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RE: Soviets Activated.... - 2/11/2020 2:46:35 PM   
Canoerebel


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I've undergone the same process after finishing my game with Fabertong. I didn't pick up another, I'm about to wrap up my slow-moving game with Obvert, and I plan to take a similar sabbatical from AE.

Hey, after you stand down sufficiently to recover, please consider another match with Obvert. It would be fun to see a more traditional game, that doesn't veer into Oz so early, and see how you manage against him. He's a great player, so how might your fare under ordinary circumstances.

Good luck in everything.

(in reply to Lowpe)
Post #: 3781
RE: Soviets Activated.... - 2/11/2020 4:02:24 PM   
Lowpe


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May 5, 1943

About this time, Japan stages a LRCAP trap over Nagasaki, claiming 66 bombers. This prompted the Allies to finally stop their daytime raids and switch to night time bombing of Tokyo, Osaka and other important economic bases.

Over the last 3-4 days of the war this provided 6,000 or so strategic VP to the Allies. Japan used Petes, Nicks, Dinah Fighters as the primary night time fighter defense...along with AA, searchlights, radars, forts.




Attachment (1)

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RE: Soviets Activated.... - 2/11/2020 4:05:55 PM   
cantona2


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From: Gibraltar
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Epic game

Just a question, what art mod are you using? The map looks great


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RE: Soviets Activated.... - 2/11/2020 4:26:48 PM   
Canoerebel


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That's not an art mod. That's just the vanilla map. I prefer it, too.

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Post #: 3784
RE: Soviets Activated.... - 2/11/2020 4:48:29 PM   
cantona2


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This is the one I Meant Canoerebel

quote:

ORIGINAL: Lowpe

Wonder, of wonders, the KB makes Moppo dodging a few submarine attacks, while the Indiana is nowhere to be found...and at dawn, the KB turns into the wind and launches a strike from their depleted decks. Offense is still prioritized -- a scant 10% of fighters are on CAP (but all the Rufe).

First strike to the IJN this morning! Poor Hornet! Weather and distance play havoc with coordination.








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RE: Soviets Activated.... - 2/11/2020 5:03:22 PM   
Canoerebel


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Oh. (Doesn't the vanilla look better? It does to me. Vanilla with hexsides turned off is my favorite way to view the game.)

P.S. Sorry for hijacking instead of helping.

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Post #: 3786
RE: Soviets Activated.... - 2/11/2020 8:48:41 PM   
Lowpe


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quote:

ORIGINAL: cantona2

Epic game

Just a question, what art mod are you using? The map looks great



OH, boy. I don't recall, it was so long ago. Perhaps something by Chemkid, probably got it on the dababes web site? I think.

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Post #: 3787
RE: Soviets Activated.... - 2/11/2020 9:06:43 PM   
Lowpe


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This was one of the great moments of the game!






Attachment (1)

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RE: Soviets Activated.... - 2/12/2020 6:58:37 AM   
CaptBeefheart


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Well done, Lowpe. Your willingness to take on a very challenging situation is commendable. This was a groundbreaking match.

Cheers,
CB

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RE: Soviets Activated.... - 2/12/2020 8:13:11 AM   
PaxMondo


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quote:

ORIGINAL: Lowpe


quote:

ORIGINAL: cantona2

Epic game

Just a question, what art mod are you using? The map looks great



OH, boy. I don't recall, it was so long ago. Perhaps something by Chemkid, probably got it on the dababes web site? I think.

Looks like one of chemkids 'dark' variants. he had a bunch of different ones ...

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Pax

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Post #: 3790
RE: Soviets Activated.... - 2/12/2020 8:22:45 AM   
cantona2


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Thanks for the replies guys. One more question, this is for DBB mod only?

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RE: Soviets Activated.... - 2/12/2020 1:36:47 PM   
Lowpe


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quote:

ORIGINAL: cantona2

Thanks for the replies guys. One more question, this is for DBB mod only?


If memory serves it is the extended map variant. I am almost 100% sure there exist versions for stock.

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Post #: 3792
RE: Soviets Activated.... - 2/12/2020 1:41:42 PM   
Lowpe


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Final combat at Hiroshima...

Just look at the super nasty oob for the Allies and Soviets.

The Soviet units are simply monsters, with internal AA and artillery.

Ground combat at Hiroshima/Kure (106,58)

Allied Deliberate attack

Attacking force 33411 troops, 581 guns, 444 vehicles, Assault Value = 4420

Defending force 61953 troops, 768 guns, 103 vehicles, Assault Value = 1132

Allied engineers reduce fortifications to 0

Allied adjusted assault: 480

Japanese adjusted defense: 729

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1552 casualties reported
Squads: 28 destroyed, 49 disabled
Non Combat: 3 destroyed, 28 disabled
Engineers: 1 destroyed, 15 disabled
Guns lost 29 (2 destroyed, 27 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
1417 casualties reported
Squads: 31 destroyed, 75 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 25 (3 destroyed, 22 disabled)
Vehicles lost 56 (3 destroyed, 53 disabled)

Assaulting units:
57th Motor Rifle Division
9th Indian Division
11th Indian Division
39th Rifle Brigade
43rd Tank Brigade
2nd Marine Division
263rd Motorized Brigade
209th Tank Brigade
3rd Marine Division
7th Indian Division
35th Rifle Division
111th Tank Division
206th Tank Brigade
193rd Tank Battalion
32nd Infantry Division
9th Armored Car Brigade
36th Motor Rifle Division
61st Tank Div /8
Aus II Corps
New Guinea Force
21/22 Field Arty Regiment


Defending units:
41st Guard Battalion
63rd Inf Group Brigade
3rd Depot Division
15th/A Division
9th Ind Engineer Regiment
1st/A Division
36th/C Division
57th Depot Division
1st/B Division
5th Depot Division
15th/C Division
15th/B Division
62nd Inf Group Brigade
III/124th Infantry Battalion
15th Tank Regiment
303rd Ind.Infantry Battalion
1st/C Division
59th Field AA Battalion
42nd Ind.AA Gun Co
80th JAAF AF Bn
40th JAAF AF Bn
19th JNAF AF Unit
5th Ship Engineer Regiment
104th Ship Eng Coy
31st Field AA Battalion
Kure Naval Base Force
302nd Ship Eng Coy
21st AA Regiment
35th Field AA Battalion
93rd JAAF AF Bn
15th Base Force
45th JNAF AF Unit
22nd AA Regiment
25th Air Defense AA Regiment
41st JNAF AF Unit
94th JAAF AF Bn
50th JNAF AF Unit
23rd Air Defense AA Regiment
51st Air Division
3rd Ind.Hvy.Art. Battalion
26th Air Flotilla
2nd JNAF Coy
8th JNAF Coy
5th Base Force
30th Field AA Machinecannon Company
32nd JNAF AF Unit
1st Base Force
209th Ship Eng Coy
4th Naval Construction Battalion
9th Medium Field Artillery Regiment
10th JAAF AF Coy

(in reply to Canoerebel)
Post #: 3793
RE: Soviets Activated.... - 2/12/2020 1:57:20 PM   
Lowpe


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Night bombing in 43 really has no hard counter for Japan. You can maybe bombard the runways the beasts come from, maybe. Usually bombing the bases is a no go with Allied AA hindering you or distance.

8 raids on Osaka this night, with the 6th raid pictured below.

Night Air attack on Osaka/Kyoto , at 109,59

Weather in hex: Partial cloud

Raid detected at 30 NM, estimated altitude 14,000 feet.
Estimated time to target is 10 minutes

Japanese aircraft
E8N2 Dave x 3
J1N1-S Irving x 2
Ki-45 KAIa Nick x 2

Allied aircraft
DB-3M x 4

No Japanese losses

No Allied losses

Manpower hits 2
Fires 9825

Aircraft Attacking:
4 x DB-3M bombing from 10000 feet
City Attack: 10 x 100 kg GP Bomb

CAP engaged:
Tateyama Ku T-2/C with E8N2 Dave (1 airborne, 0 on standby, 2 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 5000 , scrambling fighters to 15000.
Time for all group planes to reach interception is 49 minutes
32nd Sentai/A with Ki-45 KAIa Nick (1 airborne, 0 on standby, 1 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 8000 , scrambling fighters to 11000.
Time for all group planes to reach interception is 29 minutes
Endo Det with J1N1-S Irving (0 airborne, 0 on standby, 2 scrambling)
Group patrol altitude is 9000 , scrambling fighters to 10000.
Time for all group planes to reach interception is 47 minutes

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Post #: 3794
RE: Soviets Activated.... - 2/12/2020 2:04:39 PM   
Canoerebel


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Osaka is a huge industrial target, may be the easiest to strike effectively, and therefore may be the most important for both sides. With its huge general industries and Manpower numbers, a few fires do disproportionate damage. The return on investment can be huge. And if Japan can't blunt the strikes effectively, that would be crippling. Nagasaki is probably second.

< Message edited by Canoerebel -- 2/12/2020 2:05:03 PM >

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Post #: 3795
RE: Soviets Activated.... - 2/12/2020 2:18:14 PM   
Lowpe


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Fire damage! Big VP multiplier here

Fires increase at Hiroshima/Kure
Fires increase at Kobe
Fires causing damage to Heavy Industry at Nagoya!
Fires causing damage to Refinery at Osaka/Kyoto!
Fires causing damage to Naval Shipyard at Osaka/Kyoto!
Fires increase at Osaka/Kyoto
Fires causing damage to Ki-46 KAI Dinah factory at Osaka/Kyoto!
Fires causing damage to J2M2 Jack factory at Tokyo!
Fires causing damage to Light Industry at Tokyo!
Fires causing damage to Nakajima Ha-35 at Tokyo!
Fires causing damage to Naval Shipyard at Tokyo!
Fires increase at Tokyo
Fires causing more damage to Manpower at Tokyo!
Fires causing damage to Ki-84a Frank factory at Tokyo!

(in reply to Canoerebel)
Post #: 3796
RE: Soviets Activated.... - 2/12/2020 2:27:13 PM   
cantona2


Posts: 3726
Joined: 5/21/2007
From: Gibraltar
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great thanks Lowpe will chase it up

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RE: Soviets Activated.... - 2/12/2020 3:34:13 PM   
RangerJoe


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The fire caused by burning a curse kimono:

quote:

The Great fire of Meireki (明暦の大火, Meireki no taika), also known as the Furisode Fire, destroyed 60–70% of the Japanese capital city of Edo (now Tokyo) on March 2, 1657,[1] the third year of the Meireki Imperial era. The fire lasted for three days, and is estimated to have claimed over 100,000 lives.


https://en.wikipedia.org/wiki/Great_Fire_of_Meireki

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Post #: 3798
RE: Soviets Activated.... - 2/25/2020 10:03:07 AM   
obvert


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quote:

ORIGINAL: Lowpe

Final combat at Hiroshima...

Just look at the super nasty oob for the Allies and Soviets.

The Soviet units are simply monsters, with internal AA and artillery.

Ground combat at Hiroshima/Kure (106,58)

Allied Deliberate attack

Attacking force 33411 troops, 581 guns, 444 vehicles, Assault Value = 4420

Defending force 61953 troops, 768 guns, 103 vehicles, Assault Value = 1132

Allied engineers reduce fortifications to 0

Allied adjusted assault: 480

Japanese adjusted defense: 729

Allied assault odds: 1 to 2 (fort level 0)

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1552 casualties reported
Squads: 28 destroyed, 49 disabled
Non Combat: 3 destroyed, 28 disabled
Engineers: 1 destroyed, 15 disabled
Guns lost 29 (2 destroyed, 27 disabled)
Vehicles lost 6 (1 destroyed, 5 disabled)

Allied ground losses:
1417 casualties reported
Squads: 31 destroyed, 75 disabled
Non Combat: 1 destroyed, 34 disabled
Engineers: 1 destroyed, 7 disabled
Guns lost 25 (3 destroyed, 22 disabled)
Vehicles lost 56 (3 destroyed, 53 disabled)

Assaulting units:
57th Motor Rifle Division
9th Indian Division
11th Indian Division
39th Rifle Brigade
43rd Tank Brigade
2nd Marine Division
263rd Motorized Brigade
209th Tank Brigade
3rd Marine Division
7th Indian Division
35th Rifle Division
111th Tank Division
206th Tank Brigade
193rd Tank Battalion
32nd Infantry Division
9th Armored Car Brigade
36th Motor Rifle Division
61st Tank Div /8
Aus II Corps
New Guinea Force
21/22 Field Arty Regiment


Defending units:
41st Guard Battalion
63rd Inf Group Brigade
3rd Depot Division
15th/A Division
9th Ind Engineer Regiment
1st/A Division
36th/C Division
57th Depot Division
1st/B Division
5th Depot Division
15th/C Division
15th/B Division
62nd Inf Group Brigade
III/124th Infantry Battalion
15th Tank Regiment
303rd Ind.Infantry Battalion
1st/C Division
59th Field AA Battalion
42nd Ind.AA Gun Co
80th JAAF AF Bn
40th JAAF AF Bn
19th JNAF AF Unit
5th Ship Engineer Regiment
104th Ship Eng Coy
31st Field AA Battalion
Kure Naval Base Force
302nd Ship Eng Coy
21st AA Regiment
35th Field AA Battalion
93rd JAAF AF Bn
15th Base Force
45th JNAF AF Unit
22nd AA Regiment
25th Air Defense AA Regiment
41st JNAF AF Unit
94th JAAF AF Bn
50th JNAF AF Unit
23rd Air Defense AA Regiment
51st Air Division
3rd Ind.Hvy.Art. Battalion
26th Air Flotilla
2nd JNAF Coy
8th JNAF Coy
5th Base Force
30th Field AA Machinecannon Company
32nd JNAF AF Unit
1st Base Force
209th Ship Eng Coy
4th Naval Construction Battalion
9th Medium Field Artillery Regiment
10th JAAF AF Coy


Only a 1/4 of the units took part in this battle to get some rested and bring disruption down from previous attacks. About 2k AV had just moved in and were still in reserve mode. The next day would have seen the attack of all units in hex. Defenders were strong, but I think it would have gotten at least a 1:1. Soviet units are so tough, even early.

The Marines here are also at about 97exp by this point, so they're actually the scariest. Indian IDs were really experienced as well, while the Soviet units across the board have very marginal commanders and gain experience slowly. Only some were above 70 in spite of constant combat.

_____________________________

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Post #: 3799
RE: Soviets Activated.... - 2/25/2020 10:08:47 AM   
obvert


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quote:

ORIGINAL: Canoerebel

Osaka is a huge industrial target, may be the easiest to strike effectively, and therefore may be the most important for both sides. With its huge general industries and Manpower numbers, a few fires do disproportionate damage. The return on investment can be huge. And if Japan can't blunt the strikes effectively, that would be crippling. Nagasaki is probably second.


Osaka is 2nd. Tokyo is still the most return on investment. Even a strike that sees a lot of hardship from NF and AA will do more damage because the manpower is so high there. Fires just burn for days and keep taking damage off. In the Allied game I'm playing I've found that I can bomb Tokyo for a day or two and then diversify targets to get them burning, then go back to Tokyo after five days and the fires have lasted that long, only just going out before I strike again.

My goal for Strat bombing in April 45 is 500VP damage a day on average.

In 43 the tools are much less effective but the defences are not in place yet. Japan has no NF and many less AA units, or worse quality before upgrades, than later in 44-45.

So once in range huge amounts of damage can be done by simply hitting a lot of targets daily with small strikes and keeping fires going.

These are my Strat bombing target priorities in order:

1. Tokyo
2. Osaka/Kyoto
3. Nagoya
4. Kobe
5 Nagasaki/Sasebo (lower because manpower is lower)
6. Fukuoka (high manpower)
7. Hiroshima/Kure (lower because defences are better with naval DP/AA guns in numbers)
8. Yokohama (lower also because naval AA/DP installations are huge and proximity to Tokyo means usually a CAP bleed)
9. Hamamatsu
10. Tsu
11. Shimonoseki
12. Okayama

Maebashi and Gifu are important targets, but aircraft/engine factories have to be targeted individually so return on investment for VP gain is less, while strategic impact may be high depending on type of planes made there. So airframe factories might determine specific target priorities as well.

< Message edited by obvert -- 2/25/2020 4:49:26 PM >


_____________________________

"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill

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Post #: 3800
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