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RE: Emergency Reserve

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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Emergency Reserve Page: <<   < prev  4 5 6 7 [8]
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RE: Emergency Reserve - 7/16/2020 9:59:31 AM   
Ian R


Posts: 2554
Joined: 8/1/2000
From: Sydney
Status: offline
Is this a PBEM game, or solo?


"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock

Ian R

(in reply to LargeSlowTarget)
Post #: 211
RE: Emergency Reserve - 7/16/2020 12:27:10 PM   

Posts: 2850
Joined: 6/26/2002
From: Neenah
Status: online

ORIGINAL: LargeSlowTarget

?!? They are absolutely NOT for training. They should sit at the Emergency Reserve base doing nothing at all until you pay the PP to buy them out and fly them to a base in CONUS where they can disband to dump the "emergency reserve airframes" into the pool - that's their only purpose.

EDIT: Mmh, checked my documentation and apparently the "emergency reserve" is an undocumented feature...

I understand now why this issue has come up repeatedly

See post 199 for an explanation how to use the "emergency reserve". They are training groups in order to prevent their use as frontline units, but they are not intended to be used for training either.

Gotcha. Misunderstood their function.


(in reply to LargeSlowTarget)
Post #: 212
RE: Emergency Reserve - 8/3/2020 5:51:17 PM   

Posts: 236
Joined: 8/8/2007
From: ON, Canada
Status: offline

Not sure if you are ever planning on a Patch/Update past v1.3, but if you do, could you take a look at something that SierraJuliet mentioned a while back (2017 I think), that on Dec 7th/8th, the KB still has a full complement of torpedoes available to its initial task force.


< Message edited by Falken -- 8/3/2020 10:50:03 PM >

(in reply to Mundy)
Post #: 213
RE: Emergency Reserve - 8/7/2020 12:20:52 PM   

Posts: 4093
Joined: 9/23/2000
From: Hessen, Germany - now living in France
Status: offline
Hi Dave, must have missed SierraJulliet's comment. Good point, for a possible future (micro)-update I'll keep in mind to reduce the KB torpedoes available by 40. Just have to dig-up which carriers launched the torpedo-carrying Kates and which one the bomb-carrying.


(in reply to Falken)
Post #: 214
RE: Mod Release: Bottlenecks in the Pacific - 9/18/2020 8:42:36 PM   


Posts: 73
Joined: 5/17/2015
From: Ottawa, Canada
Status: offline
Hi LST. We are sailing along in the Mod... currently September 42. I am against a very good player and am definitely feeling the pain in several areas. Has me very much pinned down along the North Coast of Australia. He is also making progress in China. Threatening India. I'm doing ok in South Pacific. His subs are remarkably effective. As are his bombers. There is a huge imbalance in sunk shipping. That is probably due to training and gameplay... not the mod.

I have a question. Does the building inland ports as you describe for Burma also work in Northern Australia or India to help supply move? or is it just built for Burma.

Finally, noticed a unit glitch for your next update file. I have an Allied fragment unit - 7th Construction Battalion in India. The other fragment is a Japanese unit at Tulagi. I have attached a pic of the units in question. FYI

Attachment (1)

(in reply to LargeSlowTarget)
Post #: 215
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