The Rise and Fall Of An Empire!

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kirk23
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The Rise and Fall Of An Empire!

Post by kirk23 »

New Year = New Era for the game.[:D]

I have started working on a brand new scenario,this Campaign returns to the Napoleonic era,the scenario starts in 1803 with France (Axis) at war with Britain (Allies)[;)]

So that means no Aircraft or Tanks,and definitely no units moving huge distances due to rail travel,because there be no Trains hehehehe![:)]



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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

I like very much,

must be a huge amount of work!!

in case you need help for 2D counters just let me know
[;)]

Christophe

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TangSooDo
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RE: The Rise and Fall Of An Empire!

Post by TangSooDo »

I think this is a great idea. Napoleonics were my favorite wargame subject for many years.
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TheBattlefield
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RE: The Rise and Fall Of An Empire!

Post by TheBattlefield »

Wow. Sounds like a lot of work. You'll have to zoom in the map scale to fit the mass gatherings of units in a small place, right? This is the part I disliked in games like "Commander - Napoleon At War". They just changed WW1/WW2 units with napoleonic ones and completely miss the scale. A "Waterloo" battleground would be nice!

If this works, then someone may dare to a "Lord of the Rings" or "Game of the Thrones" mod! [:D]
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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

Yes it really is a huge amount of work,that said here is a screenshot of the Research options.Please note that this is very much a work in progress.[;)]

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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

Research in game for Napoleonic Era 1803.

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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

French purchase options,as previously stated these are for demo only.[:)]

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Lehnardtsson
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RE: The Rise and Fall Of An Empire!

Post by Lehnardtsson »

great idea!
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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

ORIGINAL: SIPRES

I like very much,

must be a huge amount of work!!

in case you need help for 2D counters just let me know
[;)]

Christophe

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Thanks for the offer! Scenario is still in the very early stages of development,still to decide on what units will be included in the OOB for each of the Nations involved.[:)]

PS: Your graphics look superb by the way.[;)]
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OxfordGuy3
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

Awesome, a turn-based strategic Napoleonic game - that ticks lots of boxes for me! I used to love the old Avalon Hill "War in Peace" boardgame
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
prince_blucher
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RE: The Rise and Fall Of An Empire!

Post by prince_blucher »

Kirk, fantastic, thank you so much for starting this mod. I really enjoyed your work with Commander: Napoleon at War. I think this game lends itself well to the era. Good luck, and God's speed.
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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]

I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Kiel Canal has also been removed from the map.[:D]

I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.

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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

Another change is to naval loops on the map,these have all had the Axis,Allies restrictions removed,now any ship can use the loop.[;)]

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OxfordGuy3
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: kirk23

Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]

I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]

I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.

Image

Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?

"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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OxfordGuy3
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: SIPRES

I like very much,

must be a huge amount of work!!

in case you need help for 2D counters just let me know
[;)]

Christophe

Image

Liking this counter style, reminds me of Avalon Hill's War in Peace boardgame:

https://boardgamegeek.com/boardgame/626/war-and-peace

French and allies:

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British and Russian:

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Austrian and Prussian:

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Spanish:

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"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

ORIGINAL: oxford_guy

ORIGINAL: kirk23

Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]

I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]

I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.

Image

Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?


I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.

I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]
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OxfordGuy3
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RE: The Rise and Fall Of An Empire!

Post by OxfordGuy3 »

ORIGINAL: kirk23

ORIGINAL: oxford_guy

ORIGINAL: kirk23

Cheers!Unlike Commander Napoleon At War this game gives me the option to create a massive mod for the Napoleonic Era because it comes with a superb editor.[;)]

I have been busy working on the map changes for how Europe was in 1803,here is the latest change I have removed the Suez Canal,the Keil Canal has also been removed from the map.[:D]

I will evetually get round to removing all the rail network from the game map also,but at the moment that is a minor thing so it can wait.

Image

Great work that you're doing here Kirk23, I'd be happy to be a play tester for this when you get further along. I'm guessing this is going to be multiplayer only initially (support for multiplayer should be added to SC3 soon), as the AI and scripting would likely take quite a lot of work? Do you still intend to make it playable against the AI eventually?


I intend to have it play against the AI, I will be altering the all the AI scripts,in fact I will be altering all the scripts.

I'm busy altering the map at the moment to include new Nations,today so far I have added Free State Of Saxony which has Dresden as its Capital city.[:)]

Great stuff! What different naval units will be present? Perhaps 3 decker and 2 decker ships-of-the-line and frigates, maybe bomb ketches too for shore bombardment (as at the battle of Copenhagen: https://en.wikipedia.org/wiki/Battle_of ... gen_(1807)): https://en.wikipedia.org/wiki/Bomb_vessel
"The object of war is not to die for your country, but to make the other bastard die for his" - George S. Patton
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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: oxford_guy

ORIGINAL: SIPRES

I like very much,

must be a huge amount of work!!

in case you need help for 2D counters just let me know
[;)]

Christophe

Image

Liking this counter style, reminds me of Avalon Hill's War in Peace boardgame:

https://boardgamegeek.com/boardgame/626/war-and-peace

You're right, that's was my best Napoleonic boardgame
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SIPRES
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RE: The Rise and Fall Of An Empire!

Post by SIPRES »

ORIGINAL: kirk23

Yes it really is a huge amount of work,that said here is a screenshot of the Research options.Please note that this is very much a work in progress.[;)]

Image

What about the following for Major's?

UK
FRANCE
AUSTRIA
SPAIN
PRUSSIA
RUSSIA
OTTOMAN EMPIRE (fight mainly against Russia, but the Empire and its vassal extend from Algeria to Egypt and most part of the balkans)
SWEDEN (Fight as coalitions Allied but also against Russia, they do loose Finland)
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kirk23
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RE: The Rise and Fall Of An Empire!

Post by kirk23 »

I think the 8 major nations will be as follows:

ALLIED

BRITAIN
AUSTRIA
RUSSIA
PRUSSIA
OTTOMAN EMPIRE

AXIS

FRANCE
SPAIN
UNITED STATES OF AMERICA

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