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RE: "Hyping" my forthcoming mod (pun intended)

 
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RE: "Hyping" my forthcoming mod (pun intended) - 7/2/2020 1:15:10 AM   
rjonasz

 

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ok forget that error. I didn't realize it had nothing to so with Distant Worlds. I now do not get any erorr but still no second popup

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RE: "Hyping" my forthcoming mod (pun intended) - 7/2/2020 5:48:12 AM   
gabeeg


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I started getting this recently with 1.77. In my case it was the Windows anti-virus saying saying the bacon distant worlds was a virus (did not even like the DW 1.79 archive and would extract all except exe) but I added an exclusion (task, and file) but still the same issue and now MS AV is not reporting any issues. On starting I get the first bacon mod 'ok" requester button, then the DW pop-up opens but it closes right when I would normally get the second Bacon mod "ok" requester. The stock distantworlds.exe does successfully open the game. I have not tried a clean install of the Mods Bacon-retreatUE-DasBlue...yet.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/3/2020 12:37:37 AM   
rjonasz

 

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quote:

ORIGINAL: gabeeg

I started getting this recently with 1.77. In my case it was the Windows anti-virus saying saying the bacon distant worlds was a virus (did not even like the DW 1.79 archive and would extract all except exe) but I added an exclusion (task, and file) but still the same issue and now MS AV is not reporting any issues. On starting I get the first bacon mod 'ok" requester button, then the DW pop-up opens but it closes right when I would normally get the second Bacon mod "ok" requester. The stock distantworlds.exe does successfully open the game. I have not tried a clean install of the Mods Bacon-retreatUE-DasBlue...yet.

Thanks gabeeg! I added an exclusion and now instead of no error I do get an error.






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RE: "Hyping" my forthcoming mod (pun intended) - 7/3/2020 2:06:49 AM   
gabeeg


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I thought I would check if I had the latest .NET properly installed...I did. Its a mystery...
Roger, does the mod expect a certain version of .NET?

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RE: "Hyping" my forthcoming mod (pun intended) - 7/3/2020 1:15:36 PM   
RogerBacon

 

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quote:

ORIGINAL: gabeeg

I thought I would check if I had the latest .NET properly installed...I did. Its a mystery...
Roger, does the mod expect a certain version of .NET?


I don't believe so. Following the instructions here : https://docs.microsoft.com/en-us/dotnet/framework/migration-guide/how-to-determine-which-versions-are-installed it seems I have 4.8 installed. I thought I only had 4.7.2.
I don't think that's teh problem. Dot net errors are usually more verbose than just closing the window without telling you why.


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Post #: 1025
RE: Bacon Mod - 7/12/2020 4:36:00 AM   
zonks

 

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The link for DWExtendedUniverseBaconFiles.zip is down, is there any other place that I could acquire this file?

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Post #: 1026
RE: "Hyping" my forthcoming mod (pun intended) - 7/15/2020 8:43:56 AM   
rjonasz

 

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quote:

ORIGINAL: rjonasz


quote:

ORIGINAL: gabeeg

I started getting this recently with 1.77. In my case it was the Windows anti-virus saying saying the bacon distant worlds was a virus (did not even like the DW 1.79 archive and would extract all except exe) but I added an exclusion (task, and file) but still the same issue and now MS AV is not reporting any issues. On starting I get the first bacon mod 'ok" requester button, then the DW pop-up opens but it closes right when I would normally get the second Bacon mod "ok" requester. The stock distantworlds.exe does successfully open the game. I have not tried a clean install of the Mods Bacon-retreatUE-DasBlue...yet.

Thanks gabeeg! I added an exclusion and now instead of no error I do get an error.

Ok as a follow up: I did a clean install of Win 10 vers 2004 and I still only get the first pop up and in task manager I see this




Attachment (1)

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RE: "Hyping" my forthcoming mod (pun intended) - 7/18/2020 5:31:34 AM   
Unforeseen


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lowIndependentLifeValue=1 seems to have two possible effects strangely dictated by whether or not it's my first galaxy generation after loading up the game. Roger told me about this setting in another thread and I noticed it initally didn't seem to work, as the galaxy generated all 20 independent colonies BUT with drastically decreased populations from the norm, only in the millions. However after backing out and trying it again, it worked and there were no colonies. I thought it was a fluke until I repeated this several times over the last couple of days with the exact same results while working on getting the right game settings.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/18/2020 3:45:07 PM   
RogerBacon

 

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Right. The BaconSettings values are not read until after Galaxy creation so any galaxy creation variables won't be used unless you go back to the main screen and re-roll your galaxy. You could also load a saved game to intialize the bacon settings and then go to galaxy creation.
I did not know about the lowered populations though.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/18/2020 8:35:27 PM   
breakone9r

 

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When I have the BaconWorld theme selected, and generate a galaxy "bacon" sized, aka 2000 stars, and then try to open pretty much any dialog box, the game crashes with an unhandled exception. If I lower the star count to one of the "officially supported" numbers, it seems to work just fine.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/19/2020 5:05:24 AM   
Unforeseen


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quote:

ORIGINAL: RogerBacon

Right. The BaconSettings values are not read until after Galaxy creation so any galaxy creation variables won't be used unless you go back to the main screen and re-roll your galaxy. You could also load a saved game to intialize the bacon settings and then go to galaxy creation.
I did not know about the lowered populations though.


Interesting, alright. Good to know I may need to create a new game soon, will save some time not having to keep reloading the whole game.

Edit\\ After a couple days of playing the game I ran into an issue with unhandleds, freezing and unsuccessful saving. I can't pinpoint exactly what caused this, I thought it was a windows update. Though it ONLY happens with the RetreatUE/DasBlue/Bacon mod. Everything works fine with just Bacon World. I can't make heads or tails of why it worked fine and suddenly doesn't but I guess I'm gonna drop that and only play Bacon World.

< Message edited by Unforeseen -- 7/19/2020 8:05:38 AM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/20/2020 2:35:42 AM   
Retreat1970


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Seems like I've been sucked back into playing again. Not quite like riding a bike.

Not sure if this was ever brought up but I would like the scientist "foreign spy" characteristic modified. It's like they wrote it on their application and we still hired them. It would be better if they had the characteristic but the wordings were erased so we'd never know. A taller order would be for a counter spy to uncover it.

Just thinking out loud. Cheers.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 4:55:00 AM   
beAs

 

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Hi Bacon,

i have the same problem as rjonasz has.
Installed Windows 10 Version is also 2004.
I tried to exclude the folder/exe from windows defender, but it does not help.

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Post #: 1033
RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 8:23:27 AM   
mkemper31

 

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quote:

ORIGINAL: breakone9r

When I have the BaconWorld theme selected, and generate a galaxy "bacon" sized, aka 2000 stars, and then try to open pretty much any dialog box, the game crashes with an unhandled exception. If I lower the star count to one of the "officially supported" numbers, it seems to work just fine.


I am experiencing this same issue.

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Post #: 1034
RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 1:21:16 PM   
RogerBacon

 

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I'm sorry to hear some people are having trouble with the mod. I have Windows version 1909. I hope there is not something in the 2004 update that breaks something.
mkemper31, please post the exception you are getting when you try to play on a 2000 star map.
beAs, maybe you can coordinate with jonasz and see if you can find something your two systems have in common. Since you don't get an error message its much harder to fingure out what is going on.
This mod has been quite stable for most of its 2 year history so it is surprising things like this are happening now.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 5:23:24 PM   
Retreat1970


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I was getting errors until i ran as administrator.

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Post #: 1036
RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 6:45:33 PM   
Str1k0ne

 

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Hello guys,
Same problem here like beAs and rjonasz.
Seems like an issue is related only to 2004 version.

I hope Bacon you'll find time to fix it soon.

Great mod anyway!

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Post #: 1037
RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 9:25:16 PM   
rjord1

 

Posts: 1889
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From: Sydney, Australia
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RogerBacon.....

I saw a couple of people were having issues with your mod and I wanted to confirm that with Windows 2004 while Distant Worlds Universe works fine your mod however does not appear to work anymore.

To help you work out what is happening this is what I see in the Windows Event Logs

I am getting an error with the ntdll.dll file which is what rjonasz reported a few weeks ago though his screenshot showed it with file svchost.exe and I have it happening on your modded DistantWorlds.exe

The unmodded DistantWorlds.exe works fine.

Running your mod as administrator it comes up with the messagebox saying Bacon mod by Rogerbacon.
Click OK and it disappears
Task Manager shows your mod is not running.



Three error messages received on your mod all referring to C:\WINDOWS\SYSTEM32\ntdll.dll


-------------------------------
An Application Error 7:41:37

Faulting application name: DistantWorlds.exe, version: 1.9.5.12, time stamp: 0x58d3ecc8
Faulting module name: ntdll.dll, version: 10.0.19041.207, time stamp: 0x1bdbc4b8
Exception code: 0xc0000005
Fault offset: 0x00076ff3
Faulting process id: 0xad2c
Faulting application start time: 0x01d65fa7b3b0ea3a
Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Distant Worlds Universe\DistantWorlds.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: d0ad89d6-9479-4d39-b9d7-e6753223c29b
Faulting package full name:
Faulting package-relative application ID:


-------------------------------
A Windows Error Reporting Error 7:41:38


Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: DistantWorlds.exe
P2: 1.9.5.12
P3: 58d3ecc8
P4: ntdll.dll
P5: 10.0.19041.207
P6: 1bdbc4b8
P7: c0000005
P8: 00076ff3
P9:
P10:

Attached files:
\\?\C:\WINDOWS\WindowsShell.Manifest
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA140.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA2E7.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA307.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA305.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA344.tmp.txt
\\?\C:\Users\royjo\AppData\Local\Temp\WERA396.tmp.appcompat.txt
WERGenerationLog.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_DistantWorlds.ex_e763c1dad5ae36b8c4ff4c1a4d4e8f9e7e7bc_35e77b74_cab_d07d7858-7eaa-418d-8045-fa9ce814d3b3

Analysis symbol:
Rechecking for solution: 0
Report Id: d0ad89d6-9479-4d39-b9d7-e6753223c29b
Report Status: 4
Hashed bucket:
Cab Guid: 0




-------------------------------
A Windows Error Reporting Error 7:41:40



Fault bucket 2143029197855699684, type 1
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: DistantWorlds.exe
P2: 1.9.5.12
P3: 58d3ecc8
P4: ntdll.dll
P5: 10.0.19041.207
P6: 1bdbc4b8
P7: c0000005
P8: 00076ff3
P9:
P10:

Attached files:
\\?\C:\WINDOWS\WindowsShell.Manifest
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA140.tmp.mdmp
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA2E7.tmp.WERInternalMetadata.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA307.tmp.xml
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA305.tmp.csv
\\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA344.tmp.txt
\\?\C:\Users\royjo\AppData\Local\Temp\WERA396.tmp.appcompat.txt
WERGenerationLog.txt

These files may be available here:
\\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_DistantWorlds.ex_e763c1dad5ae36b8c4ff4c1a4d4e8f9e7e7bc_35e77b74_d07d7858-7eaa-418d-8045-fa9ce814d3b3

Analysis symbol:
Rechecking for solution: 0
Report Id: d0ad89d6-9479-4d39-b9d7-e6753223c29b
Report Status: 268435456
Hashed bucket: 9778b1553f9b9cbdfdbd91b3817ab2e4
Cab Guid: 0

< Message edited by rjord1 -- 7/21/2020 10:31:18 PM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 10:20:47 PM   
rjord1

 

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With the install of Windows 2004 Microsoft created a backup of Windows in case it needed to be rolled back. I did a search of the file ntdll.dll and in the screenshot below you can see that the file ntdll.dll was updated by the Windows 2004 update


Windows.old\WINDOWS\System32
File Size 1954 KB
Modified 30th April 2020



After the Windows 2004 Update

Windows\System32
File Size 1973 KB
Modified 21st July 2020







Attachment (1)

< Message edited by rjord1 -- 7/21/2020 10:26:02 PM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/21/2020 10:50:15 PM   
rjord1

 

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Of interest is this post I found from June 5, 2020 where explorer.exe was crashing due to similar issues



Posted June 5 · Original Poster
Hello, I've been experiencing this issue with my HP Pavilion x360 (2016) running Windows 10 2004. Sometimes, when I'm working, Explorer.exe would just crash which would cause the taskbar to reset. I checked Event Viewer, and found the following:



Faulting application name: Explorer.EXE, version: 10.0.19041.264, time stamp: 0x4595555c
Faulting module name: ntdll.dll, version: 10.0.19041.207, time stamp: 0xcad89ab4
Exception code: 0xc0000374
Fault offset: 0x00000000000fdec9
Faulting process id: 0x1d20
Faulting application start time: 0x01d63ac673b56e1f
Faulting application path: C:\WINDOWS\Explorer.EXE
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 09f5ab12-75bd-4e8f-b8d7-a80bb6170a37
Faulting package full name:
Faulting package-relative application ID:



No solution posted.




I have also checked the integrity of the system files on my pc and all passed ok






Microsoft Windows [Version 10.0.19041.388]
(c) 2020 Microsoft Corporation. All rights reserved.

C:\WINDOWS\system32>sfc /scannow

Beginning system scan. This process will take some time.

Beginning verification phase of system scan.
Verification 100% complete.

Windows Resource Protection did not find any integrity violations.

C:\WINDOWS\system32>


< Message edited by rjord1 -- 7/21/2020 10:57:56 PM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/22/2020 6:29:32 AM   
beAs

 

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Yesterday i played a little bit with some Windows Defender and app settings, but nothing changed it. I got it in more then hundred tries two times to run, but it was not reproducible.

There are two different start processes:
1. First Bacon Mod Info window appear and you press ok. In Taskmanger Distantworlds.exe appears shortly and crash. After that you can see the error message with ntdll.dll in eventlog.
2. First Bacon Mod Info window appear and you press ok. Distantworlds.exe appear and cpu usage growth, but it do not crash and nothing can be seen in eventlog.

< Message edited by beAs -- 7/22/2020 6:38:35 AM >

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RE: "Hyping" my forthcoming mod (pun intended) - 7/22/2020 7:51:54 AM   
rjord1

 

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quote:

ORIGINAL: beAs

Yesterday i played a little bit with some Windows Defender and app settings, but nothing changed it. I got it in more then hundred tries two times to run, but it was not reproducible.

There are two different start processes:
1. First Bacon Mod Info window appear and you press ok. In Taskmanger Distantworlds.exe appears shortly and crash. After that you can see the error message with ntdll.dll in eventlog.
2. First Bacon Mod Info window appear and you press ok. Distantworlds.exe appear and cpu usage growth, but it do not crash and nothing can be seen in eventlog.



In addition to what was said here, sometimes when Baconmod does nothing it doesn't crash and if you start it a few times you will see 3 or 4 instances of the mod running in task manager..... depending how many times you click the icon. Not sure why this happens but most time the mod crashes completely and is not seen in task manager.I tried running from desktop icon, from the file folder and also from within Steam and in neither case did the mod get further than your messagebox about Baconmod. Whatever is happening is occouring after the message box appears and the user presses ok.



< Message edited by rjord1 -- 7/22/2020 8:02:47 AM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/22/2020 1:09:49 PM   
RogerBacon

 

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Wow, thanks Microsoft. Distressing. Can someone try replacing the new ntdll.dll with the old one and see if that makes it work? Back up first of course. According to rjord1 it should be located in Windows.old\WINDOWS\System32.

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RE: "Hyping" my forthcoming mod (pun intended) - 7/22/2020 3:37:29 PM   
beAs

 

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quote:

ORIGINAL: RogerBacon

Wow, thanks Microsoft. Distressing. Can someone try replacing the new ntdll.dll with the old one and see if that makes it work? Back up first of course. According to rjord1 it should be located in Windows.old\WINDOWS\System32.


I use a fresh installation of 2004 and this dll is used by so many Microsoft internal services that it would not be a good idea to change it.

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Post #: 1044
RE: "Hyping" my forthcoming mod (pun intended) - 7/22/2020 9:39:51 PM   
RogerBacon

 

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quote:

ORIGINAL: beAs


quote:

ORIGINAL: RogerBacon

Wow, thanks Microsoft. Distressing. Can someone try replacing the new ntdll.dll with the old one and see if that makes it work? Back up first of course. According to rjord1 it should be located in Windows.old\WINDOWS\System32.


I use a fresh installation of 2004 and this dll is used by so many Microsoft internal services that it would not be a good idea to change it.



Not as a permanent fix. I was just wondering if someone could make a temporary change so we could confirm that this is the actual problem. I'd do it but I don't have the 2005 update. If someone posts the new ntdll.dll I'll do it myself.


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RE: "Hyping" my forthcoming mod (pun intended) - 7/24/2020 4:50:59 PM   
beAs

 

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Sorry Roger was busy yesterday.

Here are the DLL.

Thanks.


Attachment (1)

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RE: "Hyping" my forthcoming mod (pun intended) - 7/25/2020 4:32:56 PM   
LukeGER

 

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I tried installing bacon mod after you advised me to do so to make my custom background image work and I'm having the exact same problem. Also on version 2004...

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Post #: 1047
RE: "Hyping" my forthcoming mod (pun intended) - 7/26/2020 2:41:35 AM   
rjord1

 

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For anyone on Windows version 2004 the general warning with the ntdll.dll file is as follows:

"You should never delete your ntdll.dll file, as it's an integral part of your Windows operating system and is called by many programs and processes. If your ntdll.dll file becomes damaged or corrupted it's possible your operating system will freeze, become unstable and completely stop working."


I am assuming replacing it with an older version of the file could also cause issues where Windows 10 could stop working properly.


< Message edited by rjord1 -- 7/26/2020 2:42:01 AM >

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RE: "Hyping" my forthcoming mod (pun intended) - 7/26/2020 2:21:32 PM   
RogerBacon

 

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I'm running Windows 10 Pro. My computer did an update a few nights ago but is still at version 1909.


I tried replacing my ntdll.dll file with the one a few posts up, just to see if it would prevent teh mod from running but, since the file is in use by Windows, I couldn't find a way to replace it.
I will keep researching and see if I can find a solution.

[Edit]. I just did a Windows update. It grabbed the latest and installed it but it still says I have build 1909 (And BaconMod still works). How did you guys get 2004. Is it a beta or something?

< Message edited by RogerBacon -- 7/26/2020 2:46:30 PM >


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RE: "Hyping" my forthcoming mod (pun intended) - 7/26/2020 6:46:19 PM   
Retreat1970


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From: Wisconsin
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Looks like they're phasing it in but you can get it manually.

It also seems there are issues with 2004 (to be expected). You can do a search and read about them.

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Post #: 1050
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