From: Miami, Florida, U.S.A.
Go fly a kite! No please don't. It's so boring.
So its recently come to my attention that "kiting" is both super effective and super boring in this game. "Kiting" is where you have faster ships with longer ranged weapons and you just string your opponent along hitting him until he's dead. You don't even need any shields or armor on your ship because, with a little micro-management, he'll never get in range.
In Das's combined mod this strategy is especially effective since the missiles have been extended to an uber-powerful range 1200. (I lowered them to 400 in my mod). Combine this with the fact that missiles don't lose damage over range like other weapons and there is little reason to research anything else.
So, I thought about missiles. They have a role but it shouldn't be to make all other weapons obsolete. In Starfleet Battles missiles, called drones, are mostly used to soak up enemy phasors and rarely hit. Of course if they do hit they do good damage, which is why you make sure to allocate enough phasors to shoot them down.
In the next version of the Bacon Mod there will be a setting to allow beams and point defenses to intercept missiles. Of course with enough missiles or enough ships you can still overwhelm your target but kiting will be much harder now. I'll put the details in the readme as usual.