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Command v1.11 SR7 Hotfix (Build 906.25) Release Notes

 
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Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/17/2017 3:24:25 PM   
Daniele

 

Posts: 1812
Joined: 2/7/2015
Status: offline
Hi all,

Command: Modern Air/Naval Operations has been updated to version 1.11 SR7 Hotfix!

You can download the update from here , or through the Members Area:

CMANO

CNI


Please, check the changelog below

v1.11 SR7 Hotfix

* Fixed: Max number of flights on strike mission is not adhered to
* Fixed: Mission Editor refuelling doctrine error
* FIXED: Submarine not engaged offensive when it has a target, has a plotted course, and "Ignore Plotted Course" is set to YES
* FIXED: Unit on patrol blindly heads towards its (automatic) patrol point instead of manouvering to engage target
* Fixed: Doctrine form crash when changing doctrine/EMCON settings for multiple selected units
* FIXED: Command crashing on startup on FIPS-enforced Windows installation
* Faster game startup due to revised method of checking DB files
* The localization logic hitherto used only by aircraft for ASW prosecutions is now also used by non-AC units for any contact type. For example a submarine who closes in on the last reported position of an uncertain contact, if it is unable to find it there, it will begin searching within the AoU to try and narrow down the target location.

< Message edited by Sunburn -- 5/18/2017 3:45:36 PM >
Post #: 1
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/17/2017 9:27:56 PM   
Eggstor

 

Posts: 309
Joined: 1/24/2016
Status: offline
It looks like Steam auto-applied the hotfix.

(in reply to Daniele)
Post #: 2
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/18/2017 5:02:28 PM   
PaulWRoberts

 

Posts: 889
Joined: 4/22/2001
Status: offline
Thanks for the continuing improvements!

(in reply to Eggstor)
Post #: 3
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/23/2017 9:32:58 PM   
IceCreamSocialist

 

Posts: 4
Joined: 12/6/2016
Status: offline
Hey guys,
Real quick question: Sometimes I like playing the scenarios with unlimited munitions on after playing the vanilla scenario. Will that "unlimited munitions" option be making a come back to the realism options screen before starting the scenario? If not, that's OK, I was just wondering. Keep up the great work!

(in reply to PaulWRoberts)
Post #: 4
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/23/2017 10:08:19 PM   
stilesw


Posts: 1378
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
You can still select unlimited ammo. Load a scenario in editor mode and before you start it go to "Editor > Realism Options". There you can turn "Detailed Gunfire Control" and "Unlimited Ammo" options on and off.

-Wayne Stiles

< Message edited by stilesw -- 3/23/2017 10:10:03 PM >

(in reply to IceCreamSocialist)
Post #: 5
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/24/2017 2:01:19 AM   
mcarrera

 

Posts: 1
Joined: 6/16/2016
Status: offline
Hello. I have been experiencing lagging in CMANO since the last update. For example, I click on one of my units, it takes a couple of seconds before the Throttle & Altitude setting window updates with the info about that unit. I am doing this while playing a small scenario (Operation Adelaide) with the game paused. Often, it looks like the game is 'pulsing', it runs for few seconds, then it stops to think, then it resume. Changing game settings don't seem to make any difference. Please advise!

(in reply to Daniele)
Post #: 6
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/24/2017 2:38:32 AM   
IceCreamSocialist

 

Posts: 4
Joined: 12/6/2016
Status: offline
Does that still work if I'm trying to play, say the latest LIVE scenario? Because I haven't been able to select that feature (munitions, fire control) when playing in anything other than a mission that I created in the editor.
Thanks

(in reply to Daniele)
Post #: 7
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/24/2017 12:08:06 PM   
Eggstor

 

Posts: 309
Joined: 1/24/2016
Status: offline
quote:

ORIGINAL: mcarrera

Hello. I have been experiencing lagging in CMANO since the last update. For example, I click on one of my units, it takes a couple of seconds before the Throttle & Altitude setting window updates with the info about that unit. I am doing this while playing a small scenario (Operation Adelaide) with the game paused. Often, it looks like the game is 'pulsing', it runs for few seconds, then it stops to think, then it resume. Changing game settings don't seem to make any difference. Please advise!

A fix for that should be out with the next update.
quote:

ORIGINAL: IceCreamSocialist

Does that still work if I'm trying to play, say the latest LIVE scenario? Because I haven't been able to select that feature (munitions, fire control) when playing in anything other than a mission that I created in the editor.
Thanks

As long as you own that LIVE (or Northern Inferno if you have the full game) scenario, you can change the realism settings in editor mode as Wayne pointed out.

< Message edited by Eggstor -- 3/24/2017 12:11:27 PM >

(in reply to mcarrera)
Post #: 8
RE: Command v1.11 SR7 Hotfix (Build 906.25) Release Notes - 3/26/2017 4:27:20 PM   
tjhkkr


Posts: 2426
Joined: 6/3/2010
Status: offline
Thank you!

_____________________________

Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Eggstor)
Post #: 9
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