Don and I tested NetPlay today for a few hours and although the following are avoidable, I would classify them as either bugs or worthy of mention to "NetPlayers".
Both of these occurrences happened because one player was doing something that required manual interaction from the other player's PC, so I am calling them "synchronization issues".
1. On several occasions I initiated a manual save while Don was away from his PC. (I did this because I had many land moves to make and if you goof on the order of moving units and keeping the right ones in supply in the right order, the game is fairly unforgiving with the Undo button, so you want manual saves as a better alternative to starting the whole land movement phase over again from an auto-save.) Anyway, we learned that if you initiate a save and the other player doesn't Ack it right away, and you keep moving, then your save files will have different sequence numbers and will be unrestorable, which defeats the purpose of the manual save in the first place. I suppose this is because the remote computer doesn't execute the save until the manual Ack occurs. Maybe it would be better if the save was made regardless, and the message at the remote end became just informational?
2. I'm not sure this second problem was due to manual save initiation as I don't have a saved game for it. However Production phases seem to allow both players to proceed in parallel. This is good because it reduces waiting times, but today after the Russian player had advanced as far as he could, the German player was still trying to save oil to ensure he would not tun out in the next turn. When we got to builds, the Russian player had zero BPs! We loaded the auto-save (since overwritten, unfortunately) and the same thing happened. The production instructions the German player had provided were in the auto-save (NP-Ge Prelim Production file) so in this case it appears writing that file asynchronously from the Russian player caused the issue. We backed up to the Stay-at-Sea auto-save and the problem did not re-occur, I guess because we processed through Preliminary Production much quicker (although the German found a way to avoid the Prelim Production instructions he used earlier, so maybe they caused the issue - I have provided a save game with instructions below.)
Another cosmetic issue - the Review Game feature for NetPlay is wonderful but when I use it say from the Ge Land Movement auto-save, it restores to my screen with the Russian colors and map views. The German flag is lit and the units are in the expected places, but it is a little confusing to see the Russian colors and map views up when it is the start of a Ge land move. I tried the Review Game feature with several different files where the German player is the active player, and they all restored this way.
< Message edited by paulderynck -- 2/20/2017 10:54:07 PM >