ORIGINAL: Big B
I partially agree - a massive problem for the Japanese was garrisoning China in sufficient numbers to be effective - this proved all but impossible in reality.
As a matter of fact - B-Mod has substantially increased garrison requirements in China for both sides (representing guerilla warfare on the one side, and warlord reluctance to part with their personal troops on the other side).
Regardless, I will respectfully disagree about supply in China - as it relates to the game.
While Nationalist China wasn't swimming in supply in game as if it were Los Angeles or Detroit, The Chinese had enough supply of their own to wage war for years - which they did do.
However, in the stock game - China is usually conquered in any PBEM simply because China can't even supply the existing army that it has...it simply starves to death on it's own a few hexes from Sian or Chunking.
So as far as the game goes - it's not a matter of granting China supply levels to make it a modern industrial power - it's getting China enough supply to survive on it's own as it did in reality....
And as far as anyone is concerned about too much supply in China will mean a big American 4 engine bombing campaign against the home islands, There is no way to put enough supply in China to run an American Air Force - unless it is fed in from Burma or the coast.
In the desire to "fix" China, everyone seems focused on Chinese supplies. I'm not sure that this is the correct focus. The Chinese army was very short of supply throughout the war, until 1944. The Japanese army also experienced significant supply problems in China, which rarely appear in the game. In part, this is owing to the fact that most Japanese players expend much more supply in China than Japan did historically. This is not a problem; it is a strategic decision.
The real problem with China, in my opinion, is that the game does not accurately reflect the problem that the Japanese faced with guerrillas, especially near the Communist territories. I think that a better "fix" for China would be to increase the garrison requirements, especially in northern China. As the game is, Japan can effectively garrison most of China with the various "puppet" units. This was not the case, and large portions of the Japanese army were tied down in garrison duties and attempting to maintain control of the countryside and the roads. Increasing the garrison requirements (substantially... maybe as much as double) would limit Japan's ability to launch offensives in China in a way that would reflect the historical realities.
Lol... we are having the Stillwell-Chiang Kai Shek debate all over again as to whether the Chinese army had sufficient supply or not. I think part of the problem is the bias on the part of Western military historians to accept Stillwell's position at face value and assume that Chiang Kai Shek was being difficult deliberately. I am more inclined to believe Chiang Kai Shek than Stillwell, since Chiang Kai Shek was much more familiar with the situation on the ground in China: politically, logistically, and militarily.
As to a major U.S. bombing campaign against Japan from China, that was the plan, at least initially. The supplies for this operation were ultimately diverted to the Chinese ground forces, if I recall correctly.
< Message edited by Aurorus -- 4/18/2017 10:04:25 PM >