BlindOne
Posts: 48
Joined: 11/19/2017 Status: offline
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quote:
I think the game needs an independent. I'm not sure what happens of all independent planets get wiped out. Has anyone had this happen? If so then maybe it could be doable. There are a lot of things that are dependent on independent colonies though ,such as pirate activity. I love to play without pirates, so not having any independents feels more ''clean'' to me. I don't need mysterious alien life on foreign planets when I want to imagine everyone just starting off...How can there be independent human colony out there if my race has never went to the stars before? As far as I am aware you can delete them without any negative side effects, ofcourse if you play with pirates on then the pirates will have an incredibly hard time doing anything because they have no independents to feed on and sustain themselves. Also independents are generated depending on the starting empires. They are always generated based on the races you have selected as potential empires and no others. So if you play with only 3 empires, for example, Humans, Zenox and Mortalen, then all independants will be of those 3 races. Often this will result in those independents getting spawned on the planets Sol, Zenox and Mortalu if none of the original empires spawned there...real original... quote:
I've never noticed starting colony system names. Are the race names always created as a system somewhere? If I name my race "Bugkiller" will there be a bugkillers system generated somewhere? What about mods? No, it is specified in the races subfolder for each race specifically under the ancient homesystem name line. Most races have their homesystem named after their own race with the exception of the Humans who have ''Sol'' as their ancient home system. Independents take the name of the system they are spawned in so if an independent spawns in their ancient home system you'll find them taking that name. Empires you select at startup also often take the name of the race so it is easy to end up with duplicate names in the list because independents tend to ALWAYS spawn on the original ancient homesystem. If an independent spawns in a different system they'll take that name. I have for example the Shandar Paradise who started in Shandar and the Romulus Empire who are also Shandar but started in you guessed it....Romulus system. I myself played as Humans called ''The Union'' but the independents two solar systems over that way started in Sol and they call themselves the ''Sol Confederacy''... As for the asteroid colonies, they tend to ALWAYS eventually revolt in my personal experience of observing my galaxy over 100 years with 13 different empires. I've seen nothing but independent asteroid colonies all filled to the brim with dozens and dozens of militia troops. They always go independent because there's not enough happiness on their 0% habitable underdeveloped rocks and once they are independent they start hitting the spam Militia button like crazy...and just sit there waiting and sucking up resources that go nowhere and do nothing. What exactly is the point of asteroid colonies? They don't really do anything...they have a pitiful 20k population at best who produce no income at all. The asteroid colony only serves as resource gathering node and you can build facilities on them (lmao) that are absolutely useless. You might as well just put a mine there or a star base and simulate it that way. I always imagined a starbase or mine being the same as an asteroid colony. No real point in making it a colonizable thing. It's more realistic to allow barren rock planets to be colonized and terraformed than to allow asteroid colonies. Granted I think it's a novel idea but it is entirely pointless and contrary to game experience imho. Still I admit it kinda looks cool on the map...just sucks they are all unhappy independents filled with half a billion troops each and serve no real purpose other than eye candy.
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