Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Malaria Zones & Base Effects

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Malaria Zones & Base Effects Page: [1]
Login
Message << Older Topic   Newer Topic >>
Malaria Zones & Base Effects - 3/13/2017 4:18:54 AM   
Lowpe


Posts: 20303
Joined: 2/25/2013
Status: offline
Does anyone know is a size 10 base (af + port) will negate the effects of Malaria? Is there a sliding schedule? Are forts included in the arithmetic?

Post #: 1
RE: Malaria Zones & Base Effects - 3/13/2017 8:25:58 AM   
Chris21wen

 

Posts: 5959
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: Lowpe

Does anyone know is a size 10 base (af + port) will negate the effects of Malaria? Is there a sliding schedule? Are forts included in the arithmetic?




Yes, 9 also works. Only af+ports work which means inland only size 9 a/f are free. Putting units at rest works no matter what the base size is.

(in reply to Lowpe)
Post #: 2
RE: Malaria Zones & Base Effects - 3/13/2017 10:50:48 AM   
Lowpe


Posts: 20303
Joined: 2/25/2013
Status: offline
Many thanks.

(in reply to Chris21wen)
Post #: 3
RE: Malaria Zones & Base Effects - 3/13/2017 12:47:25 PM   
Xargun

 

Posts: 3566
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: Chris H
Yes, 9 also works. Only af+ports work which means inland only size 9 a/f are free. Putting units at rest works no matter what the base size is.


Did not know this - especially the 'at rest' part.

(in reply to Chris21wen)
Post #: 4
RE: Malaria Zones & Base Effects - 3/13/2017 1:57:03 PM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
Have to confess, one aspect of the game that I never really pay attention to. I figure that if my troops are sweating out malaria then the enemy's troops are facing the same handicap. The game just adds fatigue for malaria but actually it would be better if there was a big attrition hit as well. But then again, you would have to model the fact that the Allies at least had drugs and DDT to combat malaria while the Japanese had virtually nothing.

< Message edited by crsutton -- 3/13/2017 1:59:12 PM >


_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to Xargun)
Post #: 5
RE: Malaria Zones & Base Effects - 3/13/2017 9:58:43 PM   
Chris21wen

 

Posts: 5959
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Forget it, posted by mistake.

< Message edited by Chris H -- 3/14/2017 7:12:43 AM >

(in reply to Xargun)
Post #: 6
RE: Malaria Zones & Base Effects - 3/14/2017 3:34:22 AM   
pontiouspilot


Posts: 1079
Joined: 7/27/2012
Status: offline
If you are ever in a battle for New Caledonia note that Noumea is not a malaria site. You can shuffle troops with the bug back and forth from further north on island making life real tough on a Japanese opponent coming from north. When he does get to Noumea he will find the allied soldiers undisrupted, at least by malaria.

(in reply to crsutton)
Post #: 7
RE: Malaria Zones & Base Effects - 3/14/2017 3:36:43 PM   
dr.hal


Posts: 3241
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
I fall into the same boat as CR, never really paid attention to this. One concern is I don't really know where the zone is...I do know that it is depicted on the weather map but that never shows the dates it is "active". I wish there was some way it could be depicted on each hex but I guess there is only so much that can be put into a hex information wise....

_____________________________


(in reply to crsutton)
Post #: 8
RE: Malaria Zones & Base Effects - 3/14/2017 4:35:02 PM   
Skyros


Posts: 1567
Joined: 9/29/2000
From: Columbia SC
Status: offline
THis is in two parts but may help.




Attachment (1)

(in reply to dr.hal)
Post #: 9
RE: Malaria Zones & Base Effects - 3/14/2017 4:35:35 PM   
Skyros


Posts: 1567
Joined: 9/29/2000
From: Columbia SC
Status: offline
Part 2




Attachment (1)

(in reply to Skyros)
Post #: 10
RE: Malaria Zones & Base Effects - 3/14/2017 7:57:51 PM   
dr.hal


Posts: 3241
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
These are good Skyros, thanks for sharing. A few questions: what does the * mean beside base names? Why are some names highlighted in gray and blue? Clearly all these bases are in a Monsoon area but it's not clear to me why some have ME and others don't (I thought it might be for smaller bases as you indicate in your notes, but that's not the case!)? Do the zones of Monsoon and Malaria coincide? Why are a few bases in bold? I understand the P A and F notations, but why the combined notation and what does that mean? In supply cap factor, is the number the supplies that can move through that location per turn? I get that islands have a zero but some zeros are not on islands. Is the zero in the supply cap column mean the location has no limit? Sorry if I seem thick, just trying to get it right.

_____________________________


(in reply to Skyros)
Post #: 11
RE: Malaria Zones & Base Effects - 3/14/2017 8:34:48 PM   
Yaab


Posts: 4250
Joined: 11/8/2011
From: Poland
Status: offline
What malaria? Just throw supply at the problem.

(in reply to dr.hal)
Post #: 12
RE: Malaria Zones & Base Effects - 3/15/2017 7:38:22 AM   
Chris21wen

 

Posts: 5959
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
quote:

ORIGINAL: dr.hal

I fall into the same boat as CR, never really paid attention to this. One concern is I don't really know where the zone is...I do know that it is depicted on the weather map but that never shows the dates it is "active". I wish there was some way it could be depicted on each hex but I guess there is only so much that can be put into a hex information wise....


You can also see it when you open the base window. As to when I thought it's all the time or at least it appears that way from the effects.

< Message edited by Chris H -- 3/15/2017 7:55:20 AM >

(in reply to dr.hal)
Post #: 13
RE: Malaria Zones & Base Effects - 3/15/2017 1:11:54 PM   
Xargun

 

Posts: 3566
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline

quote:

ORIGINAL: Chris H
You can also see it when you open the base window. As to when I thought it's all the time or at least it appears that way from the effects.


Malaria affects all the time.. Monsoon is seasonal.

(in reply to Chris21wen)
Post #: 14
RE: Malaria Zones & Base Effects - 3/15/2017 3:57:41 PM   
Lowpe


Posts: 20303
Joined: 2/25/2013
Status: offline
thanks Skyros, and you know what...those pdfs triggered a memory, and I actually have them already. Just hadn't looked at them in years.


(in reply to Xargun)
Post #: 15
RE: Malaria Zones & Base Effects - 3/16/2017 4:44:13 PM   
Skyros


Posts: 1567
Joined: 9/29/2000
From: Columbia SC
Status: offline

quote:

ORIGINAL: dr.hal

These are good Skyros, thanks for sharing. A few questions: what does the * mean beside base names? Why are some names highlighted in gray and blue? Clearly all these bases are in a Monsoon area but it's not clear to me why some have ME and others don't (I thought it might be for smaller bases as you indicate in your notes, but that's not the case!)? Do the zones of Monsoon and Malaria coincide? Why are a few bases in bold? I understand the P A and F notations, but why the combined notation and what does that mean? In supply cap factor, is the number the supplies that can move through that location per turn? I get that islands have a zero but some zeros are not on islands. Is the zero in the supply cap column mean the location has no limit? Sorry if I seem thick, just trying to get it right.

The combined P+A+F is multiplied by the cap factor to give you the supply cap for that base. The * designates dot bases that automatically have a supply cap of 1,000. Once you construct the 1st port airfield or fort the normal formula is used, so you can significantly drop the supply cap for that base by making improvements. The highlighted names are bases with out the supply cap restriction within that geographic area. ME designates bases affected by the Monsoon rules when the base airfield is < 5.

The chart was missing the last two lines. I am glad you liked it and keep asking questions it keeps me honest.






Attachment (1)

(in reply to dr.hal)
Post #: 16
RE: Malaria Zones & Base Effects - 3/16/2017 4:57:52 PM   
Lowpe


Posts: 20303
Joined: 2/25/2013
Status: offline
Shouldn't that read: "Dot bases have a supply cap of 100 until expanded"?

(in reply to Skyros)
Post #: 17
RE: Malaria Zones & Base Effects - 3/17/2017 6:51:15 AM   
Sauvequipeut

 

Posts: 79
Joined: 4/7/2007
Status: offline
Says 1000 on the game map.

Seems odd, but I'm guessing it's to allow the bases on the India-Burma border to pull enough supplies across the hills and jungles to support at least some action without having to be built up to ahistorical size forts or airfields.

(in reply to Lowpe)
Post #: 18
RE: Malaria Zones & Base Effects - 3/17/2017 2:50:06 PM   
Lowpe


Posts: 20303
Joined: 2/25/2013
Status: offline

quote:

ORIGINAL: Sauvequipeut

Says 1000 on the game map.

Seems odd, but I'm guessing it's to allow the bases on the India-Burma border to pull enough supplies across the hills and jungles to support at least some action without having to be built up to ahistorical size forts or airfields.


I don't think I am seeing that in my game. Will double check.

(in reply to Sauvequipeut)
Post #: 19
RE: Malaria Zones & Base Effects - 3/18/2017 7:31:53 PM   
dr.hal


Posts: 3241
Joined: 6/3/2006
From: Covington LA via Montreal!
Status: offline
Thanks for going to the bother of explaining the details, I appreciate it. Hal

_____________________________


(in reply to Skyros)
Post #: 20
RE: Malaria Zones & Base Effects - 3/19/2017 2:25:08 AM   
rustysi


Posts: 6772
Joined: 2/21/2012
From: LI, NY
Status: offline
quote:

Allies at least had drugs and DDT to combat malaria while the Japanese had virtually nothing.


In fact Japan had tons of quinine, one of the islands she captured (Java?) was one of the main producers. It was more a matter of distribution for Japan. Pfft, there's a revelation, Japan with distribution problems.

_____________________________

It is seldom that liberty of any kind is lost all at once. Hume

In every party there is one member who by his all-too-devout pronouncement of the party principles provokes the others to apostasy. Nietzsche

Cave ab homine unius libri. Ltn Prvb

(in reply to dr.hal)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Malaria Zones & Base Effects Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.172