The Rise and Fall Of An Empire!
The Rise and Fall Of An Empire!
New Year = New Era for the game.[:D]
I have started working on a brand new scenario,this Campaign returns to the Napoleonic era,the scenario starts in 1803 with France (Axis) at war with Britain (Allies)[;)]
So that means no Aircraft or Tanks,and definitely no units moving huge distances due to rail travel,because there be no Trains hehehehe![:)]
I have started working on a brand new scenario,this Campaign returns to the Napoleonic era,the scenario starts in 1803 with France (Axis) at war with Britain (Allies)[;)]
So that means no Aircraft or Tanks,and definitely no units moving huge distances due to rail travel,because there be no Trains hehehehe![:)]
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RE: The Rise and Fall Of An Empire!
I like very much,
must be a huge amount of work!!
in case you need help for 2D counters just let me know
[;)]
Christophe
must be a huge amount of work!!
in case you need help for 2D counters just let me know
[;)]
Christophe
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- NAPO.jpg (6.83 KiB) Viewed 3362 times
RE: The Rise and Fall Of An Empire!
I think this is a great idea. Napoleonics were my favorite wargame subject for many years.
- TheBattlefield
- Posts: 507
- Joined: Sat Jun 11, 2016 10:09 am
RE: The Rise and Fall Of An Empire!
Wow. Sounds like a lot of work. You'll have to zoom in the map scale to fit the mass gatherings of units in a small place, right? This is the part I disliked in games like "Commander - Napoleon At War". They just changed WW1/WW2 units with napoleonic ones and completely miss the scale. A "Waterloo" battleground would be nice!
If this works, then someone may dare to a "Lord of the Rings" or "Game of the Thrones" mod! [:D]
If this works, then someone may dare to a "Lord of the Rings" or "Game of the Thrones" mod! [:D]
Elite Forces - SC3 Mod
tm.asp?m=4491689
tm.asp?m=4491689
RE: The Rise and Fall Of An Empire!
Yes it really is a huge amount of work,that said here is a screenshot of the Research options.Please note that this is very much a work in progress.[;)]
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RE: The Rise and Fall Of An Empire!
Research in game for Napoleonic Era 1803.
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- Researchingame.jpg (163.03 KiB) Viewed 3332 times
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RE: The Rise and Fall Of An Empire!
French purchase options,as previously stated these are for demo only.[:)]
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RE: The Rise and Fall Of An Empire!
great idea!
RE: The Rise and Fall Of An Empire!
ORIGINAL: SIPRES
I like very much,
must be a huge amount of work!!
in case you need help for 2D counters just let me know
[;)]
Christophe
Thanks for the offer! Scenario is still in the very early stages of development,still to decide on what units will be included in the OOB for each of the Nations involved.[:)]
PS: Your graphics look superb by the way.[;)]
Make it so!
- OxfordGuy3
- Posts: 1179
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
Awesome, a turn-based strategic Napoleonic game - that ticks lots of boxes for me! I used to love the old Avalon Hill "War in Peace" boardgame
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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- Joined: Sat Dec 07, 2013 11:54 am
RE: The Rise and Fall Of An Empire!
Kirk, fantastic, thank you so much for starting this mod. I really enjoyed your work with Commander: Napoleon at War. I think this game lends itself well to the era. Good luck, and God's speed.
RE: The Rise and Fall Of An Empire!
Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]
I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Kiel Canal has also been removed from the map.[:D]
I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.
I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Kiel Canal has also been removed from the map.[:D]
I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.
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RE: The Rise and Fall Of An Empire!
Another change is to naval loops on the map,these have all had the Axis,Allies restrictions removed,now any ship can use the loop.[;)]
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- OxfordGuy3
- Posts: 1179
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]
I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]
I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.
Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
- OxfordGuy3
- Posts: 1179
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: SIPRES
I like very much,
must be a huge amount of work!!
in case you need help for 2D counters just let me know
[;)]
Christophe
Liking this counter style, reminds me of Avalon Hill's War in Peace boardgame:
https://boardgamegeek.com/boardgame/626/war-and-peace
French and allies:
British and Russian:
Austrian and Prussian:
Spanish:
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
RE: The Rise and Fall Of An Empire!
ORIGINAL: oxford_guy
ORIGINAL: kirk23
Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]
I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]
I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.
Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?
I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.
I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]
Make it so!
- OxfordGuy3
- Posts: 1179
- Joined: Sun Jul 01, 2012 4:44 pm
- Location: Oxford, United Kingdom
RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
ORIGINAL: oxford_guy
ORIGINAL: kirk23
Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]
I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]
I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.
Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?
I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.
I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]
Great stuff! What different naval units will be present? Perhaps 3 decker and 2 decker ships-of-the-line and frigates, maybe bomb ketches too for shore bombardment (as at the battle of Copenhagen: https://en.wikipedia.org/wiki/Battle_of ... gen_(1807)): https://en.wikipedia.org/wiki/Bomb_vessel
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
RE: The Rise and Fall Of An Empire!
ORIGINAL: oxford_guy
ORIGINAL: SIPRES
I like very much,
must be a huge amount of work!!
in case you need help for 2D counters just let me know
[;)]
Christophe
Liking this counter style, reminds me of Avalon Hill's War in Peace boardgame:
https://boardgamegeek.com/boardgame/626/war-and-peace
You're right, that's was my best Napoleonic boardgame
RE: The Rise and Fall Of An Empire!
ORIGINAL: kirk23
Yes it really is a huge amount of work,that said here is a screenshot of the Research options.Please note that this is very much a work in progress.[;)]
What about the following for Major's?
UK
FRANCE
AUSTRIA
SPAIN
PRUSSIA
RUSSIA
OTTOMAN EMPIRE (fight mainly against Russia, but the Empire and its vassal extend from Algeria to Egypt and most part of the balkans)
SWEDEN (Fight as coalitions Allied but also against Russia, they do loose Finland)
RE: The Rise and Fall Of An Empire!
I think the 8 major nations will be as follows:
ALLIED
BRITAIN
AUSTRIA
RUSSIA
PRUSSIA
OTTOMAN EMPIRE
AXIS
FRANCE
SPAIN
UNITED STATES OF AMERICA
ALLIED
BRITAIN
AUSTRIA
RUSSIA
PRUSSIA
OTTOMAN EMPIRE
AXIS
FRANCE
SPAIN
UNITED STATES OF AMERICA
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