE: Bacon Mod - 9/22/2020 7:26:34 PM   
Z4ng3tsu67

 

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Finally made it work on a computer without the last windows update.

Only issue I had was using Das Chrome interface with it (following the installation steps provided on the Das Chrome mod page). When clicking on some menu (like ship design menu), I got some error. But I can play without Das Chrome even if it's less user friendly.

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Post #: 1083
RE: Bacon Mod - 9/22/2020 9:13:32 PM   
RogerBacon

 

Posts: 664
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quote:

ORIGINAL: Z4ng3tsu67

Finally made it work on a computer without the last windows update.

Only issue I had was using Das Chrome interface with it (following the installation steps provided on the Das Chrome mod page). When clicking on some menu (like ship design menu), I got some error. But I can play without Das Chrome even if it's less user friendly.


Great to hear you can play the mod again. Strange that Das Chrome interface didn't work though.

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Post #: 1084
RE: Bacon Mod - 9/22/2020 9:51:26 PM   
rjord1

 

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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Z4ng3tsu67

Finally made it work on a computer without the last windows update.

Only issue I had was using Das Chrome interface with it (following the installation steps provided on the Das Chrome mod page). When clicking on some menu (like ship design menu), I got some error. But I can play without Das Chrome even if it's less user friendly.


Great to hear you can play the mod again. Strange that Das Chrome interface didn't work though.



I can get to a stage where the Bacon mod is actually running in task manager in windows 10 2004 constantly using cpu and memory...... however it is only running in the background and never shows on screen. In the old days I could use task manager to switch to software running in the background..... if I recall it was an option called maximize. That however seems to have been removedfrom windows.

If we can maximize the view of an application running in the background then we can possibly get baconmod working in windows 2004.

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Post #: 1085
RE: Bacon Mod - 9/23/2020 1:15:08 AM   
RogerBacon

 

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quote:

ORIGINAL: rjord1



If we can maximize the view of an application running in the background then we can possibly get baconmod working in windows 2004.


The maximize feature for task manager is still there but you have to expand the process and then right click on a sub-item.
https://www.makeuseof.com/tag/10-windows-task-manager-tricks-didnt-know/
<fingers crossed>

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Post #: 1086
RE: Bacon Mod - 9/23/2020 2:40:44 AM   
Retreat1970


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no sub item because it's not listed as an app.

< Message edited by Retreat1970 -- 9/23/2020 5:56:41 AM >

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Post #: 1087
RE: Bacon Mod - 9/23/2020 10:38:18 AM   
rjord1

 

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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: rjord1



If we can maximize the view of an application running in the background then we can possibly get baconmod working in windows 2004.


The maximize feature for task manager is still there but you have to expand the process and then right click on a sub-item.
https://www.makeuseof.com/tag/10-windows-task-manager-tricks-didnt-know/
<fingers crossed>



Unfortunately Distant Worlds Universe is listed in Taskmanager as a background process and not as an app. So when I expand the process this is what I getas shown below.

As DistantWorlds "bacon mod" was showing in the background and not as an app, I went into settings/background apps to turn off background processing for DWU..... unfortunately, it is not in the list of apps whose background processing can be turned on or off. Even turning off background processing for all apps did not help as DWU Bacon mod still runs in the background.







Attachment (1)

< Message edited by rjord1 -- 9/23/2020 11:00:40 AM >


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Post #: 1088
RE: Bacon Mod - 9/23/2020 2:04:12 PM   
RogerBacon

 

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I used to use "Process Explorer" back in the day as a better alternative to task manager. Maybe someone will have some luck with that.
https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer


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Post #: 1089
RE: Bacon Mod - 9/23/2020 7:13:30 PM   
Retreat1970


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I'm at a wits end and I must give up.

Now it no longer runs as a background process either (who knows).

Roger do you have an old version of bacon.exe. Maybe something changed something? If so process of elimination?

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Post #: 1090
RE: Bacon Mod - 9/23/2020 7:22:29 PM   
rjord1

 

Posts: 1919
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quote:

ORIGINAL: RogerBacon

I used to use "Process Explorer" back in the day as a better alternative to task manager. Maybe someone will have some luck with that.
https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer





No luck there either







Attachment (1)

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Post #: 1091
RE: Bacon Mod - 9/24/2020 11:54:37 AM   
Z4ng3tsu67

 

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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Z4ng3tsu67

Finally made it work on a computer without the last windows update.

Only issue I had was using Das Chrome interface with it (following the installation steps provided on the Das Chrome mod page). When clicking on some menu (like ship design menu), I got some error. But I can play without Das Chrome even if it's less user friendly.


Great to hear you can play the mod again. Strange that Das Chrome interface didn't work though.


I confirm, I have errors messages when opening the Design menu and the Construction order (where you can order ships construction) menu.

Can someone, who has a working Bacon + Das Chrone game, give me the way to use Das Chrome with Bacon. Just to be sure the problem is not coming from me (which is possible...)

Thank you !




Attachment (1)

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Post #: 1092
RE: Bacon Mod - 9/24/2020 2:12:43 PM   
Kingah


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Hey Roger!

Might have already been requested but would it be possible to have some kind of "hoarding" feature to bases?

I know I can manually set reoccurring trading trips using the mod. Would be nice if I could say I want a base to constantly have a supply of x amount of resource(s), and dynamically call of goods when it's falling short. For a deep space refuel and repair station or similar.

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Post #: 1093
RE: Bacon Mod - 9/24/2020 4:27:22 PM   
Z4ng3tsu67

 

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quote:

ORIGINAL: Z4ng3tsu67


quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Z4ng3tsu67

Finally made it work on a computer without the last windows update.

Only issue I had was using Das Chrome interface with it (following the installation steps provided on the Das Chrome mod page). When clicking on some menu (like ship design menu), I got some error. But I can play without Das Chrome even if it's less user friendly.


Great to hear you can play the mod again. Strange that Das Chrome interface didn't work though.


I confirm, I have errors messages when opening the Design menu and the Construction order (where you can order ships construction) menu.

Can someone, who has a working Bacon + Das Chrone game, give me the way to use Das Chrome with Bacon. Just to be sure the problem is not coming from me (which is possible...)

Thank you !





Uploaded the complete error. If it can help...


Attachment (1)

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Post #: 1094
RE: Bacon Mod - 9/24/2020 5:38:21 PM   
Retreat1970


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Joined: 11/6/2013
From: Wisconsin
Status: online
From the error text it seems to be an image issue (if translate halfway worked).

Exactly how did you install? Did you follow the das/retreat/bacon install guide without the retreatui mod?

I would start over and reinstall.

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Post #: 1095
RE: Bacon Mod - 9/25/2020 5:50:10 AM   
Z4ng3tsu67

 

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quote:

ORIGINAL: Retreat1970

From the error text it seems to be an image issue (if translate halfway worked).

Exactly how did you install? Did you follow the das/retreat/bacon install guide without the retreatui mod?

I would start over and reinstall.


I only installed Bacon mod, not RetreatUE. Is it mandatory to have a Das Chrome UI working ?
For my current installation, I have bacon mod working and I just selected Das Chrome as my Theme.

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Post #: 1096
RE: Bacon Mod - 9/25/2020 6:29:04 AM   
Retreat1970


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You do not need Das Chrome to use Bacon mod.

I'm sorry but I cannot test since I can't use Bacon mod anymore (damn Windows 10).

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Post #: 1097
RE: Bacon Mod - 9/25/2020 7:38:33 AM   
Z4ng3tsu67

 

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quote:

ORIGINAL: Retreat1970

You do not need Das Chrome to use Bacon mod.

I'm sorry but I cannot test since I can't use Bacon mod anymore (damn Windows 10).


Sorry I misspoke.

I wanted to know if Das Chrome is compatible with Bacon without RetreatUE or do I need the full Bacon+RetreatUE+DasChrome "package" ?
Because right know I'm indeed running Bacon without anything else and wanted to use Das Chrone with it.

Thank you ;)

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Post #: 1098
RE: Bacon Mod - 9/25/2020 1:19:39 PM   
RogerBacon

 

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quote:

ORIGINAL: Z4ng3tsu67


quote:

ORIGINAL: Retreat1970

You do not need Das Chrome to use Bacon mod.

I'm sorry but I cannot test since I can't use Bacon mod anymore (damn Windows 10).


Sorry I misspoke.

I wanted to know if Das Chrome is compatible with Bacon without RetreatUE or do I need the full Bacon+RetreatUE+DasChrome "package" ?
Because right know I'm indeed running Bacon without anything else and wanted to use Das Chrone with it.

Thank you ;)


I run the combined mod. If you don't want RetreatUE then you probably need to look closly at Das Chrome and see if it is making reference to a picture that is in RetreateUE but not in the basic game.

Does the error message let you continue or does it crash?

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Post #: 1099
RE: Bacon Mod - 9/25/2020 2:49:46 PM   
Z4ng3tsu67

 

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quote:

ORIGINAL: RogerBacon


quote:

ORIGINAL: Z4ng3tsu67


quote:

ORIGINAL: Retreat1970

You do not need Das Chrome to use Bacon mod.

I'm sorry but I cannot test since I can't use Bacon mod anymore (damn Windows 10).


Sorry I misspoke.

I wanted to know if Das Chrome is compatible with Bacon without RetreatUE or do I need the full Bacon+RetreatUE+DasChrome "package" ?
Because right know I'm indeed running Bacon without anything else and wanted to use Das Chrone with it.

Thank you ;)


I run the combined mod. If you don't want RetreatUE then you probably need to look closly at Das Chrome and see if it is making reference to a picture that is in RetreateUE but not in the basic game.

Does the error message let you continue or does it crash?


The game continue but I can't open the menu I wanted.

But that's ok, I finally made the famous trio Bacon+RetreatEU+DasChrome works so, that's all I need !
Going to discover the changes granted. Hope it enhances the adventure ^^

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Post #: 1100
RE: Bacon Mod - 9/25/2020 7:40:47 PM   
Z4ng3tsu67

 

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Hello !

Yeah me again :D

New question... Why does some of my exploration ships do this ? And how can I fix this because leaving explo ships automated are important to me...

EDIT : Even my construction ships are trying to jump to the top left corner after building mining stations

EDIT2 : Some systems can't be explored by my exploration ships. When I try to explore these systems, they bug between this system and the top left corner of the galaxy




Attachment (1)

< Message edited by Z4ng3tsu67 -- 9/25/2020 7:49:41 PM >

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Post #: 1101
RE: Bacon Mod - 9/25/2020 7:57:53 PM   
RogerBacon

 

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quote:

ORIGINAL: Z4ng3tsu67

Hello !

Yeah me again :D

New question... Why does some of my exploration ships do this ? And how can I fix this because leaving explo ships automated are important to me...

EDIT : Even my construction ships are trying to jump to the top left corner after building mining stations

EDIT2 : Some systems can't be explored by my exploration ships. When I try to explore these systems, they bug between this system and the top left corner of the galaxy




As far as I know the ships don't actually travel to 0,0. The vectors show that location because there is no destination when construction ships are building or waiting for supplies.
Also, if you manually give exploration ships orders I would avoid "Explore sector". I leave my science ships automated and have never had one actually move toward 0,0.

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Post #: 1102
RE: Bacon Mod - 9/25/2020 8:06:53 PM   
Z4ng3tsu67

 

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True the ships don't go 0,0.

But when automated some explo ships can't explo correctly. And I had some other bugs crashing the game. So I'm sadly going back to the original version.
I'll cross my fingers the bugs will be fixed later because I can see how much it improves the game. But I lost 30 minutes because suddenly when I try to save the game crash which didn't happen the last time I tried to save.

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Post #: 1103
RE: Bacon Mod - 9/25/2020 10:48:38 PM   
Retreat1970


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The last 0,0 bug I had was due to Vista x64 and the Windows API. Crazy I remembered, and more crazy I found the thread hehe.

https://www.matrixgames.com/forums/tm.asp?m=3634251&mpage=1&key=vista%2Cbug�

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Post #: 1104
RE: Bacon Mod - 9/27/2020 4:19:34 PM   
Z4ng3tsu67

 

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It works ! Finally !

Yeah, I got back to the original DWU but, I hate RogerBacon and Retreat for ths, once you tasted the Bacon/Retreat/DasChrome pack...you can't go back. So much small and big improvements, it's too hard to do without them.
That's why, I tested a lot of things and I finally got a version working with Bacon/Retreat/Chrome.

The main issues I had were not being able to access saves and other files. I did two things :
- I installed DWU in the GAMES sub folder of my GOG Galaxy install (not on my system drives so I don't think it matters too much)
- I added DWU root folder and the saves folders as exception in my antivirus (can be important because antivirus can restrain sometimes access to files).

So now it's entirely working and man it's so great !

But now I'll have to learn how to deal with pirates with gravity wells (you can't jump to the ennemy in your system, and that's hard sometimes to defend ^^.

Thank you all for these mods ! See ya

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Post #: 1105
RE: Bacon Mod - 9/28/2020 8:03:59 PM   
Z4ng3tsu67

 

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New bug to report.

Again playing this incredible Bacon/Retreat/Chrome package, when I start a game with the Humans (the classic ones), after first space port built and the system is explored, even one or two mines built too, no private ships are built.
I have no idea why. Never had this with the other races. And the people on my initial colony think that 0% taxe rate is too much... Strange no ? And when I start the game, the taxe rate is 100%...
Any idea ?


EDIT : Tested on my second computer, no problem with the Humans. But on this computer I had another strange thing. Can't build Gas mining station on Gas planet. I had the option for a mining station but greyed out (of course).


Conclusion : Seems that installations of these mods add a slight random in stability and bugs. But, still worth it !

< Message edited by Z4ng3tsu67 -- 9/29/2020 11:44:25 AM >

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Post #: 1106
RE: Bacon Mod - 10/3/2020 4:55:32 AM   
BIGtrouble77

 

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Windows is freaking out on the executable in the latest version thinking it's a virus... is this a false positive? https://imgur.com/a/TFb2L4b

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Post #: 1107
RE: Bacon Mod - 10/3/2020 9:14:46 AM   
Z4ng3tsu67

 

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quote:

ORIGINAL: BIGtrouble77

Windows is freaking out on the executable in the latest version thinking it's a virus... is this a false positive? https://imgur.com/a/TFb2L4b


Yeap ! I got the same warning but it's clean.
And if you can, set an exception in your antivirus for the game folder and the save folder. It prevented some exception for me.

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Post #: 1108
RE: Bacon Mod - 10/4/2020 1:19:51 AM   
RogerBacon

 

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For the upcoming 1.81 release I've been continuing to look at fighters and bombers. I found a bug (or feature?) in the game's original code concerning fighters. They have a myopic zone. If they are less than range 40 to their target they will not fire. This can lead to some funny situations where the fighter will fire on a bomber as it closes with it and then just follow it back to its carrier (where the fighter usually gets clobbered by AA). I've fixed that bug/feature for the next release.

In the Bacon mod fighters are meant to prioritize enemy bombers and bombers are meant to target ships. If there are no enemy bombers then fighters will go after ships. I've added code in the next release where a fighter targeting a ship will change targets if a bomber appears (such as being launched from a ship).

I've revised the custom bomber screen from 1.80 release. A level of shields will now give +100% instead of +50%. Also, a new option will be to add a tail gunner. Here isa short, rough video showing 8 fighters taking on 8 torpedo bombers with tail gunner turrets.


https://www.bitchute.com/video/ebWIM0sKtDIL/

Some limitations of tail gunner bombers:
1 They will pick a random fighter that is targeting them or another bomber in their flight. There is no way to maintain the same target from shot to shot so each time it is random.
2 They will not fire at a fighter that is returning to its carrier. That's balanced though because fighters don't try to avoid bombers when returning to their carrier. It can look a bit funny though.
3 The graphic of the shot can be a little off. A hit or miss can be determined by seeing the slight shield flash and noticing the depletion of the shield bar.

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Post #: 1109
RE: Bacon Mod - 10/4/2020 1:35:04 AM   
Retreat1970


Posts: 874
Joined: 11/6/2013
From: Wisconsin
Status: online
Any word on a 2004 fix?

(in reply to RogerBacon)
Post #: 1110
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