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Steel Division Normandy 1944

 
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Steel Division Normandy 1944 - 3/1/2017 8:24:58 PM   
Jugger

 

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This looks interesting. http://www.steeldivisiongame.com/
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RE: Steel Division Normandy 1944 - 3/1/2017 8:26:51 PM   
zakblood


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not my cup of tea again, RTS



now if it was turn based, then that would be a different kettle of fish

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RE: Steel Division Normandy 1944 - 3/1/2017 8:32:59 PM   
wings7


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From: Phoenix, Arizona
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It does look interesting and good...I'll be watching it...thanks for the link!

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RE: Steel Division Normandy 1944 - 3/1/2017 8:53:05 PM   
Alan Sharif

 

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From: UK.
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Mmmm, does look interesting. Only time will tell I guess. Thanks for the link.


< Message edited by Alan Sharif -- 3/1/2017 8:54:10 PM >


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RE: Steel Division Normandy 1944 - 3/2/2017 12:59:11 AM   
Ranger33

 

Posts: 557
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I enjoy the Wargame series. It's more strategic than many here might give it credit for. Not really a click fest at all, because the distances involved when moving units around means you might have to commit to a decision and wait two or three minutes for your units to arrive at the action. Lots of reconnaissance and planning ahead needed for victory online.

I look forward to seeing what they can do with a revisit to WW2. The original RUSE game used basically the same setting.

< Message edited by Ranger33 -- 3/2/2017 1:00:48 AM >


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RE: Steel Division Normandy 1944 - 3/2/2017 2:56:36 AM   
Rosseau

 

Posts: 2521
Joined: 9/13/2009
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Yes, with the current Steam sale, it is hard to go wrong on this series.

We'll see what type of RTS the new game is. If you cannot pause to give orders, it's too hectic for me.

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Post #: 6
RE: Steel Division Normandy 1944 - 3/2/2017 9:16:51 AM   
demyansk


Posts: 2699
Joined: 2/20/2008
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You can pause the games and the last game of the series you can slow it down. Plus, on the European Escalation, you can download a program to slow down as well.

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RE: Steel Division Normandy 1944 - 3/2/2017 11:00:48 AM   
wings7


Posts: 4608
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From: Phoenix, Arizona
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Here is the Steam link...
http://store.steampowered.com/app/572410/

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RE: Steel Division Normandy 1944 - 3/2/2017 11:10:21 AM   
wodin


Posts: 10477
Joined: 4/20/2003
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Like to review it but Paradox never get back to us when approached.

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RE: Steel Division Normandy 1944 - 3/2/2017 6:21:19 PM   
Kuokkanen

 

Posts: 3306
Joined: 4/2/2004
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quote:

ORIGINAL: Ranger33

I enjoy the Wargame series. It's more strategic than many here might give it credit for. Not really a click fest at all, because the distances involved when moving units around means you might have to commit to a decision and wait two or three minutes for your units to arrive at the action. Lots of reconnaissance and planning ahead needed for victory online.

How does it compare with Close Combat series? Does AI find its way any better or do tanks still get stuck on stupid things?

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RE: Steel Division Normandy 1944 - 3/2/2017 9:48:42 PM   
wodin


Posts: 10477
Joined: 4/20/2003
From: England
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A shame Normandy. However for the first WW2 game it's to be expected. I do hope in the end we get to see things like early War West front (from Norway to France), Africa, East front start to finish.

I'm waiting on more news on Chain of Command..

< Message edited by wodin -- 3/2/2017 9:49:37 PM >


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RE: Steel Division Normandy 1944 - 3/2/2017 11:45:34 PM   
Ranger33

 

Posts: 557
Joined: 8/11/2012
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quote:

ORIGINAL: Matti Kuokkanen

quote:

ORIGINAL: Ranger33

I enjoy the Wargame series. It's more strategic than many here might give it credit for. Not really a click fest at all, because the distances involved when moving units around means you might have to commit to a decision and wait two or three minutes for your units to arrive at the action. Lots of reconnaissance and planning ahead needed for victory online.

How does it compare with Close Combat series? Does AI find its way any better or do tanks still get stuck on stupid things?



It's not nearly as granular as Close Combat. The different terrain types are more abstracted, so vehicles in forests are concealed, have a chance to get stuck or throw a track, etc. but individual trees don't really matter to movement. Same for towns as far as I can tell, infantry aren't protected by individual buildings, just by being in the urban area. The game is more about the big picture and strategic movement than something like Close Combat or Combat Mission.

The whole series is fairly similar, and you can get them for practically nothing when they go on sale.

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